


Unity implements script plug-in [Script Create Dialog] with detailed graphic and text explanation
The plug-in that automatically generates scripts [Script Create Dialog] is probably named because it is too different from the script generator, and the current development tools are too powerful, so it was buried. Supported Unity version 3.4.2 and above, resources left over from ancient times. After trying it out, I feel that if I had this plug-in when I first learned Unity scripting, it would have saved a lot of time in reading the API.
I’ve been too lazy to write code recently...
I feel like it’s boring to write a bunch of simple and repetitive things every time I create a new script, so I searched for a plug-in that automatically generates scripts.
Plug-in effect
Usage method
1. Download my modified plug-in
Link: https://pan.baidu.com/s/1oa8r... Password: 6zln
2. Download the official plug-in and fix the script error
Official download address: https:/ /assetstore.unity.com/...
If the following error occurs after importing the plug-in:Assets/CreateScriptDialog/Editor/NewScriptWindow.cs(454,47): error CS0117:
UnityEditorInternal.InternalEditorUtility' does not contain a definition for
AddScriptComponentUnchecked'
Change the error code to:
if (CanAddComponent()) { // Need to use reflection to access this now (it is internal) MethodInfo addScriptMethod = typeof(InternalEditorUtility).GetMethod( "AddScriptComponentUncheckedUndoable", BindingFlags.Static | BindingFlags.NonPublic); addScriptMethod.Invoke(null, new Object[] {m_GameObjectToAddTo, AssetDatabase.LoadAssetAtPath(TargetPath(), typeof (MonoScript)) as MonoScript}); }
3. Right-click and use
Assets Right-click on the window>Create>Script... to open the window for use.
4. You can customize the new script template
Instructions for use can be seen in ReadMe.html.
The method template can be seen in MonoBehaviour.functions.txt. Custom templates can be added based on rules.
BASECLASS=MonoBehaviour using UnityEngine; using System.Collections; using System.Collections.Generic; public class $ClassName : MonoBehaviour { $Functions }
Custom function
Modified plug-in: Link: https://pan.baidu.com/s/1oa8r... Password: 6zln
The following functions have been modified or added:
1. Fixed the error of "UnityEditorInternal.InternalEditorUtility".
2. Add a new template MyMono (copy the C# MonoBehaviour template).
3. The custom template MyMono is selected by default.
4. Added current creation date.
5. You can delete comments (before deleting comments, there will still be //).
6. Added support for access modifiers.
7. Reorder API.
8. Packaged version Unity5.3.4.
Related articles:
Script dynamically generates VML_VML related
Related videos:
BootStrap plug-in explanation video tutorial
The above is the detailed content of Unity implements script plug-in [Script Create Dialog] with detailed graphic and text explanation. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics



Guide to Active Directory with C#. Here we discuss the introduction and how Active Directory works in C# along with the syntax and example.

Guide to Random Number Generator in C#. Here we discuss how Random Number Generator work, concept of pseudo-random and secure numbers.

Guide to C# Serialization. Here we discuss the introduction, steps of C# serialization object, working, and example respectively.

Guide to C# Data Grid View. Here we discuss the examples of how a data grid view can be loaded and exported from the SQL database or an excel file.

Guide to Patterns in C#. Here we discuss the introduction and top 3 types of Patterns in C# along with its examples and code implementation.

Guide to Prime Numbers in C#. Here we discuss the introduction and examples of prime numbers in c# along with code implementation.

Guide to Factorial in C#. Here we discuss the introduction to factorial in c# along with different examples and code implementation.

The difference between multithreading and asynchronous is that multithreading executes multiple threads at the same time, while asynchronously performs operations without blocking the current thread. Multithreading is used for compute-intensive tasks, while asynchronously is used for user interaction. The advantage of multi-threading is to improve computing performance, while the advantage of asynchronous is to not block UI threads. Choosing multithreading or asynchronous depends on the nature of the task: Computation-intensive tasks use multithreading, tasks that interact with external resources and need to keep UI responsiveness use asynchronous.
