The program requires memory to run. Whenever a program asks for it, the operating system or runtime must provide memory. The so-called memory leak is simply memory that is no longer used and is not released in time. In order to better avoid memory leaks, we first introduce the Javascript garbage collection mechanism.
In languages such as C and C, developers can directly control the application and recycling of memory. However, in Java, C#, and JavaScript languages, the application and release of memory space for variables are handled by the program itself, and developers do not need to care. In other words, Javascript has an automatic garbage collection mechanism (Garbage Collection).
The following passage is quoted from "The Definitive Guide to JavaScript (Fourth Edition)"
Since strings, objects and arrays are not fixed size, so when their sizes are known, dynamic storage allocation can be performed on them. Every time a JavaScript program creates a string, array, or object, the interpreter must allocate memory to store that entity. Whenever memory is allocated dynamically like this, it must eventually be freed so that it can be reused, otherwise the JavaScript interpreter will consume all available memory in the system, causing the system to crash.
This passage explains why the system needs garbage collection. JavaScript is not like C/C, it has its own garbage collection mechanism.
The mechanism of JavaScript garbage collection is very simple: find the variables that are no longer used, and then release the memory they occupy. However, this process is not time-consuming because its overhead is relatively large, so the garbage collector will follow a fixed Periodically executed at intervals.
var a = "浪里行舟"; var b = "前端工匠"; var a = b; //重写a
After this code is run, the string "Wanglizhou" loses its reference (it was previously referenced by a). After the system detects this fact, it will release the storage space of the string so that These spaces can be reused.
How does the garbage collection mechanism know which memory is no longer needed?
There are two methods of garbage collection: mark clearing and reference counting. Reference counting is less commonly used, mark-and-sweep is more commonly used.
This is the most commonly used garbage collection method in javascript. When a variable enters the execution environment, mark the variable as "entering the environment". Logically speaking, the memory occupied by variables entering the environment can never be released, because they may be used as long as the execution flow enters the corresponding environment. When a variable leaves the environment, it is marked as "leaving the environment".
The garbage collector will mark all variables stored in memory when it runs. Then, it removes the variables in the environment and the tags referenced by the variables in the environment. Variables that are marked after this will be regarded as variables to be deleted because variables in the environment can no longer access these variables. at last. The garbage collector completes the memory cleaning work, destroys those marked values, and reclaims the memory space they occupy.
Let’s use an example to explain this method:
var m = 0,n = 19 // 把 m,n,add() 标记为进入环境。 add(m, n) // 把 a, b, c标记为进入环境。 console.log(n) // a,b,c标记为离开环境,等待垃圾回收。 function add(a, b) { a++ var c = a + b return c }
The so-called "reference counting" refers to language The engine has a "reference table" that saves the number of references to all resources (usually various values) in the memory. If the number of references to a value is 0, it means that the value is no longer used, so the memory can be released.
In the above picture, the two values in the lower left corner have no references, so they can be released.
If a value is no longer needed but the reference number is not 0, the garbage collection mechanism cannot release this memory, resulting in a memory leak.
var arr = [1, 2, 3, 4]; arr = [2, 4, 5] console.log('浪里行舟');
In the above code, the array [1, 2, 3, 4] is a value and will occupy memory. The variable arr is the only reference to this value, so the number of references is 1. Although arr is not used in the following code, it will continue to occupy memory. As for how to release memory, we will introduce it below.
In the third line of code, the variable arr referenced by array [1, 2, 3, 4] obtains another value, then the number of references to array [1, 2, 3, 4] is reduced by 1 , at this time its reference count becomes 0, which means that there is no way to access this value anymore, so the memory space it occupies can be recovered.
But the biggest problem with reference counting is: circular reference
function func() { let obj1 = {}; let obj2 = {}; obj1.a = obj2; // obj1 引用 obj2 obj2.a = obj1; // obj2 引用 obj1 }
When the function func is executed, the return value is undefined, so the entire function and internal variables should be recycled, but according to Reference counting method, the number of references of obj1 and obj2 is not 0, so they will not be recycled.
To solve the problem of circular references, it is best to manually set them to empty when they are not used. The above example can be done like this:
obj1 = null; obj2 = null;
虽然JavaScript会自动垃圾收集,但是如果我们的代码写法不当,会让变量一直处于“进入环境”的状态,无法被回收。下面列一下内存泄漏常见的几种情况:
function foo(arg) { bar = "this is a hidden global variable"; }
bar没被声明,会变成一个全局变量,在页面关闭之前不会被释放。
另一种意外的全局变量可能由 this
创建:
function foo() { this.variable = "potential accidental global"; } // foo 调用自己,this 指向了全局对象(window) foo();
在 JavaScript 文件头部加上 'use strict',可以避免此类错误发生。启用严格模式解析 JavaScript ,避免意外的全局变量。
var someResource = getData(); setInterval(function() { var node = document.getElementById('Node'); if(node) { // 处理 node 和 someResource node.innerHTML = JSON.stringify(someResource)); } }, 1000);
这样的代码很常见,如果id为Node的元素从DOM中移除,该定时器仍会存在,同时,因为回调函数中包含对someResource的引用,定时器外面的someResource也不会被释放。
function bindEvent(){ var obj=document.createElement('xxx') obj.onclick=function(){ // Even if it is a empty function } }
闭包可以维持函数内局部变量,使其得不到释放。上例定义事件回调时,由于是函数内定义函数,并且内部函数--事件回调引用外部函数,形成了闭包。
// 将事件处理函数定义在外面 function bindEvent() { var obj = document.createElement('xxx') obj.onclick = onclickHandler } // 或者在定义事件处理函数的外部函数中,删除对dom的引用 function bindEvent() { var obj = document.createElement('xxx') obj.onclick = function() { // Even if it is a empty function } obj = null }
解决之道,将事件处理函数定义在外部,解除闭包,或者在定义事件处理函数的外部函数中,删除对dom的引用。
有时,保存 DOM 节点内部数据结构很有用。假如你想快速更新表格的几行内容,把每一行 DOM 存成字典(JSON 键值对)或者数组很有意义。此时,同样的 DOM 元素存在两个引用:一个在 DOM 树中,另一个在字典中。将来你决定删除这些行时,需要把两个引用都清除。
var elements = { button: document.getElementById('button'), image: document.getElementById('image'), text: document.getElementById('text') }; function doStuff() { image.src = 'http://some.url/image'; button.click(); console.log(text.innerHTML); } function removeButton() { document.body.removeChild(document.getElementById('button')); // 此时,仍旧存在一个全局的 #button 的引用 // elements 字典。button 元素仍旧在内存中,不能被 GC 回收。 }
虽然我们用removeChild移除了button,但是还在elements对象里保存着#button的引用,换言之,DOM元素还在内存里面。
新版本的chrome在 performance 中查看:
步骤:
图中 Heap 对应的部分就可以看到内存在周期性的回落也可以看到垃圾回收的周期,如果垃圾回收之后的最低值(我们称为min),min在不断上涨,那么肯定是有较为严重的内存泄漏问题。
避免内存泄漏的一些方式:
总而言之需要遵循一条原则:不用了的东西要及时归还
将[]赋值给一个数组对象,是清空数组的捷径(例如: arr = [];),但是需要注意的是,这种方式又创建了一个新的空对象,并且将原来的数组对象变成了一小片内存垃圾!实际上,将数组长度赋值为0(arr.length = 0)也能达到清空数组的目的,并且同时能实现数组重用,减少内存垃圾的产生。
const arr = [1, 2, 3, 4]; console.log('浪里行舟'); arr.length = 0 // 可以直接让数字清空,而且数组类型不变。 // arr = []; 虽然让a变量成一个空数组,但是在堆上重新申请了一个空数组对象。
对象尽量复用,尤其是在循环等地方出现创建新对象,能复用就复用。不用的对象,尽可能设置为null,尽快被垃圾回收掉。
var t = {} // 每次循环都会创建一个新对象。 for (var i = 0; i < 10; i++) { // var t = {};// 每次循环都会创建一个新对象。 t.age = 19 t.name = '123' t.index = i console.log(t) } t = null //对象如果已经不用了,那就立即设置为null;等待垃圾回收。
// 在循环中最好也别使用函数表达式。 for (var k = 0; k < 10; k++) { var t = function(a) { // 创建了10次 函数对象。 console.log(a) } t(k) }
// 推荐用法 function t(a) { console.log(a) } for (var k = 0; k < 10; k++) { t(k) } t = null
作者:浪里行舟
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