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A brief analysis of methods to implement polymorphism in Golang

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Release: 2023-04-11 13:51:29
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Golang is a programming language that encourages and simplifies writing efficient software through simple syntax and rich standard libraries. In Golang, polymorphism is a very important feature that allows programmers to write functions, methods or classes that can convert between different types of data. In this article, we will introduce ways to implement polymorphism in Golang.

First of all, we need to understand what polymorphism is. In computer science, polymorphism is the ability to allow the same function or method to be called in different situations with different parameter types or data types. This ability can greatly improve the scalability and reusability of our programs, making them more flexible.

In Golang, polymorphism is reflected in functions and structure methods. If we want to make a function or method polymorphic, we need to use an interface to achieve it.

In Golang, an interface is a collection defined by a set of method signatures, the implementation of which can be provided by any type. An interface defines behavior without providing an implementation, which means that in Golang we can define a method without defining an actual object. This makes our code more flexible, and we can dynamically determine whether an object meets the requirements of a certain interface at runtime.

By using interfaces, we can easily achieve polymorphism. We can define an interface type and use the interface type as a parameter in a function or method, so that we can pass any object as long as the object conforms to the requirements of the interface.

Let us better understand this approach to polymorphism through an example. We now have two structures, one is a rectangle structure and the other is a square structure. We need to write a function that can calculate the area of ​​any rectangle or square.

The following is the structure definition of rectangle and square:

type Rectangle struct {
    Width  float64
    Height float64
}

type Square struct {
    Side float64
}
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Next, we define an interface that contains a method Area() for calculating the area. Any type that conforms to this interface can implement this method.

type Shape interface {
    Area() float64
}
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Now we need to implement this interface method for the rectangle (Rectangle) and square (Square) structures respectively. First the rectangle:

func (r Rectangle) Area() float64 {
    return r.Width * r.Height
}
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Then the square:

func (s Square) Area() float64 {
    return s.Side * s.Side
}
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Now that we have implemented the Area() method for the two structures, these structures comply with the requirements of the Shape interface. At this point we can write a function to calculate the area of ​​any shape.

func CalculateArea(s Shape) float64 {
    return s.Area()
}
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When calling the CalculateArea() function, we can pass in any type object that conforms to the Shape interface, and these objects will return different results depending on the implementation. For example:

r := Rectangle{Width: 5, Height: 10}
fmt.Println("Rectangle area:", CalculateArea(r))

s := Square{Side: 5}
fmt.Println("Square area:", CalculateArea(s))
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This code will output the following results:

Rectangle area: 50
Square area: 25
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As we can see, we can easily achieve polymorphism by implementing the Shape interface. We can use a function to calculate the area of ​​different types of objects, just pass in different types that conform to the Shape interface.

In short, polymorphism is a very important feature in Golang, which can greatly improve the scalability and reusability of the program. We can easily achieve polymorphism by defining interfaces and make our code more flexible.

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