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1. Course Outline
String Splicing ( ) Learning and applicationApplication of coordinate transformation in the airplane war game
2.1 String splicing
2.2 Display the number of friends on the warning box
Display the number of friends on the warning box, the display effect is as follows Declare the variable friends to represent the number of friends. Display "The number of my friends is: 7" on the warning box. Use the string splicing character " ". The code is as follows'var friends = 7; alert("我的朋友数量为:" +friends);
2.3 Display your age on the warning box
Declare the variable age and assign it to your age. The code is as follows:var age = 23;
alert("我的年龄" + age);
var score = 95;
var x = 50;
var y = 50;
ctx.font = "30px 微软雅黑";
var score = 95; var x = 50; var y = 50; ctx.font = "30px 微软雅黑"; ctx.fillText("分数:" + score,x,y);
3.1 Changes in coordinates
Observe the picture below. The villain moves from point A to point B. How do the coordinates change? As can be seen from the picture, when the villain moves from point A to point B, the coordinate X value increases by 4, but the Y value does not change. Observe the picture below. How does the coordinates change when the villain moves from point A to point B? As can be seen from the picture, when the villain moves from point A to point B, the coordinate Han value increases by 3, and the y value increases by 2.Background and aircraft movement
The coordinate change rule of the background and the aircraft at the same time is: the X coordinate values of the background and aircraft remain unchanged, and the Y coordinate values continue to increase;If you want the aircraft to move faster than the background, then within the same time, the increase value of the Y coordinate of the aircraft is greater than the increase value of the Y coordinate of the background. The codes for background and aircraft movement are as follows (where: x1 and y1 represent the coordinates of the background; x and y represent the coordinates of the aircraft):var x1 = 0; var y1 = 0; var x = 200; var y = 0; setInterval(function(){ ctx.drawImage(background, x1, y1); y1=y1+1; ctx.drawlmage(enemy, x, y); y=y+3; },10);
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