Unity is software similar to Director, Blender game engine, Virtools or Torque Game Builder that uses an interactive graphical development environment as its main method.
#The operating environment of this article: Windows 7 system, Dell G3 computer.
Unity (game engine) generally refers to Unity3D.
Unity3D is a multi-platform comprehensive game development tool developed by Unity Technologies that allows players to easily create interactive content such as 3D video games, architectural visualization, real-time 3D animation, etc. It is a fully integrated professional Game Engine.
Unity is similar to software such as Director, Blender game engine, Virtools or Torque Game Builder that uses an interactive graphical development environment as the primary method.
Its editor can run under Windows, Linux (currently only supports Ubuntu and Centos hair version), Mac OS X, and can publish games to Windows, Mac, Wii, iPhone, WebGL (requires HTML5), Windows phone 8 and Android platforms.
You can also use the Unity web player plug-in to publish web games, supporting web browsing on Mac and Windows. Its web player is also supported by Mac.
Extended information:
Adapt to it Team collaboration:
Unity does not provide in-editor team collaboration for the time being.
Recommended solution 1:
You can build separate projects for the client, art, model, etc., and then upload and update them using SVN. For art, just upload the UI, and then update the UI on the client side and then process it on the client side. If there is anything inappropriate, just communicate with the artist.
Recommended solution 2:
For version management, AssetServer is preferred. Git and SVN are also good, as long as all members are trained to use them correctly.
If the project is relatively large, it is recommended to split it into 2 to 3 projects:
AssetsProject: mainly stores art materials such as models and special effects. Also put some test scripts so that the test art materials can run correctly with the scripts.
DataProject: Stores planned values, level editor, etc. Also put in some test scripts so the level can run.
ScriptsProject: A project specially maintained by programmers. Mainly used for logic development and storing some art resources.
FinalProject: The final merged project.
During the development process, depending on specific circumstances, some two of the above projects can be combined.
Splitting the project in this way will definitely lead to additional workload and redundant scripts, and merging will also be a problem when the time comes. These are inevitable. Therefore, standards must be set in the early stage.
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