Golang is a powerful, efficient and reliable programming language. Its simple syntax and powerful performance make it the first choice of many developers. Golang provides a factory method (Factory Method) design pattern that can help us solve the problem of object creation.
1. Factory Method Pattern
Before explaining the factory method pattern, let’s take a look at an example. For example, we have a structure named "Person":
type Person struct { name string age int }
Now we need to create an instance of the Person object. We can use the following code to create it:
p := Person{"Tom", 30}
This kind of creation There is nothing wrong with this method, but when we need to create multiple different Person instances, we need to use this method repeatedly. If we need to perform some operations during creation (such as making certain judgments or records), then this method will be very troublesome.
At this time, the factory method can come in handy. Factory method is a creation pattern, which provides an idea to encapsulate the object creation process. It leaves the creation of objects to a factory class. This factory class will create corresponding objects according to different needs.
In Golang, we can implement factory methods through structure methods. Specifically, a factory method contains a simple interface and one or more structures that implement this interface. These structures are called "concrete factory classes" and they implement the methods in the interface to complete the creation of different objects.
2. Implementation of factory method
Now, let’s look at an example to understand the implementation process of factory method:
First, we define an interface, which contains A method to create an object:
type Creator interface { Create() Product }
Next, we define a Product interface, which defines a Show method:
type Product interface { Show() }
Then, we implement two specific Product structures, respectively for ProductA and ProductB. These two structures implement the Product interface:
type ProductA struct{} func (p *ProductA) Show() { fmt.Println("A product is showing") } type ProductB struct{} func (p *ProductB) Show() { fmt.Println("B product is showing") }
Finally, we implemented two specific Creator structures, namely CreatorA and CreatorB. These two structures implement the Creator interface and return ProductA and ProductB respectively.
type CreatorA struct{} func (c *CreatorA) Create() Product { return &ProductA{} } type CreatorB struct{} func (c *CreatorB) Create() Product { return &ProductB{} }
We can now use the following code to create different Products:
creatorA := &CreatorA{} productA := creatorA.Create() productA.Show() creatorB := &CreatorB{} productB := creatorB.Create() productB.Show()
In the above code, we created instances of CreatorA and CreatorB respectively, and then used the Create method to create ProductA and ProductB . Finally, we call the Show method of Product to display different product information.
3. Advantages of factory methods
4. Summary
Golang’s factory method pattern can help us solve the problem of object creation and plays a very good assisting role when creating objects. Its advantages include decoupling, code reuse, high maintainability, etc. When we need to create multiple objects, using the factory method pattern can make the code more concise and clear, while improving the maintainability of the code.
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