How to use paint in Java
Usage of the paint method: First, the first class in the Java file must inherit Jframe or JPanel; then write a constructor method to initialize the window, and call the constructor method through the main method; finally, use the paint method. Draw pictures.
[Recommended course: Java Tutorial]
The correct way to paint Usage:
(1) The first class in the newly created .java file inherits (extends) Jframe (container) or JPanel (lightweight container)
(2) Write a constructor to initialize the window (size, position, visible, closed, etc.).
(3) Write a main method to call the constructor.
(4) Write a paint method to draw, add @Override in front of the method.
paint principle
JFrame and JPanel classes have their own methods, and paint is their method, and the inherited paint method will be automatically called when the program is running. .
If you do not inherit, the paint method is a newly written method belonging to the current class, so the paint method will not be automatically called when the program is running. So in general, if you don't inherit, you can't draw anything.
Code example
Code that can draw something:
package Test; import java.awt.Graphics; import javax.swing.JFrame; public class Test extends JFrame{ @Override public void paint(Graphics g) { super.paint(g); g.drawRect(50, 50, 100, 100); } private void win() { this.setVisible(true); this.setSize(500, 500); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } public static void main(String[] args) { Test f = new Test(); f.win(); } }
Code that cannot draw something:
package Test; import java.awt.Graphics; import javax.swing.JFrame; public class Test2{ JFrame jf = new JFrame(); public Test2() { jf.setBounds(500, 250, 500, 500); jf.setVisible(true); jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } public void paint(Graphics g) { g.drawRect(50, 50, 100, 100); } public static void main(String[] args) { new Test2(); } }
Summary: The above is the entire content of this article, I hope it will be helpful to everyone.
The above is the detailed content of How to use paint in Java. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics



Java's classloading involves loading, linking, and initializing classes using a hierarchical system with Bootstrap, Extension, and Application classloaders. The parent delegation model ensures core classes are loaded first, affecting custom class loa

The article discusses implementing multi-level caching in Java using Caffeine and Guava Cache to enhance application performance. It covers setup, integration, and performance benefits, along with configuration and eviction policy management best pra

The article discusses using JPA for object-relational mapping with advanced features like caching and lazy loading. It covers setup, entity mapping, and best practices for optimizing performance while highlighting potential pitfalls.[159 characters]

The article discusses using Maven and Gradle for Java project management, build automation, and dependency resolution, comparing their approaches and optimization strategies.

The article discusses creating and using custom Java libraries (JAR files) with proper versioning and dependency management, using tools like Maven and Gradle.
