Home > Web Front-end > JS Tutorial > body text

Canvas implements dynamic particle connection effect (with code)

青灯夜游
Release: 2020-06-20 09:26:10
forward
3760 people have browsed it

This article will introduce you through examples how to create animations with JS Canvas and achieve dynamic particle connection effects. It has certain reference value. Friends in need can refer to it. I hope it will be helpful to everyone.

JS Canvas creates animations to achieve dynamic particle connection effects

The renderings are as follows

Canvas implements dynamic particle connection effect (with code)

The idea is as follows:

  • Draw particles in random areas, record the x-axis, y-axis coordinates of each particle and the x-axis and The distance of each movement of the y-axis

  • The particles are moved through the timing function. After the movement, it is judged whether it exceeds the limit. If it exceeds the limit, the particle will be deleted and a new particle will be generated

  • Judge the distance between all particles and connect particles at a given distance.

The code is as follows:

<!DOCTYPE html>
<html>
 <head>
 <meta charset="UTF-8">
 <title>Canvas动态粒子连线</title>
 </head>
  
 <body>
 <canvas id="myCanvas" style="border: 1px solid #ddd; display: block;margin: 20px auto;"></canvas>
 <script>
 var myCanvas = document.getElementById("myCanvas");
 myCanvas.width = "800";
 myCanvas.height = "800";
 var cxt = myCanvas.getContext("2d");
 cxt.fillStyle="#ddd";
 var points =new Array();
 //绘制60个粒子
 for(var i=0;i<60;i++)
 {
 drawlizi();
 }
 setInterval(movelizi,100);
  
 //绘制静态粒子
 function drawlizi(){
 var x = generate_random(3,797);
 var y = generate_random(3,797);
 var speedx = generate_random(-4,4);
 var speedy = generate_random(-4,4);
 //防止出现不移动的粒子
 while(speedx==0&&speedy==0)
 {
 speedx = generate_random(-4,4);
 speedy = generate_random(-4,4);
 }
 var point={
 x_index:x,
 y_index:y,
 x_speed:speedx,
 y_speed:speedy
 };
 points.push(point);
 cxt.beginPath();
 cxt.arc(x,y,3,0,360);
 cxt.closePath();
 cxt.fill();
 }
  
 //粒子移动
 function movelizi(){
 cxt.clearRect(0, 0,myCanvas.width,myCanvas.height);
 for(var i=0;i<points.length;i++)
 {
 points[i].x_index = points[i].x_index+points[i].x_speed;
 points[i].y_index = points[i].y_index+points[i].y_speed;
 cxt.beginPath();
 cxt.arc(points[i].x_index,points[i].y_index,3,0,360);
 cxt.closePath();
 cxt.fill();
 //判断超过界限删除并再生
 if((points[i].x_index<3||points[i].y_index<3)||(points[i].x_index>797||points[i].y_index<3)||(points[i].x_index<3||points[i].y_index>797)||(points[i].x_index>797||points[i].y_index>797)){
 points.splice(i,1);
 drawlizi();
 }
 }
 //相近的粒子进行连线
 for (var i=0;i<points.length;i++) {
 for (var j=0;j<points.length;j++) {
 if(i!=j)
 {
 var one_x = points[i].x_index;
 var one_y = points[i].y_index;
 var two_x = points[j].x_index;
 var two_y = points[j].y_index;
 // 根据两点间的距离公式,小于界限值便进行连线
 var jl = Math.sqrt(Math.pow(one_x-two_x,2)+Math.pow(one_y-two_y,2));
 if(jl<100)
 {
 cxt.strokeStyle="#ddd";
 cxt.moveTo(one_x,one_y);
 cxt.lineTo(two_x,two_y);
 cxt.stroke();
 }
 }
 }
 }
 }
 //生成两个数之间的随机数
 function generate_random(min,max){
 return Math.floor(Math.random()*(max-min)+min);
 } 
 </script>
 </body>
  
</html>
Copy after login

For more cool page special effects, please visit: js code special effects column! !

The above is the detailed content of Canvas implements dynamic particle connection effect (with code). For more information, please follow other related articles on the PHP Chinese website!

Related labels:
source:csdn.net
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template