Home > Web Front-end > H5 Tutorial > body text

HTML5 uses canvas to achieve the flame effect that follows the cursor.

不言
Release: 2018-07-03 10:15:02
Original
2147 people have browsed it

This example uses the HTML5 canvas element to display a beating flame on the screen through Javascript. The flame will follow the cursor.

The complete code for this effect is as follows. You can also view it by saving the code to an HTML file and opening it. As a result, the flame will follow the cursor:

<!DOCTYPE HTML>
<head>
<meta charset=utf-8" />
<title>HTML5 Canvas火焰效果</title>
<style type="text/css">
body{margin: 0; padding: 0;}
#canvas-keleyi-com {display: block;}
</style>
</head>
<body>
<canvas id="canvas-keleyi-com"></canvas>
<script type="text/javascript">
window.onload = function(){
var keleyi_canvas = document.getElementById("canvas-kel"+"eyi-com");
var ctx = keleyi_canvas.getContext("2d");
var W = window.innerWidth, H = window.innerHeight;
keleyi_canvas.width = W;
keleyi_canvas.height = H;</p>
<p>var particles = [];
var mouse = {};</p>
<p>//Lets create some particles now
var particle_count = 100;
for(var i = 0; i < particle_count; i++)
{
particles.push(new particle());
}
keleyi_canvas.addEventListener(&#39;mousemove&#39;, track_mouse, false);</p>
<p>function track_mouse(e)
{
mouse.x = e.pageX;
mouse.y = e.pageY;
}</p>
<p>function particle()
{
this.speed = {x: -2.5+Math.random()*5, y: -15+Math.random()*10};
//location = mouse coordinates
//Now the flame follows the mouse coordinates
if(mouse.x && mouse.y)
{
this.location = {x: mouse.x, y: mouse.y};
}
else
{
this.location = {x: W/2, y: H/2};
}
//radius range = 10-30
this.radius = 10+Math.random()*20;
//life range = 20-30
this.life = 20+Math.random()*10;
this.remaining_life = this.life;
//colors
this.r = Math.round(Math.random()*255);
this.g = Math.round(Math.random()*255);
this.b = Math.round(Math.random()*255);
}</p>
<p>function draw()
{
ctx.globalCompositeOperation = "source-over";
ctx.fillStyle = "black";
ctx.fillRect(0, 0, W, H);
ctx.globalCompositeOperation = "lighter";</p>
<p>for(var i = 0; i < particles.length; i++)
{
var p = particles[i];
ctx.beginPath();
p.opacity = Math.round(p.remaining_life/p.life*100)/100
var gradient = ctx.createRadialGradient(p.location.x, p.location.y, 0, p.location.x, p.location.y, p.radius);
gradient.addColorStop(0, "rgba("+p.r+", "+p.g+", "+p.b+", "+p.opacity+")");
gradient.addColorStop(0.5, "rgba("+p.r+", "+p.g+", "+p.b+", "+p.opacity+")");
gradient.addColorStop(1, "rgba("+p.r+", "+p.g+", "+p.b+", 0)");
ctx.fillStyle = gradient;
ctx.arc(p.location.x, p.location.y, p.radius, Math.PI*2, false);
ctx.fill();</p>
<p>
p.remaining_life--;
p.radius--;
p.location.x += p.speed.x;
p.location.y += p.speed.y;</p>
<p>if(p.remaining_life < 0 || p.radius < 0)
{
particles[i] = new particle();
}
}
}</p>
<p>setInterval(draw, 86);
}
</script>
</body>
</html>
Copy after login

The above is the entire content of this article. I hope it will be helpful to everyone's learning. For more related content, please pay attention to the PHP Chinese website!

Related recommendations:

Code to use canvas to draw the "Doraemon" clock

About html5.2 dialog Introduction

The above is the detailed content of HTML5 uses canvas to achieve the flame effect that follows the cursor.. For more information, please follow other related articles on the PHP Chinese website!

Related labels:
source:php.cn
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template