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golang voice playback failed

May 13, 2023 am 11:18 AM

With the development of the Internet, voice technology has become more and more mature, and voice applications have gradually become an indispensable part of people's lives. As a programming language, Golang (Go for short) also has good performance in speech processing. However, when using Golang for voice playback, some developers will encounter the problem of playback failure, which will be analyzed next.

1. Golang voice playback method

When voice playback is performed in Golang, the following two methods are usually used:

1. By calling the command line tool of the operating system. Voice playback.

cmd := exec.Command("say", "Hello World")
err := cmd.Run()
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The above code implements playing the "Hello World" voice in the MacOS system, where "say" is the system's native TTS tool, and the "PowerShell" command can be used in the Windows system.

2. Implement voice playback by using a third-party Golang voice library.

Commonly used speech libraries in Golang include "portaudio" and "beep". The following is a sample code that uses the "beep" library to implement voice playback:

package main

import (
    "github.com/faiface/beep"
    "github.com/faiface/beep/mp3"
    "github.com/faiface/beep/speaker"
    "os"
)

func main() {
    f, err := os.Open("audio.mp3")
    if err != nil {
        panic(err)
    }

    streamer, format, err := mp3.Decode(f)
    if err != nil {
        panic(err)
    }
    defer streamer.Close()

    speaker.Init(format.SampleRate, format.SampleRate.N(time.Second/10))

    done := make(chan struct{})
    speaker.Play(beep.Seq(streamer, beep.Callback(func() {
        close(done)
    })))

    <-done
}
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In the above code, the mp3 file is decoded through the "beep" library and the audio is played through the "speaker" library.

2. Reasons for Golang voice playback failure

Although Golang is a very excellent programming language, there are also some problems in voice playback. The main reasons are as follows:

1. Missing playback tools

In some operating systems, the lack of default playback tools may cause voice playback to fail. For example, in Windows systems, if the default TTS engine is missing, voice playback through the "PowerShell" command will not be possible.

2. The file format is not supported

Golang voice library has different support levels for different audio file formats. For example, the "beep" library only supports a few common audio formats such as WAV and MP3, but may not support uncommon formats such as AC3 and FLAC, resulting in inability to play.

3. Incorrect environment variable settings

Some voice libraries require correct environment variable configuration to work properly. For example, the "beep" library needs to set the default audio device to play audio properly. If the environment variables are set incorrectly, playback will fail.

3. Solutions

In response to the above problems, the following solutions are provided:

1. Make sure there is a default playback tool in the operating system and configure the environment variables.

In newer operating systems, the default TTS engine is generally integrated. If there is no default engine, the problem can be solved by installing third-party software. For environment variable setting issues, you can check the official documentation of the relevant voice library and set the correct environment variables.

2. Convert unsupported audio formats.

You can use Golang's third-party audio conversion library to convert unsupported audio formats into supported formats to solve the problem of playback failure.

3. Use a more comprehensive voice library.

In the Golang voice library, the "portaudio" library is a cross-platform audio processing library implemented in C language. It has more powerful functions, but the corresponding initialization and usage processes are slightly complicated. If you need more comprehensive speech processing capabilities, you can try this library.

4. Summary

In Golang voice playback, there are some common problems, such as missing playback tools, unsupported file formats, and incorrect environment variable settings. Solving these problems requires handling on a case-by-case basis, such as installing corresponding playback tools, converting audio formats, or using a more comprehensive voice library. If these problems can be properly handled, Golang voice playback will be able to proceed smoothly and provide more reliable support for subsequent voice applications.

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