After opening a file, select Save in the software, the changes will be written directly to the opened file, that is to say, there is always only one file, and saving is to create a new file, which contains the file being opened. The content has been changed, but the original file still exists, and the content has not been changed, as it was when it was opened.
The operating environment of this tutorial: Windows 7 system, Dell G3 computer.
After opening a file, select Save in the software, the changes will be written directly to the opened file, that is to say, there is always only one file, and saving is to create a new file, which contains the file being opened. The content has been changed, but the original file still exists, and the content has not been changed, as it was when it was opened.
When we make renderings, we generally set a fixed time to save them. This can prevent the created scene files from being damaged in some cases and improve our work efficiency. There are different differences in the saving commands in MAX. If we already have a folder when we start saving, we can directly press the shortcut key CRTL S to save the file directly and quickly.
The save as command means that the created scenes are stored with different file names. In the save as dialog box, there is a command that is different from the general WINDOWS save as dialog box. The save as bmp command It can enable incremental storage of files. When saving the scenes we create renderings, we often need to save different files. In this way, if we are not satisfied with the scene, or if an unexpected situation occurs and the files are lost, we can save them through Use the current file to restore the previous scene, so that our previous workload can be minimized. After saving the file you just created in a folder and giving it a good name, select Save As and click the Add command to automatically add it. Current folder increase01 file scene.
eselected This command can save all the objects we currently create with different file names. While saving, some relevant information about the selected objects will also be saved in a new folder. This selected information includes all The selected object, and all distortion objects associated with it. These commands are often used in our rendering production and scene transfer.
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