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How to implement an electronic signature component in Vue?

青灯夜游
Release: 2020-10-20 17:28:55
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How to implement an electronic signature component in Vue?

In life, the place where we use electronic signatures the most is probably the bank, which will let you leave your name every time. Today we are going to use vue to implement an electronic signature panel

If you want to draw graphics, the first step that comes to mind is to use the canvas tag. In the previous article we used canvas I have implemented a front-end component that generates graphic verification codes. It is criticized as not safe enough, so this electronic signature component will definitely not be criticized~

canvas

<canvas> 标签是 HTML 5 中的新标签。<canvas> 标签只是图形容器,您必须使用脚本来绘制图形。
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canvas The tag itself has no drawing capabilities, and all drawing work must be completed within JavaScript.

There are several necessary steps to use canvasDrawing:

  1. Get the canvas element
  2. Create the context object through the canvas element
  3. Draw graphics through context objects

In the current electronic signature requirements, since the signature is actually composed of lines, we will use the following methods:

  1. beginPath(): Start a path or reset the current path
  2. moveTo(): ​​Move the path to the specified point in the canvas without creating a line
  3. lineTo(): Adds a new point and creates a line in the canvas from that point to the last specified point
  4. stroke(): Draws a defined path
  5. closePath(): Creates a line from the current point back to Path to the starting point

Event

If you want to draw in canvas, you need to bind several specific events, and these events are on the PC side and The mobile version is different

PC version events

  • mousedown
  • mousemove
  • mouseup

Mobile version events

  • touchstart
  • touchmove
  • touchend

Core Code

Initializationcanvas Tag And bind the event

<canvas
        @touchstart="touchStart"
        @touchmove="touchMove"
        @touchend="touchEnd"
        ref="canvasF"
        @mousedown="mouseDown"
        @mousemove="mouseMove"
        @mouseup="mouseUp"
      ></canvas>
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Get the brush

In mountedLife cycle initialization

mounted() {
    let canvas = this.$refs.canvasF;
    canvas.height = this.$refs.canvasHW.offsetHeight - 100;
    canvas.width = this.$refs.canvasHW.offsetWidth - 10;
    this.canvasTxt = canvas.getContext("2d");
    this.canvasTxt.strokeStyle = this.color;
    this.canvasTxt.lineWidth = this.linewidth;
  }
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Event handling

mouseDown

//电脑设备事件
    mouseDown(ev) {
      ev = ev || event;
      ev.preventDefault();

      let obj = {
        x: ev.offsetX,
        y: ev.offsetY
      };
      this.startX = obj.x;
      this.startY = obj.y;
      this.canvasTxt.beginPath();//开始作画
      this.points.push(obj);//记录点
      this.isDown = true;
    },
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touchStart

//移动设备事件
touchStart(ev) {
ev = ev || event;
ev.preventDefault();
  if (ev.touches.length == 1) {
    this.isDraw = true; //签名标记
    let obj = {
      x: ev.targetTouches[0].clientX,
      y:
        ev.targetTouches[0].clientY -
        (document.body.offsetHeight * 0.5 +
          this.$refs.canvasHW.offsetHeight * 0.1)
    }; 
    //y的计算值中:document.body.offsetHeight*0.5代表的是除了整个画板signatureBox剩余的高,
    //this.$refs.canvasHW.offsetHeight*0.1是画板中标题的高
    this.startX = obj.x;
    this.startY = obj.y;
    this.canvasTxt.beginPath();//开始作画
    this.points.push(obj);//记录点
  }
},
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mouseMove

//电脑设备事件
    mouseMove(ev) {
      ev = ev || event;
      ev.preventDefault();
      if (this.isDown) {
        let obj = {
          x: ev.offsetX,
          y: ev.offsetY
        };
        this.moveY = obj.y;
        this.moveX = obj.x;
        this.canvasTxt.moveTo(this.startX, this.startY);//移动画笔
        this.canvasTxt.lineTo(obj.x, obj.y);//创建线条
        this.canvasTxt.stroke();//画线
        this.startY = obj.y;
        this.startX = obj.x;
        this.points.push(obj);//记录点
      }
    },
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touchMove

//移动设备事件
    touchMove(ev) {
      ev = ev || event;
      ev.preventDefault();
      if (ev.touches.length == 1) {
        let obj = {
          x: ev.targetTouches[0].clientX,
          y:
            ev.targetTouches[0].clientY -
            (document.body.offsetHeight * 0.5 +
              this.$refs.canvasHW.offsetHeight * 0.1)
        };
        this.moveY = obj.y;
        this.moveX = obj.x;
        this.canvasTxt.moveTo(this.startX, this.startY);//移动画笔
        this.canvasTxt.lineTo(obj.x, obj.y);//创建线条
        this.canvasTxt.stroke();//画线
        this.startY = obj.y;
        this.startX = obj.x;
        this.points.push(obj);//记录点
      }
    },
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mouseUp

//电脑设备事件
    mouseUp(ev) {
      ev = ev || event;
      ev.preventDefault();
      if (1) {
        let obj = {
          x: ev.offsetX,
          y: ev.offsetY
        };
        this.canvasTxt.closePath();//收笔
        this.points.push(obj);//记录点
        this.points.push({ x: -1, y: -1 });
        this.isDown = false;
      }
    },
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touchEnd

//移动设备事件
    touchEnd(ev) {
      ev = ev || event;
      ev.preventDefault();
      if (ev.touches.length == 1) {
        let obj = {
          x: ev.targetTouches[0].clientX,
          y:
            ev.targetTouches[0].clientY -
            (document.body.offsetHeight * 0.5 +
              this.$refs.canvasHW.offsetHeight * 0.1)
        };
        this.canvasTxt.closePath();//收笔
        this.points.push(obj);//记录点
        this.points.push({ x: -1, y: -1 });//记录点
      }
    },
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Rewrite

I found that I made a typo, so I erased the drawing board and rewrote it

//重写
    overwrite() {
      this.canvasTxt.clearRect(
        0,
        0,
        this.$refs.canvasF.width,
        this.$refs.canvasF.height
      );
      this.points = [];
      this.isDraw = false; //签名标记
    },
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The data used

data() {
    return {
      points: [],
      canvasTxt: null,
      startX: 0,
      startY: 0,
      moveY: 0,
      moveX: 0,
      endY: 0,
      endX: 0,
      w: null,
      h: null,
      isDown: false,
      color: "#000",
      linewidth: 3,
      isDraw: false //签名标记
    };
  },
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How to implement an electronic signature component in Vue?

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source:segmentfault.com
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