Java determines whether the socket server is disconnected
You can use the sendUrgentData method in the socket class. This method will send one byte of data to the output stream. As long as the SO_OOBINLINE attribute of the other party's Socket is not turned on, this byte will be automatically discarded. , and the SO_OOBINLINE attribute is turned off by default.
So, the following piece of code can determine whether the remote end has disconnected:
try{ socket.sendUrgentData(0xFF); }catch(Exception ex){ reconnect(); }
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Use ping to implement:
package com.csdn.test; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; public class test { static BufferedReader bufferedReader; public static void main(String[] args) throws IOException { try { Process process = Runtime.getRuntime().exec("ping 192.168.1.104");//判断是否连接的IP; bufferedReader = new BufferedReader(new InputStreamReader(process.getInputStream())); String connectionStr = ""; while ((connectionStr = bufferedReader.readLine()) != null) { System.out.println(connectionStr); } } catch (IOException e) { e.printStackTrace(); } finally { bufferedReader.close(); } } }
Note: This method has a serious shortcoming, that is, you can only determine whether the other party is connected to the network, but not whether the client is turned on.
In fact, when sending and receiving information to the client through socket.getoutstream and socket.getinputstream streams, if the socket is not connected, an exception will be thrown. This is why Java requires network programming to be written in inside try, so just write the client exit processing in catch.
Recommended related articles and tutorials: java introductory tutorial
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