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How to use vue+mint-ui in the project

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Release: 2018-06-11 14:27:01
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This time I will show you how to use vue mint-ui in the project, and what are the precautions for using vue mint-ui in the project. The following is a practical case, let's take a look.

The use of mint-ui in vue is for your reference. The specific content is as follows

First put the mint-ui Chinese document

Recently in Using mint-ui, I found that the explanations of some plug-ins were not very detailed, and the codes used in some examples could not be found. The sharing on github contains all markdown files, and the content is the online document
I happen to be using it myself. The information I can find online is not very detailed, so I write it myself. Keep updating...emmmmm, it should be okay, I'm so lazy. Hope it can help others.

Introduce the features of mint-ui

Feature introduction

  • ##Mint UI contains rich CSS and JS components, which can Meet daily mobile development needs. Through it, you can quickly build a page with a unified style and improve development efficiency.

  • True loading of components on demand. You can load only the declared components and their style files, without worrying about the file size being too large.

  • Taking into account the performance threshold of the mobile terminal, Mint UI uses CSS3 to handle various animations to avoid unnecessary redrawing and rearrangement of the browser, so that users can get a smooth experience. experience.

  • Relying on Vue.js’ efficient componentization solution, Mint UI is lightweight. Even if all are imported, the compressed file size is only ~30kb (JS CSS) gzip.

This component library is suitable for mobile page development based on vue.

1. How to use cell

First throw a picture ↓

When making a switch, I want it to be text and switch on both sides of the list. The effect couldn't come out, and I found that there were many people like me who were desperately looking for switch documentation and information about switch. Then actually, you should use cell.

<mt-cell title="开关状态">
 <mt-switch v-model="openValue" @change="changeStatus"></mt-switch>
</mt-cell>
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Use the cell layout and combine it with switch. produces the following results.

2. Use Infinite scroll with Navbar

Navbar is like this↓

Infinite scroll is like this ↓

Combining the two, the Infinite scroll is nested in

, and then the effect will appear.

It’s simply purple.

<mt-navbar v-model="selected" >
 <mt-tab-item id="1">选项一</mt-tab-item>
 <mt-tab-item id="2">选项二</mt-tab-item>
</mt-navbar>
<mt-tab-container v-model="selected">
 <mt-tab-container-item id="1">
 <p v-infinite-scroll="loadMore"
  infinite-scroll-disabled="loading"
  infinite-scroll-distance="10"
  class="content"
 >
 </p>
 </mt-tab-container-item>
 <mt-tab-container-item id="2">
 <p v-infinite-scroll="loadMoreReceive"
  infinite-scroll-disabled="loadingReceive"
  infinite-scroll-distance="10"
  class="content"
 >
 </p>
 </mt-tab-container-item>
</mt-tab-container>
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The basic page will appear.

One small problem is that this is a page and the scroll bars are shared. In other words, after you pull out several pages of data in tab one, and then go to tab two, the position of the scroll bar will not change, and the content of your tab two will be pulled out for many pages of data. If a tab has less data, it will affect the data loading of other tabs.

After searching for this problem for a long time, I finally found a simple solution. In Infinite-Scroll, add a

v-if=selected == id, combine Infinite-scroll with the id and selected of the tab, and only when the selected selected corresponds to the id, the corresponding Infinite-Scroll.

The code of Infinite-Scroll is as follows:

<p v-infinite-scroll="loadMore"
 infinite-scroll-disabled="loading"
 infinite-scroll-distance="10"
 class="content"
 v-if="selected == 1"
>
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Modify the v-if conditions as needed.

The method bound to v-infinite-scroll will be executed for the first time after vue is mounted and before, and does not need to be called separately.

3. Picker, three-level linkage of address

There is a very simple three-level linkage here, but I couldn’t find it when I wanted to use it before. It’s so troublesome to write one myself. Picture first

首先获取地址

getRegion(){
 var root=this;
 <!-- 通过/region 接口获取三级地址,然后存入regionArr -->
 http.get("/region").then(function (data) {
 root.regionArr=data.data.data;
 <!-- 存放省 -->
 for(var i=0;i<root.regionArr.length;i++){
  root.region_province[i]=root.regionArr[i].value;
 }
 <!-- 存放市 -->
 for(var i=0;i<root.regionArr[0].children.length;i++){
  root.region_city[i]=root.regionArr[0].children[i].value;
 }
 <!-- 存放区 -->
 for(var i=0;i<root.regionArr[0].children[0].children.length;i++){
  root.region_zone[i]=root.regionArr[0].children[0].children[i].value;
 }
 root.region=[
  {
  flex: 1,
  values: root.region_province,
  textAlign: 'left',
  className:'picker_Slot'
  },
  {
  pider: true,
  content: '-',
  className: 'slot2'
  },
  {
  flex: 1,
  values: root.region_city,
  textAlign: 'center',
  className:'picker_Slot'
  },
  {
  pider: true,
  content: '-',
  className: 'slot2'
  },
  {
  flex: 1,
  values: root.region_zone,
  textAlign: 'right',
  className:'picker_Slot'
  }
 ]
 });
},
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然后设置三级地址

onValuesChange(picker, values) {
 var root=this;
 var str_1=[];
 var str_2=[];
 for(var i in root.regionArr){
 // 获取省,并重置市级名称
 if(root.regionArr[i].value == values[0]){
  for(var j in root.regionArr[i].children){
  str_1.push(root.regionArr[i].children[j].value);
  // 获取市级,并重置区级的名称
  if(root.regionArr[i].children[j].value == values[1]){
   // 当市级下不存在区名市,置空。
   if(root.regionArr[i].children[j].children != null){
   for(var k in root.regionArr[i].children[j].children){
    str_2.push(root.regionArr[i].children[j].children[k].value);
   }
   }else{
   str_2.push(" ");
   }
  }
  }
  picker.setSlotValues(1, str_1);
  picker.setSlotValues(2, str_2);
 }
 }
 // 赋值,初始时置为上一页返回的值
 root.$set(root.printerMessage,'province',values[0] == null ? root.printerMessage.province : values[0]);
 root.$set(root.printerMessage,'city',values[1] == null ? root.printerMessage.city : values[1]);
 root.$set(root.printerMessage,'area',values[2] == null ? root.printerMessage.area : values[2]);
}
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