The canvas element in HTML5 is used to draw pictures in the browser, so canvas can draw many different pictures. So, today we will take a look at how canvas draws an ellipse. Without further ado, Let’s get straight to the text.
First let’s take a look at the method of drawing an ellipse that comes with canvas
##ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise).
Parameters (from left to right):Let’s look at the method code for drawing an ellipse that comes with canvas:
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>椭圆</title> </head> <body> <canvas id="canvas" style="border:1px solid #aaa;display:block;margin:50px auto;"> 当前浏览器不支持Canvas,请更换浏览器后再试 </canvas> <script> window.onload = function(){ var canvas = document.getElementById("canvas"); var ctx=canvas.getContext('2d'); canvas.width = 800; canvas.height = 800; if(ctx.ellipse){ ctx.ellipse(300,300,200,100,0,0,Math.PI*2); ctx.fillStyle="blue"; ctx.strokeStyle="#000"; ctx.fill(); ctx.stroke(); }else{ alert("no ellipse!"); } } </script> </body> </html>
drawn by canvas The ellipse effect is as follows:
Note: This method seems to be only supported by Google at present, and ellipse() does not yet exist in other browsers. Since the above method cannot support other browsers, let's take a look at othercanvas methods of drawing ellipses.
1. Use canvas to draw a circle to draw an ellipse
This method uses a canvas function scale, which can realize the scaling of canvas. . There are two directions of scaling: horizontal and vertical. In the code, the canvas is enlarged in the horizontal direction, but the vertical direction remains unchanged. Therefore, the circle originally drawn by arc becomes an ellipse.The code for canvas drawing ellipse is as follows:
<!DOCTYPE HTML> <html> <head> <style> body { margin: 0px; padding: 0px; } </style> </head> <body> <canvas id="myCanvas" width="578" height="200"></canvas> <script> var canvas = document.getElementById('myCanvas'); var context = canvas.getContext('2d'); var centerX = 0; var centerY = 0; var radius = 50; // save state context.save(); // translate context context.translate(canvas.width / 2, canvas.height / 2); // scale context horizontally context.scale(2, 1); // draw circle which will be stretched into an oval context.beginPath(); context.arc(centerX, centerY, radius, 0, 2 * Math.PI, false); // restore to original state context.restore(); // apply styling context.fillStyle = 'pink'; context.fill(); context.lineWidth = 5; context.strokeStyle = 'black'; context.stroke(); </script> </body> </html>
The canvas ellipse effect is as follows:
2. Use Bezier curve to draw an ellipse on canvas
This method of drawing an ellipse divides an ellipse into Four Bezier curves are connected to form an ellipse.The code for canvas drawing ellipse is as follows:
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>椭圆</title> </head> <body> <canvas id="canvas" style="border:1px solid #aaa;display:block;margin:50px auto;"> 当前浏览器不支持Canvas,请更换浏览器后再试 </canvas> <script> var canvas = document.getElementById("canvas"); canvas.width = 600; canvas.height = 600; var context = canvas.getContext("2d"); context.lineWidth = 10; context.strokeStyle="black"; BezierEllipse2(context, 470, 200, 100, 20); //椭圆 function BezierEllipse2(ctx, x, y, a, b){ var k = .5522848, ox = a * k, // 水平控制点偏移量 oy = b * k; // 垂直控制点偏移量</p> <p> ctx.beginPath(); //从椭圆的左端点开始顺时针绘制四条三次贝塞尔曲线 ctx.moveTo(x - a, y); ctx.bezierCurveTo(x - a, y - oy, x - ox, y - b, x, y - b); ctx.bezierCurveTo(x + ox, y - b, x + a, y - oy, x + a, y); ctx.bezierCurveTo(x + a, y + oy, x + ox, y + b, x, y + b); ctx.bezierCurveTo(x - ox, y + b, x - a, y + oy, x - a, y); ctx.closePath(); ctx.stroke(); }; </script> </body> </html>
The canvas ellipse effect is as follows:
3. Use two Bezier curves to draw an ellipse on canvas
##The code for drawing an ellipse on canvas is as follows://椭圆
CanvasRenderingContext2D.prototype.oval = function (x, y, width, height) {
var k = (width/0.75)/2,
w = width/2,
h = height/2;
this.beginPath();
this.moveTo(x, y-h);
this.bezierCurveTo(x+k, y-h, x+k, y+h, x, y+h);
this.bezierCurveTo(x-k, y+h, x-k, y-h, x, y-h);
this.closePath(); return this;
}
Bezier control point x=(ellipse width/0.75) /2.
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