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When GPT-4 reflected on its mistake: performance increased by nearly 30%, and programming ability increased by 21%

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Release: 2023-04-04 11:55:03
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GPT-4’s way of thinking is becoming more and more human-like.

When humans make mistakes, they will reflect on their behavior to avoid making mistakes again. If large language models such as GPT-4 also have the ability to reflect, the performance will be improved by how much.

It is well known that large language models (LLMs) have demonstrated unprecedented performance on a variety of tasks. However, these SOTA methods usually require model fine-tuning, policy optimization and other operations on the defined state space. Due to the lack of high-quality training data and well-defined state space, it is still difficult to implement an optimized model. Furthermore, models do not yet possess certain qualities inherent to the human decision-making process, particularly the ability to learn from mistakes.

But now, in a recent paper, researchers from Northeastern University, MIT and other institutions proposed Reflexion, which gives the agent the ability to dynamically remember and self-reflect.

In order to verify the effectiveness of the method, this study evaluated the agent's ability to complete decision-making tasks in the AlfWorld environment, and to complete knowledge-intensive, search-based question and answer tasks in the HotPotQA environment. The mission success rates were 97% and 51% respectively.

When GPT-4 reflected on its mistake: performance increased by nearly 30%, and programming ability increased by 21%

Paper address: https://arxiv.org/pdf/2303.11366.pdf

Project address: https://github.com/GammaTauAI/ reflexion-human-eval

As shown in the figure below, in the AlfWorld environment, various items are placed in the room, and the agent is required to give a reasoning plan to get a certain object. The upper part of the figure below is due to The agent failed due to inefficient planning. After reflection, the agent realizes the error, corrects the reasoning trajectory, and gives a concise trajectory method (lower part of the figure).

When GPT-4 reflected on its mistake: performance increased by nearly 30%, and programming ability increased by 21%

Model Rethinking Flawed Search Strategies:

When GPT-4 reflected on its mistake: performance increased by nearly 30%, and programming ability increased by 21%

This paper shows that you can do this by requiring GPT-4 Reflect on "Why were you wrong?" and generate a new prompt for yourself, taking the reason for the error into account until the result is correct, thereby improving the performance of GPT-4 by an astonishing 30%.

When GPT-4 reflected on its mistake: performance increased by nearly 30%, and programming ability increased by 21%

Netizens can’t help but sigh: The development speed of artificial intelligence has exceeded our ability to adapt.

When GPT-4 reflected on its mistake: performance increased by nearly 30%, and programming ability increased by 21%

Method Introduction

The overall architecture of the Reflexion agent is shown in Figure 1 below, where Reflexion utilizes ReAct (Yao et al., 2023). In the first trial, the agent is given a task from the environment that constitutes the initial query, and then the agent performs a sequence of actions generated by the LLM and receives observations and rewards from the environment. For environments that offer descriptive or continuous rewards, the study limits the output to simple binary success states to ensure applicability.

When GPT-4 reflected on its mistake: performance increased by nearly 30%, and programming ability increased by 21%

After each action a_t, the agent will calculate a heuristic function h, as shown in the figure below

When GPT-4 reflected on its mistake: performance increased by nearly 30%, and programming ability increased by 21%

This heuristic function is designed to detect information illusion (i.e. false or wrong information) or inefficiency of the agent, and "tell" the agent when it needs to reflect (reflexion), where t is the time step, s_t is the current state, Ω represents the number of repeated action cycles, ε represents the maximum total number of executed actions, [a_o, o_0 . . . , a_(t−1), o_(t−1)] represents the trajectory history. repeat is a simple function that determines the number of times a loop of repeated actions produces the same result.

If function h tells the agent that reflection is needed, the agent queries the LLM to reflect its current task, trajectory history, and last reward, and then the agent resets the environment and tries again on subsequent trials. If function h does not tell the agent that reflection is needed, then the agent adds a_t and o_t to its trajectory history and queries the LLM for the next action.

If heuristic h recommends reflection at time step t, the agent will reflect based on its current state s_t, last reward r_t, previous actions and observations [a_0, o_0, . . . , a_t, o_t], and the agent's existing work storage mem, start a reflection process.

The purpose of reflection is to help the agent correct "illusions" and inefficiencies through repeated trials. The model used for reflection is an LLM that uses specific failure trajectories and ideal reflection examples to prompt.

When GPT-4 reflected on its mistake: performance increased by nearly 30%, and programming ability increased by 21%

The agent will iteratively carry out the above reflection process. In the experiments, the study set the number of reflections stored in the agent's memory to a maximum of 3 times in order to avoid queries exceeding the limits of the LLM. The run will terminate in the following situations:

  • The maximum number of trials is exceeded;
  • Failure to improve performance between two consecutive trials;
  • Complete the task.

Experiments and results

AlfWorld provides six different tasks and more than 3,000 environments. These tasks require the agent to understand the target task, formulate a sequential plan for subtasks, and perform Perform operations in a given environment.

The study tested the agent in 134 AlfWorld environments, with tasks including finding hidden objects (for example, finding a fruit knife in a drawer), moving objects (for example, moving a knife to a cutting board), and using other object to manipulate another object (for example, refrigerating tomatoes in a refrigerator).

Without reflection, the accuracy of the agent was 63%, and Reflexion was added for comparison. The results showed that the agent was able to handle 97% of the environment in 12 trials and failed to solve only 4 out of 134 tasks.

When GPT-4 reflected on its mistake: performance increased by nearly 30%, and programming ability increased by 21%

The next experiment was conducted in HotPotQA, which is a data set based on Wikipedia and contains 113k question and answer pairs. It is mainly used to challenge the agent to parse content. and the ability to reason.

On HotpotQA's 100 question-answer pair tests, the study compared the base agent and the Reflexion-based agent until they failed to improve accuracy over successive trials. The results show that the performance of the basic agent has not improved. In the first trial, the accuracy of the basic agent was 34% and the accuracy of the Reflexion agent was 32%. However, after 7 trials, the performance of the Reflexion agent improved significantly. The improvement is close to 30%, which is much better than the basic agent.

When GPT-4 reflected on its mistake: performance increased by nearly 30%, and programming ability increased by 21%

Similarly, when testing the model's ability to write code, GPT-4 with Reflexion is also significantly better than regular GPT-4:

When GPT-4 reflected on its mistake: performance increased by nearly 30%, and programming ability increased by 21%

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