How to use golang to disable system hibernation
In recent years, Golang has been accepted by more and more programmers, and has gradually become one of the mainstream development languages in major Internet companies. But when dealing with programs that need to run continuously, system hibernation can become a headache. This article will introduce readers to how to disable system hibernation so that the program will not be interrupted when it continues to run.
Golang system hibernation problem
In Golang, when the program runs for a long time, the operating system will automatically enter the hibernation state in order to save power and protect the hardware. This means that the system in the hibernation state suspends all operations, including the running of programs. If the program needs to run continuously for a long time, the system's sleep state will become a huge problem.
In traditional C language development, programmers can call system functions to prevent the system from entering sleep state. But in Golang, due to its own runtime environment and garbage collection mechanism, the program cannot freely control system behavior. So this becomes a headache.
Use system API to disable hibernation
We can use system API to disable system hibernation during Golang runtime. Use the syscall library in Golang to call the API implemented in C language, and prohibit the system from sleeping when the program is running.
The following is a simple example that shows how to use the syscall library and the SetThreadExecutionState function in C language to create an infinite loop program and reset the system execution state every minute to ensure that the computer does not enter sleep state. :
package main import ( "syscall" "time" ) func main() { for { time.Sleep(time.Minute) syscall.SetThreadExecutionState(syscall.ES_CONTINUOUS | syscall.ES_SYSTEM_REQUIRED | syscall.ES_AWAYMODE_REQUIRED | syscall.ES_DISPLAY_REQUIRED) } }
In this example, we use the Sleep function to let the program wait for one minute, and then call the SetThreadExecutionState function. It is a function in the Windows API that can change the system execution state of the computer.
In the code, the parameter syscall.ES_CONTINUOUS instructs the system to continue working regardless of whether an input event occurs, syscall.ES_SYSTEM_REQUIRED instructs the system not to enter hibernation, and syscall.ES_AWAYMODE_REQUIRED instructs the computer to enter regular hibernation instead of deep sleep. Hibernation, which saves power when input is inactive, syscall.ES_DISPLAY_REQUIRED indicates that the computer device cannot enter the display-off state. Together, these parameters will tell the operating system not to go to sleep, but to stay on.
Risks of doing so
Disabling system hibernation may have an impact on the computer's power consumption. Because the computer cannot go to sleep like normal, it will always stay on. Therefore, programs that run continuously for long periods of time will continue to consume power, potentially causing the computer to become hotter or draining the battery faster.
In addition, disabling system hibernation will affect the night task schedule. Many scheduled tasks require the system to sleep or hibernate when the computer is away. If the system cannot enter hibernation, these scheduled tasks will not be able to execute, which may cause unexpected problems and errors.
Therefore, before disabling system hibernation, programmers should carefully consider the usage scenarios of the computer, and if necessary, reduce the total time the program continues to run through program logic optimization and other methods to avoid potential risks.
Conclusion
Golang programs that run continuously for a long time need to adjust the behavior of the program according to the specific situation on the premise of ensuring that it does not enter system sleep. For some special occasions, we can call the system API to limit system sleep to achieve long-term program running. Of course, in order to avoid potential risks, we need to consider logic adjustments and system optimization so that the program can maintain better stability and security when running for a long time.
The above is the detailed content of How to use golang to disable system hibernation. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

This article explains Go's package import mechanisms: named imports (e.g., import "fmt") and blank imports (e.g., import _ "fmt"). Named imports make package contents accessible, while blank imports only execute t

This article explains Beego's NewFlash() function for inter-page data transfer in web applications. It focuses on using NewFlash() to display temporary messages (success, error, warning) between controllers, leveraging the session mechanism. Limita

This article details efficient conversion of MySQL query results into Go struct slices. It emphasizes using database/sql's Scan method for optimal performance, avoiding manual parsing. Best practices for struct field mapping using db tags and robus

This article demonstrates creating mocks and stubs in Go for unit testing. It emphasizes using interfaces, provides examples of mock implementations, and discusses best practices like keeping mocks focused and using assertion libraries. The articl

This article explores Go's custom type constraints for generics. It details how interfaces define minimum type requirements for generic functions, improving type safety and code reusability. The article also discusses limitations and best practices

This article details efficient file writing in Go, comparing os.WriteFile (suitable for small files) with os.OpenFile and buffered writes (optimal for large files). It emphasizes robust error handling, using defer, and checking for specific errors.

The article discusses writing unit tests in Go, covering best practices, mocking techniques, and tools for efficient test management.

This article explores using tracing tools to analyze Go application execution flow. It discusses manual and automatic instrumentation techniques, comparing tools like Jaeger, Zipkin, and OpenTelemetry, and highlighting effective data visualization
