In what aspects of games can php be used?
Let’s take a look at what PHP is used to do in game companies:
Write server-side logic (PHP performance is not high, server-side is rarely written in PHP now, but some people still use PHP to write, some H5 games are also written in PHP, and there are even frameworks like swool to improve performance) (Recommended learning: PHP programming from entry to proficiency)
Writing game interface, such as front-end JS and AS3 connection code, the web server uses nginx Load balancing.
Write the game management backend.
Write the official website of the game
Game-related system development, such as game official account management backend.
In my experience, writing the data management backend of a game in a game company is more work. The needs we often encounter are as follows:
Our game is going online, but there is no way to see the registration data. We don’t know what the conversion rate and payment data are like. You Write it out for me.
Our game needs payment rate reports, registration conversion rate reports, advertising and revenue reports. You can write a function for me to make these reports and show them to me.
Our game needs to send items to players. You can create a background function for me to send items to players.
Our players have complained. We cannot directly use a QQ number as a customer service account. We need a system to manage it. You can write a customer service system for me.
Some of our players are posting messages about people in the chat channel. Please block them and build a chat monitoring system.
We will hold an event next week. The planning needs to know certain data. Please make a report for me. In order to prevent related needs in the future, you can make me an event management module.
We are going to connect to Tencent Games. Please help me write the front-end interface and pass the data to the client. . . . .
There are many teams in the same company, and their technologies are not shared. Each team can do the above requirements. The data that every planning or operation needs to look at is similar, and even operations don’t know what data to look at.
And the server-side development languages and frameworks used by each team are not necessarily the same. This team uses JAVA backend, that team uses C backend, another uses Erlang flow, and some use Written in Python, server-side development languages are diverse and inconsistent. If you want to use the backend written by this team in another team, you will have to make a lot of bottom-level changes.
Because the game is divided into servers, there is another problem: one server has its own backend, and some have one set of backend code. There is data for each server, and there is also data from a background for the whole region. This background is a platform that aggregates the background data for all servers, and it also involves the issue of data communication between the backgrounds... ...
PHP programmers will fall into this whirlpool of demand. What’s even more frightening is that when you change a company, all the above things may have to be done again, because different companies have Developers write different architectures.
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