


Detailed explanation of PHP magic methods __call and __callStatic (code examples)
Goals of this article:
1. Understand the definition of magic methods in PHP
2. Understand the usage scenarios of __call() magic method
3. Master the usage of __call() magic method
4. Understand the usage scenarios of __callStatic() magic method
5. Master the usage of __callStatic() magic method
(1) Understand the definition of magic methods in PHP
PHP Reserve all class methods starting with __ (two underscores) as magic methods. Therefore, when defining class methods, except for the above magic methods, it is recommended not to prefix them with __.
There is another name for these two magic methods. They can also be called overloading of the method
(2) Understand the usage scenarios of the __call() magic method
In order not to report an error when calling a method that does not exist in a class, we can define _ in the class _call method, it will be automatically executed at this moment
(3) Master the usage of __call() magic method
Summary:
1. In PHP The format of __call defined in the class is as follows: public function __call (parameter 1, parameter 2). Note here that there must be 2 __, it must be __call, and it must take 2 parameters. One more and one less will not work.
2. When calling a method that does not exist, the system will automatically trigger the defined __call method of the class where the object is located
Each summary is obtained through practice. Now we Use practice to demonstrate the summary, which can promote understanding and make each summary clearer and more intuitive
##Case 1,
Practice goals:
1. In PHP, __call is defined in the class in the following format: public function __call (parameter 1, parameter 2). Note that it is necessary to It is 2 __, it must be __call, and it must take 2 parameters, one more or one less will not work
The specific code is as follows: Let’s take a look without parameters first
<?php class Animal{ public function eat(){ } public function sleep(){ } //魔术方法 public function __call(){ echo "自动执行了Animal类中的__call方法<br/>"; } } $ani = new Animal(); ?>
The running results are as follows:
Fatal error: Method Animal::__call() must take exactly 2 arguments in D:\E -class\class-code\classing\index.php on line 15
Now write 2 parameters
<?php class Animal{ public $name = ""; public function __construct($name){ $this->name = $name; } public function eat(){ } public function sleep(){ } //魔术方法 public function __call($name,$args){ echo "自动执行了Animal类中的__call方法<br/>"; } } $monkey = new Animal("猴子"); ?>
The running results are as follows:
Blank page, indicating that no error was reported, correct
Case 2.
Practice goals:
1. When calling a method that does not exist, the system will automatically trigger the defined __call method of the class where the object is located
Specific code As follows:
<?php class Animal{ public $name = ""; public function __construct($name){ $this->name = $name; } public function eat(){ } public function sleep(){ } //魔术方法 public function __call($name,$args){ echo "自动执行了Animal类中的__call方法<br/>"; } } $monkey = new Animal("猴子"); //调用不存在的方法 $monkey->test(); ?>
The running result is:
The __call method in the Animal class is automatically executed
我们发现其实我们没有手动的去调用__call方法,也就是说没有写成$monkey->__call(),但是这个方法依然执行了,因为什么呢?因为我们写了$monkey->test();而这个test方法没有在类中定义,然后这个类中又定义了这个魔术方法,所以它就像魔术一样,突然就被自动执行了
这里一定要注意,是2个下划线,不是一个,否则就不是魔术方法了,下面还是再来做下测试
具体代码如下:
<?php class Animal{ public $name = ""; public function __construct($name){ $this->name = $name; } public function eat(){ } public function sleep(){ } //魔术方法 试着少写一个_看下 public function _call($name,$args){ echo "自动执行了Animal类中的__call方法<br/>"; } } $monkey = new Animal("猴子"); //调用不存在的方法 $monkey->test(); ?>
运行结果为:
Fatal error: Uncaught Error: Call to undefined method Animal::test() in D:\E-class\class-code\classing\index.php:20 Stack trace: #0 {main} thrown in D:\E-class\class-code\classing\index.php on line 20
所以此刻就会报错了,因为没有__call的魔术方法了,所以一定要注意是2个下划线,就好像构造函数和析构函数一样,都是两个下划线
(四)、了解__callStatic()魔术方法的使用场景
为了在调用一个类中不存在的静态方法时,不报错,我们可以在类中定义__callStatic方法,它会在此刻被自动执行
(五)、掌握__callStatic()魔术方法的用法
1、PHP中__callStatic在类中定义格式如下 static public function __callStatic(参数1,参数2),这里注意必须是2个__,必须是__callStatic,而且必须是要带2个参数,多一个少一个都不行
2、当调用不存在的静态方法时,系统会自动触发对象所在类的定义好的__callStatic方法
每个总结都是通过实践得出来的,现在我们用实践来演示总结,这样可以促进理解,让每个总结理解起来更加清晰,直观
案例一、
实践目标:
1、PHP中__callStatic在类中定义格式如下 static public function __callStatic(参数1,参数2),这里注意必须是2个__,必须是__callStatic,而且必须是要带2个参数,多一个少一个都不行
具体代码如下:
<?php class Animal{ public $name = ""; public function __construct($name){ $this->name = $name; } public function eat(){ } public function sleep(){ } static public function staticFun(){ echo "Animal中的staticFun执行了<br/>"; } //魔术方法 static public function __callStatic($name,$args){ echo "自动执行了Animal类中的__callStatic方法<br/>"; } } //调用不存在的静态方法 Animal::staticFun(); Animal::test(); ?>
运行结果如下:
Animal中的staticFun执行了
自动执行了Animal类中的__callStatic方法
我们发现其实我们没有手动的去调用__callStatic方法,也就是说没有写成Animal::__callStatic(),但是这个方法依然执行了,因为什么呢?因为我们写了Animal::test();这个静态方法在类中不存在,然后这个类中又定义了这个魔术方法,所以它就像魔术一样,突然就被自动执行了
这里一定要注意,是2个下划线,不是一个,否则就不是魔术方法了,下面还是再来做下测试
<?php class Animal{ public $name = ""; public function __construct($name){ $this->name = $name; } public function eat(){ } public function sleep(){ } static public function staticFun(){ echo "Animal中的staticFun执行了<br/>"; } //魔术方法 试着少写一个 static public function _callStatic($name,$args){ echo "自动执行了Animal类中的__callStatic方法<br/>"; } } //调用不存在的静态方法 Animal::staticFun(); Animal::test(); ?>
运行结果如下:
Animal中的staticFun执行了
Fatal error: Uncaught Error: Call to undefined method Animal::test() in D:\E-class\class-code\classing\index.php:23 Stack trace: #0 {main} thrown in D:\E-class\class-code\classing\index.php on line 23
所以此刻就会报错了,因为没有__callStatic的魔术方法了,所以一定要注意是2个下划线,就好像构造函数和析构函数一样,都是两个下划线,而且一定要记得这个魔术方法本身就是static静态方法,否则也不会对
重要的东西我们还是用代码实践一下:
<?php class Animal{ public $name = ""; public function __construct($name){ $this->name = $name; } public function eat(){ } public function sleep(){ } // static public function staticFun(){ // echo "Animal中的staticFun执行了<br/>"; // } //魔术方法 试着少写static public function __callStatic($name,$args){ echo "自动执行了Animal类中的__callStatic方法<br/>"; } } //调用不存在的静态方法 // Animal::staticFun(); Animal::test(); ?>
运行结果为:
Warning: The magic method __callStatic() must have public visibility and be static in D:\E-class\class-code\classing\index.php on line 17
自动执行了Animal类中的__callStatic方法
所以一定要注意,__callStatic本身就是静态方法,不要少写static
(六)、总结
1、本文主要讲了另外2个魔术方法,__call,__callStatic,讲了他们的使用场景以及具体的实现
希望本文能给大家带来一定的帮助,谢谢!!!
The above is the detailed content of Detailed explanation of PHP magic methods __call and __callStatic (code examples). For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics



How to use Go language to implement object-oriented event-driven programming Introduction: The object-oriented programming paradigm is widely used in software development, and event-driven programming is a common programming model that realizes the program flow through the triggering and processing of events. control. This article will introduce how to implement object-oriented event-driven programming using Go language and provide code examples. 1. The concept of event-driven programming Event-driven programming is a programming model based on events and messages, which transfers the flow control of the program to the triggering and processing of events. in event driven

The @JsonIdentityInfo annotation is used when an object has a parent-child relationship in the Jackson library. The @JsonIdentityInfo annotation is used to indicate object identity during serialization and deserialization. ObjectIdGenerators.PropertyGenerator is an abstract placeholder class used to represent situations where the object identifier to be used comes from a POJO property. Syntax@Target(value={ANNOTATION_TYPE,TYPE,FIELD,METHOD,PARAMETER})@Retention(value=RUNTIME)public

Go language supports object-oriented programming through type definition and method association. It does not support traditional inheritance, but is implemented through composition. Interfaces provide consistency between types and allow abstract methods to be defined. Practical cases show how to use OOP to manage customer information, including creating, obtaining, updating and deleting customer operations.

The Go language supports object-oriented programming, defining objects through structs, defining methods using pointer receivers, and implementing polymorphism through interfaces. The object-oriented features provide code reuse, maintainability and encapsulation in the Go language, but there are also limitations such as the lack of traditional concepts of classes and inheritance and method signature casts.

Analyzing the Flyweight Pattern in PHP Object-Oriented Programming In object-oriented programming, design pattern is a commonly used software design method, which can improve the readability, maintainability and scalability of the code. Flyweight pattern is one of the design patterns that reduces memory overhead by sharing objects. This article will explore how to use flyweight mode in PHP to improve program performance. What is flyweight mode? Flyweight pattern is a structural design pattern whose purpose is to share the same object between different objects.

OOP best practices in PHP include naming conventions, interfaces and abstract classes, inheritance and polymorphism, and dependency injection. Practical cases include: using warehouse mode to manage data and using strategy mode to implement sorting.

There is no concept of a class in the traditional sense in Golang (Go language), but it provides a data type called a structure, through which object-oriented features similar to classes can be achieved. In this article, we'll explain how to use structures to implement object-oriented features and provide concrete code examples. Definition and use of structures First, let's take a look at the definition and use of structures. In Golang, structures can be defined through the type keyword and then used where needed. Structures can contain attributes

Python metaprogramming basics Python metaprogramming is the ability to dynamically manipulate Python code, which makes Python a very powerful language. Metaprogramming can be implemented in the following ways: Class decorator: A class decorator is a decorator that modifies the definition of a class. It can be used to add or modify the properties and methods of a class, and can also be used to control the instantiation process of a class. defadd_method_to_class(cls):defnew_method(self):print("Thisisanewmethod")setattr(cls,"new_method",new_method)returncls@a
