The golang interface cannot be understood
Golang (also known as Go) is a high-performance, concurrent programming language that is simple, powerful, and safe. Compared with other languages, Golang has high advantages in handling I/O-intensive tasks, high-concurrency tasks, and network programming. Among them, interface is a very important feature in Golang. For beginners, understanding interface may be one of the challenging things. In this article, we will explore the basics and important concepts of Golang interfaces.
First, let us review the definition of interface. In Golang, an interface is a type that is not bound to a specific data type like other languages, but abstracts some common set of methods. These methods can be used to describe a set of similar behaviors regardless of the specific data type. This makes the interface highly flexible and easy to expand and maintain.
Let’s look at a practical example. Suppose we have an interface representing a shape, which contains two methods for calculating area and perimeter:
type Shape interface {
Area() float64 Perimeter() float64
}
Now, we can Implement this interface for different graphics types. For example, the implementation code of a circle can be:
type Circle struct {
Radius float64
}
func (c Circle) Area() float64 {
return math.Pi * c.Radius * c.Radius
}
func (c Circle) Perimeter() float64 {
return 2 * math.Pi * c.Radius
}
Here we define a circle, which has a radius attribute Radius. The Area method returns the area of a circle, while the Perimeter method returns the circumference of a circle. These two methods must be implemented on the Circle type respectively to meet the requirements of the Shape interface. Similarly, if we have an implementation of the rectangle type, we can also implement this interface. The code is as follows:
type Rectangle struct {
Width float64 Height float64
}
func (r Rectangle) Area () float64 {
return r.Width * r.Height
}
func (r Rectangle) Perimeter() float64 {
return 2 * (r.Width + r.Height)
}
As you can see, this rectangle type also Two methods are implemented according to the requirements of the Shape interface. Now we can define a Slice containing different shapes, and then traverse this Slice to calculate their area and perimeter:
func TotalArea(shapes []Shape) float64 {
var area float64 for _, shape := range shapes { area += shape.Area() } return area
}
func TotalPerimeter(shapes []Shape) float64 {
var perimeter float64 for _, shape := range shapes { perimeter += shape.Perimeter() } return perimeter
}
In this way, we can calculate different graphic types without knowing their specific types. This is a very useful use case for interfaces.
However, for beginners, the interface may also add some difficulty. First, the interface itself has no actual data type, it just describes a set of methods. Therefore, we cannot directly use variables of interface types for assignment or comparison operations, and must convert them to specific types. For example, we define an interface type variable var s Shape, and we must convert it to a specific type before we can call its method:
c := Circle{Radius: 2}
var s Shape = c
// The following syntax converts s to Circle type and calls the Area method
area := s.(Circle).Area()
During conversion, if the actual type of s is not Circle type, Then a panic exception will be thrown. Therefore, we must ensure that the conversion of interface variable types is safe.
In addition, interface types in Golang do not support generics. This means that we cannot accept any type of data directly through the interface type. We need to clearly define the specific interface type according to the definition of the interface. This may be inconvenient for scenarios where generics are often used in other languages.
To summarize, the interface in Golang is an important part of its programming model. By defining a common set of methods, you can provide consistent interfaces for different types, thereby improving program flexibility and maintainability. However, beginners may encounter some challenges in understanding the concept of interfaces and using interface type variables, and it will take some time to master them.
The above is the detailed content of The golang interface cannot be understood. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

This article explains Go's package import mechanisms: named imports (e.g., import "fmt") and blank imports (e.g., import _ "fmt"). Named imports make package contents accessible, while blank imports only execute t

This article explains Beego's NewFlash() function for inter-page data transfer in web applications. It focuses on using NewFlash() to display temporary messages (success, error, warning) between controllers, leveraging the session mechanism. Limita

This article details efficient conversion of MySQL query results into Go struct slices. It emphasizes using database/sql's Scan method for optimal performance, avoiding manual parsing. Best practices for struct field mapping using db tags and robus

This article demonstrates creating mocks and stubs in Go for unit testing. It emphasizes using interfaces, provides examples of mock implementations, and discusses best practices like keeping mocks focused and using assertion libraries. The articl

This article explores Go's custom type constraints for generics. It details how interfaces define minimum type requirements for generic functions, improving type safety and code reusability. The article also discusses limitations and best practices

This article details efficient file writing in Go, comparing os.WriteFile (suitable for small files) with os.OpenFile and buffered writes (optimal for large files). It emphasizes robust error handling, using defer, and checking for specific errors.

The article discusses writing unit tests in Go, covering best practices, mocking techniques, and tools for efficient test management.

This article explores using tracing tools to analyze Go application execution flow. It discusses manual and automatic instrumentation techniques, comparing tools like Jaeger, Zipkin, and OpenTelemetry, and highlighting effective data visualization
