Learn how to implement the canvas drag function in the mini program through an example

青灯夜游
Release: 2021-11-29 19:36:07
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This article will explain how to implement the canvas drag element function of the WeChat applet through code examples. I hope it will be helpful to everyone!

Learn how to implement the canvas drag function in the mini program through an example

##Create canvas

<canvas type="2d" id="myCanvas"   style="max-width:90%"></canvas>
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data data

// 鼠标状态
statusConfig : {
      idle: 0,       //正常状态
      Drag_start: 1, //拖拽开始
      Dragging: 2,   //拖拽中
},
// canvas 状态
canvasInfo : {
   // 圆的状态
   status: 0,
   // 鼠标在在圆圈里位置放里头
   dragTarget: null,
   // 点击圆时的的位置
   lastEvtPos: {x: null, y: null},
},
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Draw two circles on the canvas

onLoad: function (options) {
    // 设置画布,获得画布的上下文 ctx
    this.getCanvas();
},
getCanvas(){
    // 根据id获取canvas元素,微信小程序无法使用document, 我们需要使用wx.createSelectorQuery()来代替
    const query = wx.createSelectorQuery()
    query.select(&#39;#myCanvas&#39;)
      .fields({ node: true, size: true })
      .exec((res) => {
        const canvas = res[0].node
        // 设置画布的比例
        canvas.width="500";
        canvas.height="600";
        const ctx = canvas.getContext(&#39;2d&#39;)
        // 在画布上画两个圆,将ctx传递过去绘画
        this.drawCircle(ctx, 100, 100, 20);
        this.drawCircle(ctx, 200, 200, 10);
        // 将我们绘画的信息保存起来,之后移动后需要清空画板重新画
        var circles = []
        circles.push({x: 100, y: 100, r: 20});
        circles.push({x: 200, y: 200, r: 10});
        // 不要忘记保存哦
        this.setData({
         circles
        })
      })
   },
// 画圆
drawCircle(ctx, cx, cy, r){
    ctx.save()
    ctx.beginPath()
    ctx.strokeStyle = &#39;yellow&#39;
    ctx.lineWidth = 3
    ctx.arc(cx, cy, r, 0, 2 * Math.PI)
    ctx.stroke()
    ctx.closePath()
    ctx.restore()
},
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Learn how to implement the canvas drag function in the mini program through an example

Set 3 touch events to the canvas

<canvas type="2d" id="myCanvas" 
 bindtouchstart="handleCanvasStart"  bindtouchmove="handleCanvasMove"  bindtouchend="handleCanvasEnd"
 style="height: 600px; width: 500px;">
</canvas>
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##TypetouchstarttouchmovetouchcanceltouchendtapThe touch action starts. If the click point is in the circle, change the canvasInfo Information
Trigger conditions
Finger touch action starts
Finger moves after touching
The finger touch action is interrupted, such as an incoming call reminder, pop-up window
The finger touch action ends
Leave immediately after touching the finger
handleCanvasStart(e){
    // 获取点击点的位置
    const canvasPosition = this.getCanvasPosition(e);
    // 判断点击点的位置在不在圈里,如果不在返回false, 在返回圆的信息
    const circleRef = this.ifInCircle(canvasPosition);
    const {canvasInfo, statusConfig} = this.data;
    // 在圆里的话,改变圆此时的状态信息
    if(circleRef){
      canvasInfo.dragTarget = circleRef;
      //改变拖动状态 idle -> Drag_start
      canvasInfo.status = statusConfig.Drag_start;
      canvasInfo.lastEvtPos = canvasPosition;
    }
    this.setData({
      canvasInfo
    })
  },
// 获取点击点的位置
getCanvasPosition(e){
    return{
      x: e.changedTouches[0].x,
      y: e.changedTouches[0].y
    }
},

// 看点击点击点是不是在圈里
ifInCircle(pos){
    const {circles} = this.data;
    for( let i = 0 ; i < circles.length; i++ ){
      // 判断点击点到圆心是不是小于半径
      if( this.getDistance(circles[i], pos) < circles[i].r ){
        return circles[i]
      }
    }
    return false
  },
// 获取两点之间的距离(数学公式)
getDistance(p1, p2){
    return Math.sqrt((p1.x-p2.x) ** 2 + (p1.y-p2.y) ** 2)
}
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Move after touching the finger, redraw the circle

handleCanvasMove(e){
    const canvasPosition = this.getCanvasPosition(e);
    const {canvasInfo, statusConfig, circles} = this.data;
    // 是拖拽开始状态,滑动的大小大于5(防抖)
    if( canvasInfo.status === statusConfig.Drag_start && 
      this.getDistance(canvasPosition, canvasInfo.lastEvtPos) > 5){
        // 改变拖动状态 Drag_start ->  Dragging
        canvasInfo.status = statusConfig.Dragging;
    }else if( canvasInfo.status === statusConfig.Dragging ){
        canvasInfo.dragTarget.x = canvasPosition.x;
        canvasInfo.dragTarget.y = canvasPosition.y;
        // 重新绘制
        const query = wx.createSelectorQuery()
        query.select(&#39;#myCanvas&#39;)
          .fields({ node: true, size: true })
          .exec((res) => {
            const canvas = res[0].node
            canvas.width="500";
            canvas.height="600";
            const ctx = canvas.getContext(&#39;2d&#39;)
            // 遍历circles,把圆重新画一遍
            circles.forEach(c => this.drawCircle(ctx, c.x, c.y, c.r))
          })
    }

    this.setData({
      canvasInfo,
    })
  }
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The finger touch action ends, change the canvasInfo state to idle again

 handleCanvasEnd(e){
    const {canvasInfo, statusConfig} = this.data;
    if( canvasInfo.status === statusConfig.Dragging ){
    // 改变拖动状态 Dragging ->  idle
      canvasInfo.status = statusConfig.idle;
      this.setData({
        canvasInfo
      })
    }
  }
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Learn how to implement the canvas drag function in the mini program through an exampleLearn from the bosses of Bilibili, but the gap between WeChat mini program and html canvas has already made me depressed

[Related learning recommendations:

小program development tutorial

]

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