Home Web Front-end JS Tutorial How to use the arc function of JavaScript to draw a circle in a web page_javascript skills

How to use the arc function of JavaScript to draw a circle in a web page_javascript skills

May 16, 2016 pm 03:32 PM

1. Parameter settings required by arc

Copy code The code is as follows:

arc(x, y, radius, startAngle, endAngle, counterclockwise);


x, y, radius are all easy to understand, so let’s focus on the three parameters startAngle, endAngle and counterclockwise!

2. Detailed explanation of arc parameter

1. startAngle and endAngle refer to the starting angle and ending angle of the circle respectively. The manual says that the starting angle is 0 and the ending angle is Math.PI*2, so that a circle can be drawn exactly

2. The following explains startAngle and endAngle through examples (note that I did not write the html code)

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var c = document.getElementById('myCanvas');

var cxt = c.getContext("2d");

cxt.fillStyle="#FF0000";

cxt.arc(70, 30, 25, 0, 1, false);

cxt.stroke();

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I set the starting angle to 0 and the ending angle to 1, as shown below

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var c = document.getElementById('myCanvas');

var cxt = c.getContext("2d");

cxt.fillStyle="#FF0000";

cxt.arc(70, 30, 25, 0, 1, false);

cxt.stroke();

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I set the starting angle to 1 and the ending angle to 2, as shown below


From the above we can see that the end point of the first picture is the starting point of the second picture, which means that a circle has countless angles. As long as you set the start angle and end angle, it can connect two points in the shape of an arc. Connect them! The difference between the starting point and the end point is the length of the two points on the graph! When the difference between the starting point and the end point can be that the two points coincide, a circle is formed! Knowing this we can make dynamic circles

3. Counterclockwise refers to counterclockwise (true) or clockwise (false)

You see, when I set the starting point to 0, the end point to 1, and choose clockwise

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var c = document.getElementById('myCanvas');

var cxt = c.getContext("2d");

cxt.fillStyle="#FF0000";

cxt.arc(70, 30, 25, 0, 1, false);

cxt.stroke();

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When I set the starting point to 0, the end point to 1, and select counterclockwise

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var c = document.getElementById('myCanvas');

var cxt = c.getContext("2d");

cxt.fillStyle="#FF0000";

cxt.arc(70, 30, 25, 0, 1, true);

cxt.stroke();

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The above content is the editor’s introduction to how to use the JavaScript function arc to draw a circle on a web page. I hope you like it.

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