


How does uniapp implement the free drag and drop function on the mini program page?
How does uniapp implement the free drag-and-drop function on the mini program page? The following article will introduce to you how uniapp implements free drag and drop components on mini program pages. I hope it will be helpful to you!
Let’s look at the implementation effect first:
[Related recommendations : "uniapp tutorial"]
Implementation process
According to the documentation, there are about three steps to realize the drag-and-drop function. One way:
1. Monitor the catchtouchmove
event for the element that needs to be dragged, and dynamically modify the style coordinates
This method is the easiest to think of, using js to monitor the touch position and dynamically modify the element coordinates. However, drag and drop is an operation that requires very high real-time performance. You cannot set a throttling function in this operation to reduce the setData operation. Moreover, each setData operation itself is relatively performance-intensive, and it is easy to cause drag and drop lags. This Options can be eliminated first.
2.movable-area movable-view
The role of the movable-area component is to define an area in which the movable- The components of the view can be moved freely by the user, and the movable-view can easily set the zoom effect. According to the component definition, you can think of its usage scenario as dragging and scaling some elements in a local area of the page. This is inconsistent with our need to freely drag and drop across the entire page.
3.wxs response event
wxs is specially used to solve scenarios with frequent interactions. It runs directly in the view layer, eliminating the need for the view layer and the logic layer. The performance loss caused by communication can be achieved to achieve smooth animation effects. For details, see: wxs response event. According to the usage scenarios of wxs, we can basically determine that the wxs solution should be used to implement the functions we want.
Code implementation
We use the uniapp framework, check the uniapp documentation, the official directly provides a free drag and drop code example, link Click here.
Just take the official code example and modify it, as follows:
<template> <view catchtouchmove="return"> <view @click="play" @touchstart="hudun.touchstart" @touchmove="hudun.touchmove" @touchend="hudun.touchend"> <canvas id="lottie-canvas" type="2d" style="width: 88px; height: 102px;"></canvas> </view> </view> </template> <script module="hudun"> var startX = 0 var startY = 0 var lastLeft = 20 var lastTop = 20 function touchstart(event, ins) { ins.addClass('expand') var touch = event.touches[0] || event.changedTouches[0] startX = touch.pageX startY = touch.pageY } function touchmove(event, ins) { var touch = event.touches[0] || event.changedTouches[0] var pageX = touch.pageX var pageY = touch.pageY var left = pageX - startX + lastLeft var top = pageY - startY + lastTop startX = pageX startY = pageY lastLeft = left lastTop = top ins.selectComponent('.movable').setStyle({ right: -left + 'px', bottom: -top + 'px' }) } function touchend(event, ins) { ins.removeClass('expand') } module.exports = { touchstart: touchstart, touchmove: touchmove, touchend: touchend } </script> <script> import lottie from 'lottie-miniprogram' let insList = {} // 存放动画实例集合 export default { props: { tag: String }, data() { return { isPlay: true, } }, methods: { init() { const query = uni.createSelectorQuery().in(this) query.select('#lottie-canvas').fields({ node: true, size: true }).exec((res) => { const canvas = res[0].node const context = canvas.getContext('2d') const dpr = uni.getSystemInfoSync().pixelRatio canvas.width = res[0].width * dpr canvas.height = res[0].height * dpr context.scale(dpr, dpr) lottie.setup(canvas) const ins = lottie.loadAnimation({ loop: true, autoplay: true, path: 'https://usongshu.oss-cn-beijing.aliyuncs.com/data/other/f8780255686b0bb35d25464b2eeea294.json', rendererSettings: { context, }, }) insList[this.tag] = ins setTimeout(() => { this.isPlay = false ins.stop() }, 3000) }) }, play() { const ins = insList[this.tag] if (!this.isPlay) { this.isPlay = true ins.play() setTimeout(() => { this.isPlay = false ins.stop() }, 3000) } } }, beforeDestroy() { delete insList[this.tag] } } </script> <style> .area position fixed right 20px bottom 20px width 88px height 102px z-index 99999 .expand width 100vw height 100vh .movable position absolute </style>
The above code is the complete code implemented in the opening renderings, and has been encapsulated into a separate component. What we want to drag is a canvas element, using the lottie animation library, which will play the animation when clicked. If you want to implement a simple button drag on the page, the amount of code will be much less. If the function you want to implement is similar to this, then the following points in the above code need to be explained:
1. Our requirement is to be displayed on multiple pages. After consulting the relevant information, it cannot be achieved. To place a component in only one place and then display it on every page, the component must be introduced on every page. Fortunately, uniapp supports defining global applet components, which can help us reduce the amount of code introduced. Here’s how: Define the component in main.js and use it in the
// 动画组件 import { HudunAnimation } from '@/components/hudun-animation/index' Vue.component('HudunAnimation', HudunAnimation)
page: wxml:
<HudunAnimation tag="index" ref="hudunRef"></HudunAnimation>
// 进入页面时初始化动画 mounted() { this.$refs.hudunRef.init() }
2. It can be noticed that among the components encapsulated above, there is a tag attribute, which is used to identify the animation instance from which page it comes from. It exists because in the component, under normal circumstances we can directly define a property in the data to store the animation instance, but after digging into the pit, we found that if we directly write
this.ins = lottie.loadAnimation({})
, the console will report an error because The object returned by lottie.loadAnimation({}) will go through a JSON.stringfy process when placed in data. During this process, an error is reported for unknown reasons. In order to solve this error, instead define an insList globally in the component to store the animation instance collection, get the corresponding page instance through the incoming tag, and then call the corresponding instance play method.
Page penetration and click issues
1. When dragging the page, it will cause the page to scroll. It is very simple to solve this problem. , just add
catchtouchmove="return"
in the area view
2. The problem of being unable to click and drag the area page button. First of all, our drag area is the entire page, and we use fixed positioning to cover the entire page, but this will cause the page under the mask layer to be unable to respond to click events. Therefore, we need to dynamically set the class name expand. When the element is in the dragging state, we will cover the masked area to the entire page, and the initial area can be consistent with the dragged element. For code implementation, see the complete code above
View the experience effect
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