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Finally here...RocketMQ Literacy Chapter

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Release: 2020-10-20 17:16:39
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java Basic Tutorial column introduces the knowledge about RocketMQ in detail today.

Finally here...RocketMQ Literacy Chapter

It’s been a long time since I wrote a blog. Although I can find countless reasons for not blogging, in the final analysis, it’s still “lazy”. Today I finally took a pill to cure lazy cancer and decided to write a blog. What should I introduce? After much thought, I’d better introduce RocketMQ. After all, I have written more than 30 blogs, but I haven’t written a good blog about MQ yet. This blog is relatively basic and does not involve source code analysis, just literacy.

What is the use of MQ

Decoupling

I think from a certain perspective, microservices have promoted the vigorous development of MQ. Originally, a system has N multiple modules , all modules are strongly coupled together. Now with microservices, a module is a system, and systems definitely need to interact. There are three common methods of interaction, one is RPC, one is HTTP, and the other is MQ.

Asynchronous

Originally, a business was divided into N steps, which had to be processed step by step before the final result could be returned to the user. Now with MQ, the most critical part is processed first, and then Send a message to MQ and directly return OK to the user. As for the subsequent steps, let's slowly process them in the background. It is really an artifact to improve the user experience.

Peak clipping

The sudden surge in the number of requests for a certain interface will inevitably put a lot of pressure on the application server and database server. Now with MQ, you don’t have to worry about how many requests come. It will be processed slowly in the background.

Introduction to RocketMQ

RocketMQ is written in Java. It is Alibaba’s open source message middleware and absorbs many of the advantages of Kafka. Kafka is also a popular message middleware, but Kafka is written in Scala, which is not conducive for Java programmers to read the source code, and it is also not conducive for Java programmers to do some customized development. Friends who have been exposed to Kafka know that it is not easy to use Kafka well. Relatively speaking, RocketMQ is much simpler, and RocketMQ is blessed by Alibaba and has experienced the test of N Double 11. It is more suitable for domestic Internet companies, so it is used domestically. There are many RocketMQ companies.

The four major components of RocketMQ

Finally here...RocketMQ Literacy ChapterThe picture comes from gitee.com/mirrors/roc...

You can see that RocketMQ has four main components:

NameServer

  • Stateless service, registration center, can be deployed in clusters, but there is no data interaction between NameServer nodes.
  • Borker will report Topic routing information to all NameServers regularly. Producer and Consumer will randomly select a NameServer Topic to update routing information regularly.
  • Topic routing information adopts eventual consistency in the NameServer cluster.
  • Guaranteed AP.

Borker

  • The server of RocketMQ is used to store and distribute messages.
  • Borker will regularly report all Topic routing information it owns to NameServer.
  • Borker has two roles: Master and Follower. Master is responsible for reading (consuming messages) and writing (producing messages) operations. If Master is busy or unavailable, Follower can undertake reading operations. BorkerId=0 means Matser, BorkerId!=0 means Follower. There are two points to note: First, so far, only Followers with BorkerId=1 can undertake read operations; Second, only higher versions of RocketMQ support automatic upgrade of Follower to Master when the Master node hangs up.

Producer

The producer initiates Topic routing information query to NameServer at regular intervals.

Consumer

Consumer initiates Topic routing information query to NameServer at regular intervals.

Why the registration center does not use Zookeeper

In fact, in the lower version of RocketMQ, Zookeeper was indeed used as the registration center, but it was later changed to the current NameServer. I guess the main reason is:

  • RocketMQ is already a middleware, and I don’t want to rely on other middleware.
  • Zookeeper is relatively heavy and has many functions that RocketMQ cannot use. It is better to write a lightweight registration center.
  • Zookeeper is a CP. Once the leader election is triggered, the registration center will be unavailable. However, RocketMQ's registration center does not require strong consistency, as long as it ensures eventual consistency.

RocketMQ message domain model

Message

  • Transmitted message.
  • The message must have a Topic.
  • Messages can have multiple tags and multiple keys, which can be regarded as additional attributes of the message.

Topic

  • A collection of messages of one type.
  • Each message must have a Topic.
  • The first-level type of message.

Tag

  • In addition to a Topic, a message can also have Tags, which are used to subdivide different types of messages under the same Topic.
  • Tag is not required.
  • Second-level type of message.

Group

It is divided into ProducerGroup and ConsumerGroup. We pay more attention to ConsumerGroup. ConsumerGroup contains multiple Consumers.

In cluster consumption mode, consumers under a ConsumerGroup consume a Topic together, and each Consumer will be assigned to N queues, but a queue will only be consumed by one Consumer. Different ConsumerGroups can consume the same A Topic and a message will be consumed by all ConsumerGroups subscribed to this Topic.

Queue

  • A Topic contains four Queues by default.
  • In cluster consumption mode, Consumers in the same ConsumerGroup can consume messages from multiple Queues, but one Queue can only be consumed by one Consumer.
  • Messages in the Queue are ordered.
  • It is divided into read Queue and write Queue. Generally speaking, the number of read Queue and the number of write Queue are consistent, otherwise it is easy to cause problems.

Consumption mode

There are two consumption modes: Clustering (cluster consumption) and Broadcasting (broadcast consumption).

Different from other MQs, other MQs specify cluster consumption or broadcast consumption when sending messages. RocketMQ sets cluster consumption or broadcast consumption on the consumer side.

Clustering (cluster consumption)

The default is cluster consumption mode. In this mode, all Consumers of the ConsumerGroup jointly consume messages from a Topic, and each Consumer is responsible for consuming messages from N queues. (N may also be 1, or even 0, which is not assigned to the queue), but a queue will only be consumed by one Consumer. If a Consumer dies, other Consumers under the ConsumerGroup will take over and continue consuming.

In cluster consumption mode, the consumption progress is maintained on the Borker side, and the storage path is ${ROCKET_HOME}/store/config/ consumerOffset.json, as shown in the following figure: Finally here...RocketMQ Literacy ChapterUsetopicName@consumerGroupName is Key, and the consumption progress is Value. The form of Value is queueId:offset, indicating that if there are multiple ConsumerGroups, the consumption progress of each ConsumerGroup is different and needs to be separated. storage.

Broadcasting (broadcast consumption)

Broadcast consumption messages will be sent to all Consumers in the ConsumerGroup.

In broadcast consumption mode, the consumption progress is maintained on the Consumer side.

Consumption Queue Load Algorithm and Rebalancing Mechanism

Consumption Queue Load Algorithm

We know that in cluster consumption mode, all Consumers under the ConsumerGroup jointly consume a Topic message , each Consumer is responsible for consuming messages from N queues, so how is it allocated? This involves the consumption queue load algorithm.

RocketMQ provides numerous consumer queue load algorithms, among which the two most commonly used algorithms are AllocateMessageQueueAveragely and AllocateMessageQueueAveragelyByCircle. Let's take a look at the differences between these two algorithms.

Assume that a Topic now has 16 queues, represented by q0~q15, and 3 Consumers, represented by c0-c2.

The results of using AllocateMessageQueueAveragely to consume the queue load algorithm are as follows:

  • c0:q0 q1 q2 q3 q4 q5
  • c1:q6 q7 q8 q9 q10
  • c2:q11 q12 q13 q14 q15

The results of using AllocateMessageQueueAveragelyByCircle to consume the queue load algorithm are as follows:

  • c0:q0 q3 q6 q9 q12 q15
  • c1:q1 q4 q7 q10 q13
  • c2:q2 q5 q8 q11 q14

All Consumers under the ConsumerGroup consume messages from a Topic together, and each Consumer is responsible for consuming N queues messages, but a queue cannot be consumed by N Consumers at the same time. What does this mean?

If you are smart, you must have thought that if a Topic has only 4 queues and 5 Consumers, then one Consumer will not be assigned to any queue, so in RocketMQ, the number of queues under the Topic is directly It determines the maximum number of Consumers, which means that you cannot increase the consumption speed just by adding more Consumers.

Rebalancing

Although it is recommended that the number of queues should be fully considered when creating a Topic, the actual situation is often unsatisfactory. Even if the number of queues does not change, the number of Consumers will remain the same. Changes will occur, such as when a Consumer goes online or offline, a Consumer hangs up, or a new Consumer is added. The expansion and contraction of the queue and the expansion and contraction of the Consumer will lead to rebalancing, that is, the consumption queue is redistributed to the Consumer.

In RocketMQ, the Consumer will periodically query the number of Topic queues. If the number of Consumers changes, rebalancing will be triggered.

Rebalancing is implemented internally by RocketMQ, and programmers do not need to care.

Pull OR Push?

Generally speaking, MQ has two methods to obtain messages:

  • Pull: Consumer actively pulls messages. The advantage is that Consumer can control the frequency and number of messages pulled. Knowing its own consumption capacity, it is not easy to cause message accumulation on the Consumer side, but the real-time performance is not very good and the efficiency is relatively low.
  • Push: Broker actively sends messages, which has the advantage of real-time and high efficiency. However, Broker cannot know the consumption capacity of Consumer. If too many messages are sent to Consumer, it will cause the accumulation of messages on Consumer side; if sent to If the Consumer's data is too little, the Consumer side will be idle.

Whether it is Pull or Push, the Consumer will always interact with the Broker. The interaction methods generally include short connection, long connection, and polling.

It seems that RocketMQ supports both Pull and Push, but in fact Push is also implemented using Pull. So how does the Consumer interact with the Broker?

This is the ingenious part of RocketMQ's design. It is neither a short connection, nor a long connection, nor polling, but long polling.

Long polling

Consumer initiates a request to pull messages, which is divided into two situations:

  • There is a message: After the Consumer gets the message, the connection is disconnected .
  • No message: Borker Hold (keeps) the connection for a certain period of time. Every 5 seconds, it checks whether there is a message. If there is a message, it is sent to the Consumer and the connection is disconnected.

Transaction Message

RocketMQ supports transaction messages. After the Producer sends the transaction message to the Broker, the Broker will store the message in the system Topic: RMQ_SYS_TRANS_HALF_TOPIC, so that the Consumer This message cannot be consumed.

Broker will have a scheduled task, consume the RMQ_SYS_TRANS_HALF_TOPIC message, and initiate a review to the Producer. There are three statuses of the review: submitted, rolled back, and unknown.

  • If the status of the review is submission or rollback, the submission and rollback of the message will be triggered;
  • If it is unknown, it will wait for the next review. RocketMQ can set a The checkback interval and the number of checkbacks for the message. If the number of checkbacks exceeds a certain number, the message will be automatically rolled back.

Delayed message

Delayed message means that after the message is sent to the Broker, it cannot be consumed by the Consumer immediately. It needs to wait for a certain period of time before it can be consumed. RocketMQ only supports specific delays. Time: 1s 5s 10s 30s 1m 2m 3m 4m 5m 6m 7m 8m 9m 10m 20m 30m 1h 2h.

Consumption Form

RocketMQ supports two consumption forms: concurrent consumption and sequential consumption. If it is consumed sequentially, you need to ensure that the sorted messages are in the same queue. How to choose a queue to send? RocketMQ has several overloads for sending messages, one of which supports queue selection.

Synchronous disk flushing, asynchronous disk flushing

Producer sends messages to Borker. Borker needs to persist the message. RocketMQ supports two persistence strategies:

  • Synchronous flushing: Borker persists the message before returning ACK to the Producer. The advantage is that the message is highly reliable, but the efficiency is slow.
  • Asynchronous flushing: Broker writes the message into PageCache and returns ACK to Producer. The advantage is that it is extremely efficient, but if the server hangs up, messages may be lost. If only the RocketMQ service hangs up, messages will not be lost.

Synchronous replication, asynchronous replication

In order to ensure the reliability and availability of MQ, in the production environment, follower nodes are generally deployed, and the follower nodes will copy the master's data. RocketMQ supports two types Persistent replication strategy:

  • Synchronous replication: Master and Follower both write the message successfully before returning ACK to the Producer. The reliability is higher, but the efficiency is slower.
  • Asynchronous replication: As long as the Master writes successfully, ACK is returned to the Producer, which is more efficient, but messages may be lost.

Whether "writing" is written to PageCache or to the hard disk depends on the configuration of Follower Broker.

Let’s talk about Producer

RocketMQ provides three methods of sending messages:

  • oneway: fire and forget, one-way message, which means that after the message is sent, it will be ignored. This method has no return value.
  • Synchronization: After the message is sent, wait for the Borker's response synchronously.
  • Asynchronous: After the message is sent, it returns immediately. After receiving Boker's response, the function call method will be executed.

In actual development, the synchronization method is generally used. If you want to improve the performance of RocketMQ, you usually modify the parameters on the Borker side, especially the disk brushing strategy and the replication strategy.

Retry sending messages

When sending messages, if MessageQueueSelector is used, the retry mechanism for message sending will be invalid.

The response to sending a message may be the following four:

public enum SendStatus {
    SEND_OK,
    FLUSH_DISK_TIMEOUT,
    FLUSH_SLAVE_TIMEOUT,
    SLAVE_NOT_AVAILABLE,
}复制代码
Copy after login

Except for the first one, the other situations are problematic. In order to ensure that the message is not lost, you need to set the Producer parameters: RetryAnotherBrokerWhenNotStoreOK is true.

Fault avoidance mechanism

If the message fails to be sent, it will still be sent to the Borker when retrying, so there is a high probability that the sending will still fail. The ingenious design of RockteMQ is that the retry time, it will automatically avoid this Borker and choose other Borkers. However, so far, asynchronous sending is not so smart and will only retry on one Borker, so it is strongly recommended to choose the synchronous sending method.

RocketMQ provides two fault avoidance mechanisms. Use parameter SendLatencyFaultEnable to control.

  • false: Default value. The fault avoidance mechanism will be enabled only when retrying. For example, if sending a message to BorkerA fails, BorkerB will be selected when retrying, but the message will be sent next time. , will still choose to send it to BorkerA.
  • true: Turn on the delay backoff mechanism. Once a message fails to be sent to BorkerA, it will pessimistically think that BorkerA will be unavailable for a period of time, and no more messages will be sent to BorkerA for a period of time in the future.

The delayed backoff mechanism seems to be very useful, but generally speaking, the Borker end is busy, causing the Borker to be unavailable or the network to be unavailable. It only takes a moment and can be restored immediately. If delayed backoff is turned on Mechanism, the Borker that was originally available was circumvented for a period of time, and other Borkers were busier, which may make the situation worse.

Let’s talk about Consumer

Consumer thread considerations

Consumer has two parameters, the degree of parallelism that can be consumed, namely ConsumeThreadMin, ConsumeThreadMax, it seems that if there are relatively few messages accumulated on the Consumer side, the number of consumer threads is ConsumeThreadMin; if there are more messages accumulated on the Consumer side, a new thread will be automatically opened for consumption. Until the number of consumer threads is ConsumeThreadMax. But this is not the case. The Consumer holds a thread pool internally and uses an unbounded queue, that is, the ConsumeThreadMax parameter is invalid, so in actual development, ConsumeThreadMin, ConsumeThreadMax is often set to the same value.

ConsumeFromWhere

If the consumption progress cannot be queried, where does the Consumer start consuming? RocketMQ supports consumption in three ways: the latest message, the earliest message, and the specified timestamp.

Consumption message retry

RocketMQ will set up a retry queue with a Topic name of %RETRY% consumerGroup for each ConsumerGroup to save the retry queue that needs to be sent to the ConsumerGroup. Retry message, but retry requires a certain delay time. RocketMQ processes the retry message by first saving it to the delay queue with the Topic name SCHEDULE_TOPIC_XXXX, and then the background scheduled task is Delayed according to the corresponding time. Resave it in the retry queue of %RETRY% consumerGroup.

What should I do if messages accumulate and consumption capacity is insufficient?

  • This is the best way to improve the consumption progress.
  • Add queue and add Consumer.
  • The original Consumer acts as a brick mover and "moves" messages to multiple new Topics according to certain rules, and then opens several ConsumerGroups to consume different Topics.
  • Open a new ConsumerGroup for consumption, that is, two ConsumerGroups consume a Topic at the same time, but you need to pay attention to the judgment of offset. For example, a ConsumerGroup consumes messages with an odd number, and a ConsumerGroup consumes messages with an even number.

I originally thought that I would be able to write smoothly if I wrote literacy text, but I still overthought it. Because it is a literacy text, it is aimed at friends who have not had much contact with RocketMQ, but is RocketMQ that good? It is simple. It is impossible to use a blog to let friends who have not had much contact with RocketMQ get started smoothly. So when writing the blog, I have been thinking, is this thing important and does it need to be described carefully? This thing can be ignored or not. Introduction, etc. You can see that this article basically introduces various concepts and almost does not involve the API level, because once the API is involved, it is estimated that it will not be finished in two weeks.

End

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