What are the three laws of reflection in go language

青灯夜游
Release: 2023-01-28 09:04:28
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Three laws of reflection: 1. Reflection can convert "interface type variables" into "reflection type objects", where the reflection type refers to "reflect.Type" and "reflect.Value"; 2. Reflection can convert " "Reflection type object" is converted into "interface type variable"; 3. If you want to modify the "reflection type object", its value must be "writable".

What are the three laws of reflection in go language

The operating environment of this tutorial: Windows 7 system, GO version 1.18, Dell G3 computer.

In the world of reflection, we have the ability to obtain the type, properties and methods of an object.

What are the three laws of reflection in go language

Two types: Type and Value

In the world of Go reflection, there are two types that are very important and are the basis for the entire The core of reflection, when learning how to use the reflect package, you must first learn these two types:

  • reflect.Type

  • reflect. Value

They correspond to type and value in the real world respectively, but in the reflection object, they have more content.

From the source code point of view, reflect.Type exists in the form of an interface

type Type interface {
    Align() int
    FieldAlign() int
    Method(int) Method
    MethodByName(string) (Method, bool)
    NumMethod() int
    Name() string
    PkgPath() string
    Size() uintptr
    String() string
    Kind() Kind
    Implements(u Type) bool
    AssignableTo(u Type) bool
    ConvertibleTo(u Type) bool
    Comparable() bool
    Bits() int
    ChanDir() ChanDir
    IsVariadic() bool
    Elem() Type
    Field(i int) StructField
    FieldByIndex(index []int) StructField
    FieldByName(name string) (StructField, bool)
    FieldByNameFunc(match func(string) bool) (StructField, bool)
    In(i int) Type
    Key() Type
    Len() int
    NumField() int
    NumIn() int
    NumOut() int
    Out(i int) Type
    common() *rtype
    uncommon() *uncommonType
}
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and reflect.Value exists in the form of a structure,

type Value struct {
    typ *rtype
    ptr unsafe.Pointer
    flag
}
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At the same time It accepts a lot of methods (see the table below), and due to space limitations, there is no way to introduce them one by one here.

Addr
Bool
Bytes
runes
CanAddr
CanSet
Call
CallSlice
call
Cap
Close
Complex
Elem
Field
FieldByIndex
FieldByName
FieldByNameFunc
Float
Index
Int
CanInterface
Interface
InterfaceData
IsNil
IsValid
IsZero
Kind
Len
MapIndex
MapKeys
MapRange
Method
NumMethod
MethodByName
NumField
OverflowComplex
OverflowFloat
OverflowInt
OverflowUint
Pointer
Recv
recv
Send
send
Set
SetBool
SetBytes
setRunes
SetComplex
SetFloat
SetInt
SetLen
SetCap
SetMapIndex
SetUint
SetPointer
SetString
Slice
Slice3
String
TryRecv
TrySend
Type
Uint
UnsafeAddr
assignTo
Convert
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Through the content of the previous section (), we know that an interface variable is actually composed of a pair (type and data). The pair records the value and value of the actual variable. type. That is to say, in the real world, type and value are combined to form interface variables.

In the world of reflection, type and data are separated, and they are represented by reflect.Type and reflect.Value respectively.

Interpretation of the Three Laws of Reflection

There is a Three Laws of Reflection in the Go language, which is a very important reference when you are learning reflection:

  • Reflection goes from interface value to reflection object.

  • Reflection goes from reflection object to interface value.

  • To modify a reflection object, the value must be settable.

Translated, it is:

  • Reflection can convert "interface type variable" to "Reflection type object";

  • Reflection can convert "reflection type object" into "interface type variable";

  • If you want to modify" Reflection type object" its type must be "writable";

First Law

Reflection goes from interface value to reflection object.

In order to realize the conversion from interface variables to reflection objects, two very important methods in the reflect package need to be mentioned:

  • reflect. TypeOf(i): Get the type of the interface value

  • reflect.ValueOf(i): Get the value of the interface value

These two methods The returned objects are called reflection objects: Type object and Value object.

What are the three laws of reflection in go language

For example, let’s see how these two methods are used?

package main

import (
"fmt"
"reflect"
)

func main() {
    var age interface{} = 25

    fmt.Printf("原始接口变量的类型为 %T,值为 %v \n", age, age)

    t := reflect.TypeOf(age)
    v := reflect.ValueOf(age)

    // 从接口变量到反射对象
    fmt.Printf("从接口变量到反射对象:Type对象的类型为 %T \n", t)
    fmt.Printf("从接口变量到反射对象:Value对象的类型为 %T \n", v)

}
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The output is as follows

原始接口变量的类型为 int,值为 25 从接口变量到反射对象:Type对象的类型为 *reflect.rtype 
从接口变量到反射对象:Value对象的类型为 reflect.Value 复制代码
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In this way, we have completed the conversion from interface type variables to reflection objects.

Wait a minute, isn’t the age we defined above an int type? How come it is said to be an interface type in the first rule?

Regarding this point, in fact, it has been mentioned in the previous section (Three "hidden rules" about interfaces). Since the two functions TypeOf and ValueOf receive interface{ } Empty interface type, and Go language functions are all passed by value, so Go language will implicitly convert our type into an interface type.

原始接口变量的类型为 int,值为 25 
从接口变量到反射对象:Type对象的类型为 *reflect.rtype 
从接口变量到反射对象:Value对象的类型为 reflect.Value
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Second Law

Reflection goes from reflection object to interface value.

Just the opposite of the first law, The second law describes the conversion from reflected objects to interface variables.

What are the three laws of reflection in go language

It can be seen from the source code that the structure of reflect.Value will receive the Interface method and return a variable of type interface{} (Note: Only Value can be reverse-converted, but Type cannot. This is also easy to understand. If Type can be reverse-converted, what can it be reverse-converted into? )

// Interface returns v's current value as an interface{}.
// It is equivalent to:
//    var i interface{} = (v's underlying value)
// It panics if the Value was obtained by accessing
// unexported struct fields.
func (v Value) Interface() (i interface{}) {
    return valueInterface(v, true)
}
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This function is what we use To implement a bridge that converts reflection objects into interface variables.

Examples are as follows

package main

import (
"fmt"
"reflect"
)

func main() {
    var age interface{} = 25

    fmt.Printf("原始接口变量的类型为 %T,值为 %v \n", age, age)

    t := reflect.TypeOf(age)
    v := reflect.ValueOf(age)

    // 从接口变量到反射对象
    fmt.Printf("从接口变量到反射对象:Type对象的类型为 %T \n", t)
    fmt.Printf("从接口变量到反射对象:Value对象的类型为 %T \n", v)

    // 从反射对象到接口变量
    i := v.Interface()
    fmt.Printf("从反射对象到接口变量:新对象的类型为 %T 值为 %v \n", i, i)

}
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输出如下

原始接口变量的类型为 int,值为 25 
从接口变量到反射对象:Type对象的类型为 *reflect.rtype 
从接口变量到反射对象:Value对象的类型为 reflect.Value 
从反射对象到接口变量:新对象的类型为 int 值为 25
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当然了,最后转换后的对象,静态类型为 interface{} ,如果要转成最初的原始类型,需要再类型断言转换一下,关于这点,我已经在上一节里讲解过了,你可以点此前往复习:()。

i := v.Interface().(int)
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至此,我们已经学习了反射的两大定律,对这两个定律的理解,我画了一张图,你可以用下面这张图来加强理解,方便记忆。

What are the three laws of reflection in go language

第三定律

To modify a reflection object, the value must be settable.

反射世界是真实世界的一个『映射』,是我的一个描述,但这并不严格,因为并不是你在反射世界里所做的事情都会还原到真实世界里。

第三定律引出了一个 settable (可设置性,或可写性)的概念。

其实早在以前的文章中,我们就一直在说,Go 语言里的函数都是值传递,只要你传递的不是变量的指针,你在函数内部对变量的修改是不会影响到原始的变量的。

回到反射上来,当你使用 reflect.Typeof 和 reflect.Valueof 的时候,如果传递的不是接口变量的指针,反射世界里的变量值始终将只是真实世界里的一个拷贝,你对该反射对象进行修改,并不能反映到真实世界里。

因此在反射的规则里

  • 不是接收变量指针创建的反射对象,是不具备『可写性』的
  • 是否具备『可写性』,可使用 CanSet() 来获取得知
  • 对不具备『可写性』的对象进行修改,是没有意义的,也认为是不合法的,因此会报错。
package main

import (
    "fmt"
    "reflect"
)

func main() {
    var name string = "Go编程时光"

    v := reflect.ValueOf(name)
    fmt.Println("可写性为:", v.CanSet())
}
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输出如下

可写性为: false
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要让反射对象具备可写性,需要注意两点

  • 创建反射对象时传入变量的指针

  • 使用 Elem()函数返回指针指向的数据

完整代码如下

package main

import (
    "fmt"
    "reflect"
)

func main() {
    var name string = "Go编程时光"
    v1 := reflect.ValueOf(&name)
    fmt.Println("v1 可写性为:", v1.CanSet())

    v2 := v1.Elem()
    fmt.Println("v2 可写性为:", v2.CanSet())
}
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输出如下

v1 可写性为: false
v2 可写性为: true
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知道了如何使反射的世界里的对象具有可写性后,接下来是时候了解一下如何对修改更新它。

反射对象,都会有如下几个以 Set 单词开头的方法

What are the three laws of reflection in go language

这些方法就是我们修改值的入口。

来举个例子

package main

import (
    "fmt"
    "reflect"
)

func main() {
    var name string = "Go编程时光"
    fmt.Println("真实世界里 name 的原始值为:", name)

    v1 := reflect.ValueOf(&name)
    v2 := v1.Elem()

    v2.SetString("Python编程时光")
    fmt.Println("通过反射对象进行更新后,真实世界里 name 变为:", name)
}
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输出如下

真实世界里 name 的原始值为: Go编程时光
通过反射对象进行更新后,真实世界里 name 变为: Python编程时光
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【相关推荐:Go视频教程编程教学

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