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How to play with css animation? (organize and share)

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Release: 2021-12-21 18:47:26
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This article brings you relevant knowledge about animation in CSS, including what animation is, how to call animation, and how to implement multi-keyframe animation. I hope it will be helpful to you.

How to play with css animation? (organize and share)

1. What is animation

In CSS, you can use @keyframes to define animation
(keyframes means " Keyframe")

General structure:

@keyframes rotation { /* rotation 动画名 */
    from {   /* 起始状态 */ 
        transform: rotate(0);
    }
    to {    /* 结束状态 */ 
        transform: rotate(360deg);
    }}
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2. Calling animation

After defining the animation, you can use the animation attribute to call the animation.

Basic attributes of animation:

  • name: the name of the animation
    (initial default value none)
  • duration: animation duration
    (initial default value 0s)
  • timing function: change speed curve
    (initial default value ease)
  • delay: delay time (how much time passes before the animation starts)
    (initial default value 0s)
  • iteration-count: Number of animation executions
    (Initial default value 1, if you want the animation to execute forever, write infinite)
animation:  name | duration | timing function | delay | iteration-count;
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In addition, there are some attributes :

animation-direction (Set whether to play the animation in reverse in turn)

  • normal: Play the animation in the normal way (initial default value)
  • reverse: Play the animation in the opposite way
  • alternate: Let the 2nd, 4th, 6th... (even-numbered times) of the animation be automatically reversed
  • alternate-reverse: Let the odd numbers of the animation be executed Automatic reverse execution

animation-fill-mode (set the state of the animation when the animation is not playing)

  • none: No Change the default behavior of animation
  • forwards: Stop the animation at the final end state
  • backwards: Apply the style in the first keyframe of the animation during the time period specified by animation-delay
  • both: Follow the rules of forwards and backwards at the same time

animation-play-state (set whether the animation is played or paused)

  • paused: Pause animation playback
  • running: Play animation normally

3. Multi-keyframe animation

For those who want to achieve multiple For animation with this effect, you can use multiple keyframes at this time.

General structure:

@keyframes changeColor {
	0% {
		background-color: red;
	}
	20% {
		background-color: orange;
	}
	40% {
		background-color: blue;
	}
	100% {
		background-color: green;
	}}
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