Home Web Front-end HTML Tutorial A tutorial on implementing a simple slot machine in HTML5 worth watching (game development)

A tutorial on implementing a simple slot machine in HTML5 worth watching (game development)

Jun 16, 2020 pm 12:54 PM
html5 game development

A tutorial on implementing a simple slot machine in HTML5 worth watching (game development)

Worth-seeing HTML5 tutorial to implement a simple slot machine

This game uses the HTML5 canvas to run The game requires the browser to support html5.

Use open source engine: lufylegend.js,

lufylegend.js engine package contains this demo, please download the lufylegend.js engine directly and view the source code in the engine package

lufylegend .js engine download address

http://lufylegend.com/lufylegend

Game screenshot

A tutorial on implementing a simple slot machine in HTML5 worth watching (game development)

Game Test address: http://fsanguo.comoj.com/html5/slot/index.html

Game structure

index.html

js folder|---Main.js

   |---Reel.js

images Folder|--Picture

Game code:

Main.js

init(50,"mylegend",600,600,main);
 
var loadingLayer;
var backLayer;
var stopLayer;
var startLayer;
var loadIndex = 0;
var imglist = {};
var btnup,btndown,btnleft,btnright;
var imgData = new Array();
 
var mapImgList = new Array();
var mapmoveflag = "";
var MOVE_STEP = 10;
 
var combination = new Array([1,1,5], [1,2,4], [1,5,1], [2,1,4], [2,3,3], [2,4,1], [2,5,4], [3,1,2], [3,4,3], [3,5,5], [4,1,2], [4,2,3], [4,5,1], [4,5,5], [5,1,1], [5,2,4], [5,3,2], [5,5,1], [1,1,1], [1,1,1]);
var reels = new Array();
var kakes = new Array();
//停止ボタン参照用配列
var stopBtn = new Array();
var start;
var win;
function main(){
imgData.push({name:"stop_up",path:"./images/slot_stop_up.png"});
imgData.push({name:"stop_over",path:"./images/slot_stop_over.png"});
imgData.push({name:"start",path:"./images/slot_start.jpg"});
imgData.push({name:"kake",path:"./images/slot_kake.png"});
imgData.push({name:"slot_back",path:"./images/slot_back.jpg"});
imgData.push({name:"slot_ok",path:"./images/slot_ok.png"});
imgData.push({name:"item1",path:"./images/1.png"});
imgData.push({name:"item2",path:"./images/2.png"});
imgData.push({name:"item3",path:"./images/3.png"});
imgData.push({name:"item4",path:"./images/4.png"});
imgData.push({name:"item5",path:"./images/5.png"});
imgData.push({name:"item6",path:"./images/6.png"});
loadingLayer = new LSprite();
loadingLayer.graphics.drawRect(1,"black",[50, 200, 200, 20],true,"#ffffff");
addChild(loadingLayer);
loadImage();
}
function loadImage(){
if(loadIndex >= imgData.length){
removeChild(loadingLayer);
legendLoadOver();
gameInit();
return;
}
loader = new LLoader();
loader.addEventListener(LEvent.COMPLETE,loadComplete);
loader.load(imgData[loadIndex].path,"bitmapData");
}
function loadComplete(event){
loadingLayer.graphics.clear();
loadingLayer.graphics.drawRect(1,"black",[50, 200, 200, 20],true,"#ffffff");
loadingLayer.graphics.drawRect(1,"black",[50, 203, 200*(loadIndex/imgData.length), 14],true,"#000000");
imglist[imgData[loadIndex].name] = loader.content;
loadIndex++;
loadImage();
}
function gameInit(event){
var i,j,bitmap,bitmapdata,childmap;
backLayer = new LSprite();
addChild(backLayer);
 
bitmapdata = new LBitmapData(imglist["slot_back"]);
bitmap = new LBitmap(bitmapdata);
backLayer.addChild(bitmap);
stopLayer = new LSprite();
addChild(stopLayer);
for(i=0;i<3;i++){
var reel = new Reel(combination,i);
reel.x = 150 * i + 90;
reel.y = 225;
reels.push(reel);
addChild(reel);
var kake = new LBitmap(new LBitmapData(imglist["kake"]));
kake.x = 150 * i + 90;
kake.y = 225;
kakes.push(kake);
addChild(kake);
var stop = new LButton(new LBitmap(new LBitmapData(imglist["stop_up"])),new LBitmap(new LBitmapData(imglist["stop_over"])));
stop.x = 150 * i + 110;
stop.y = 490;
stop.index = i;
stopBtn.push(stop);
stop.visible = false;
stop.addEventListener(LMouseEvent.MOUSE_UP, stopevent);
addChild(stop);
}
 
startLayer = new LSprite();
addChild(startLayer);
start = new LButton(new LBitmap(new LBitmapData(imglist["start"])),new LBitmap(new LBitmapData(imglist["start"])));
start.x = 55;
start.y = 450;
startLayer.addChild(start);
start.addEventListener(LMouseEvent.MOUSE_UP, onmouseup);
win = new LButton(new LBitmap(new LBitmapData(imglist["slot_ok"])),new LBitmap(new LBitmapData(imglist["slot_ok"])));
startLayer.addChild(win);
win.visible = false;
win.addEventListener(LMouseEvent.MOUSE_UP, winclick);
backLayer.addEventListener(LEvent.ENTER_FRAME,onframe);
}
function onframe(){
var i;
for(i=0;i<3;i++){
reels[i].onframe();
}
}
function stopevent(event,currentTarget){
reels[currentTarget.index].stopFlag = true;
}
function onmouseup(event){
var i;
var stopNum = Math.floor(Math.random()*(combination.length/3));
start.visible = false;
for(i=0;i<3;i++){
stopBtn[i].visible = true;
reels[i].startReel = true;
reels[i].stopFlag = false;
reels[i].stopNum = stopNum;
}
}
function winclick(){
win.visible = false;
start.visible = true;
}
function checkWin(){
var i;
var allstop = 0;
for(i=0;i<3;i++){
if(!reels[i].startReel)allstop++;
}
if(allstop >= 3){
for(i=0;i<3;i++){
stopBtn[i].visible = false;
}
if(reels[0].stopNum >= 19){
win.visible = true;
}else{
start.visible = true;
}
}
}
Copy after login

Reel .js

function Reel(combination,index){
base(this,LSprite,[]);
var self = this;
 
//-------------------------------------------
//実行側から操作可能なプロパティの初期設定
//-------------------------------------------
self.maxSpeed = 70;
self.minSpeed = 10;
self.currentNum = 1;
self.stopNum = 0;
self.maxNum = 6;
self.speedUpStep = 2;
self.speedDownStep = 2;
self.combination = combination;
self.stopFlag = true;
self.currentSpeed = 0;
self.startReel = false;
self.index = index;
//-------------------------------------------
//準備
//-------------------------------------------
self.reels = [];
self.indexs = [0,0,0,0];
self.reels.push(new LBitmap(self.getReel()));
self.reels.push(new LBitmap(self.getReel()));
self.reels.push(new LBitmap(self.getReel()));
self.reels.push(new LBitmap(self.reels[0].bitmapData));
var i,sy;
self.reels[0].height = 60;
self.reels[0].bitmapData.height = self.reels[0].height;
self.reels[0].bitmapData.setCoordinate(0,80-self.reels[0].height);
self.reels[2].height = 60;
self.reels[2].bitmapData.height = self.reels[2].height;
self.reels[3].visible = false;
sy = 0;
for(i=0;i<self.reels.length;i++){
self.reels[i].y = sy;
sy += self.reels[i].height;
self.addChild(self.reels[i]);
}
//self.startReel = true;
//self.stopFlag = false;
}
Reel.prototype.onframe = function (){
var self = this;
 
if(self.startReel)self.wheel();
};
Reel.prototype.getReel = function (){
var self = this;
if(self.currentNum > self.maxNum)self.currentNum = 1;
self.indexs[0] = self.currentNum;
 
self.indexs.pop();
self.indexs.unshift(self.currentNum);
var nextReel = new LBitmapData(imglist["item"+self.currentNum++]);
return nextReel;
};
Reel.prototype.wheel = function (){
var self = this;
//回転速度の調節
if (self.stopFlag) {
//スピードダウン
if (self.currentSpeed > self.minSpeed) {
self.currentSpeed -= self.speedDownStep;
} else {
self.currentSpeed = self.minSpeed;
}
} else {
//スピードアップ
if (self.currentSpeed < self.maxSpeed) {
self.currentSpeed += self.speedUpStep;
} else {
self.currentSpeed = self.maxSpeed;
}
}
if(self.stopFlag && self.currentSpeed <= self.minSpeed && self.indexs[1] == self.combination[self.stopNum][self.index] && self.reels[1].y + self.currentSpeed > 60){
self.currentSpeed = 60 - self.reels[1].y; 
self.startReel = false;
}
self.setY();
if(!self.startReel)checkWin();
};
Reel.prototype.setY = function(){
var self = this;
self.reels[1].y += self.currentSpeed;
if(self.reels[1].y + self.reels[1].height > 200){
self.reels[1].height = 200 - self.reels[1].y;
self.reels[1].bitmapData.height = self.reels[1].height;
}
if(self.reels[1].y > 80){
self.reels[0].height = 80;
self.reels[0].y = self.reels[1].y - 80;
}else{
self.reels[0].height = self.reels[1].y;
self.reels[0].y = 0;
}
self.reels[0].bitmapData.height = self.reels[0].height;
self.reels[0].bitmapData.setCoordinate(0,80-self.reels[0].height);
self.reels[2].y = self.reels[1].y + self.reels[1].height;
if(self.reels[2].y > 200){
self.reels[2].visible = false;
}else if(self.reels[2].y + 80 > 200){
self.reels[2].height = 200 - self.reels[2].y;
self.reels[2].bitmapData.height = self.reels[2].height;
}else{
self.reels[3].y = self.reels[2].y + self.reels[2].height;
if(self.reels[3].y < 200){
self.reels[3].height = 200 - self.reels[3].y;
self.reels[3].bitmapData.height = self.reels[3].height;
}
}
if(self.reels[0].y > 0){
var child = self.reels.pop();
child.bitmapData = self.getReel();
child.visible = true;
self.reels.unshift(child);
child.y = 0;
child.height = self.reels[1].y;
child.bitmapData.height = child.height;
child.bitmapData.setCoordinate(0,80-child.height);
}
if(self.reels[3].y >= 200){
self.reels[3].visible = false;
}
};
Copy after login

index.html

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>slot</title>
<meta name="viewport" content="width=480,initial-scale=0.5" />
<script type="text/javascript" src="../legend/legend.js"></script> 
<script type="text/javascript" src="./js/Reel.js"></script> 
<script type="text/javascript" src="./js/Main.js"></script> 
</head>
<body>
<div id="mylegend">loading……</div>
 
</body>
</html>
Copy after login

Thank you everyone for reading, I hope you will benefit a lot.

This article is reproduced from: https://blog.csdn.net/lufy_Legend/article/details/7021965

Recommended tutorial: "HTML Tutorial"

The above is the detailed content of A tutorial on implementing a simple slot machine in HTML5 worth watching (game development). For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Table Border in HTML Table Border in HTML Sep 04, 2024 pm 04:49 PM

Guide to Table Border in HTML. Here we discuss multiple ways for defining table-border with examples of the Table Border in HTML.

HTML margin-left HTML margin-left Sep 04, 2024 pm 04:48 PM

Guide to HTML margin-left. Here we discuss a brief overview on HTML margin-left and its Examples along with its Code Implementation.

Nested Table in HTML Nested Table in HTML Sep 04, 2024 pm 04:49 PM

This is a guide to Nested Table in HTML. Here we discuss how to create a table within the table along with the respective examples.

HTML Table Layout HTML Table Layout Sep 04, 2024 pm 04:54 PM

Guide to HTML Table Layout. Here we discuss the Values of HTML Table Layout along with the examples and outputs n detail.

HTML Input Placeholder HTML Input Placeholder Sep 04, 2024 pm 04:54 PM

Guide to HTML Input Placeholder. Here we discuss the Examples of HTML Input Placeholder along with the codes and outputs.

HTML Ordered List HTML Ordered List Sep 04, 2024 pm 04:43 PM

Guide to the HTML Ordered List. Here we also discuss introduction of HTML Ordered list and types along with their example respectively

Moving Text in HTML Moving Text in HTML Sep 04, 2024 pm 04:45 PM

Guide to Moving Text in HTML. Here we discuss an introduction, how marquee tag work with syntax and examples to implement.

HTML onclick Button HTML onclick Button Sep 04, 2024 pm 04:49 PM

Guide to HTML onclick Button. Here we discuss their introduction, working, examples and onclick Event in various events respectively.

See all articles