Canvas is a new feature of HTML5, which can be used for drawing operations through JavaScript. So, where should we write the canvas-related JavaScript code?
Generally speaking, canvas-related JavaScript code should be written in the <script></script>
tag of the HTML file, or referenced in a separate JavaScript file. Specifically, this can be achieved through the following steps:
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>画布JavaScript代码示例</title> </head> <body> <canvas id="myCanvas"></canvas> <script src="js/canvas.js"></script> </body> </html>
This is a simple HTML file, which contains a <canvas>
tag and a <script>
tag. The <canvas>
tag is used to display the canvas, and the <script>
tag is used to reference the JavaScript file.
canvas.js
. Therefore, we need to create the canvas.js
file in the project and write the canvas-related code in it. The specific code examples are as follows: // 获取canvas元素 let canvas = document.getElementById('myCanvas'); // 获取canvas上下文 let ctx = canvas.getContext('2d'); // 绘制矩形 ctx.fillStyle = 'orange'; ctx.fillRect(10, 10, 100, 50); // 绘制圆形 ctx.fillStyle = 'green'; ctx.beginPath(); ctx.arc(150, 35, 25, 0, 2 * Math.PI); ctx.fill(); // 绘制文本 ctx.fillStyle = 'blue'; ctx.font = '20px Arial'; ctx.fillText('Hello World!', 200, 35);
The above code is used to draw an orange rectangle, a green circle and a blue text. Among them, the getContext()
method is used to obtain the canvas context, and drawing operations can be performed through the context object.
<script src="js/canvas.js"></script>
After adding the above code to the HTML file, the browser can load and execute the JavaScript code in the canvas.js
file to realize the canvas drawing function. .
In short, for canvas-related JavaScript code, we can reference it through the <script>
tag or a separate JavaScript file to achieve canvas drawing. Correctly referencing JavaScript files is one of the keys to ensuring the normal operation of JavaScript code.
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