golang implements plug-in

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Release: 2023-05-14 20:03:07
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As our business continues to develop, our applications tend to become larger and more complex. At this time, many traditional software development models may become inadequate. The traditional code coupling model is difficult to meet our diverse development needs, while the plug-in development method provides a more flexible and scalable design concept, which can effectively achieve code decoupling and allow applications to operate without changing New functions can be added at any time while maintaining the original code logic.

In the process of implementing plug-in development, Golang, as an efficient, reliable, and highly developed programming language, is naturally a very good choice. Today, we will find out how to implement a plug-in application in Golang.

Introduction to plug-in development

Before proceeding with the actual operation, let’s briefly introduce what plug-in development is. Plug-in development is a development method that divides an application into multiple independent components. Each component can be developed, tested, deployed and maintained independently, and these components can be added or deleted at any time while the application is running. Doing so has the following advantages:

  1. Improving code reusability: Each component is an independent module, which allows them to be reused in different applications.
  2. Achieve code decoupling: Only interfaces need to be defined between components, without knowing the internal implementation details of other components. In this way, different components can be developed, tested and deployed independently.
  3. Improve code scalability: When the application requires new functions, only new components need to be added, so that you can avoid modifying the original code and expand the application more efficiently.

Using Go to implement plug-inization

Next, we will use the Go language to implement a plug-in application. We will use Go's plugin package to load and execute a plug-in. Each plug-in must implement a specific interface in order to be called in the application. Here, we will develop a simple calculator application, mainly to demonstrate how to use Go to achieve plug-in development.

The calculator application can support addition, subtraction, multiplication, division and other functions, and each function corresponds to a plug-in. We will write a main program and four plug-ins to implement four different calculation logics of addition, subtraction, multiplication, and division.

First, let’s take a look at the code of the main program:

package main

import (
    "fmt"
    "os"
    "plugin"
)

type Operation interface {
    Calculate(a, b int) int
}

type Plugin struct {
    Name      string
    Operation Operation
}

func main() {

    if len(os.Args) < 3 {
        fmt.Println("Usage: pluginCalculator OPERATION VALUE")
        os.Exit(-1)
    }

    op := os.Args[1]
    value := os.Args[2]

    plugins := []Plugin{
        Plugin{"Add", nil},
        Plugin{"Subtract", nil},
        Plugin{"Multiply", nil},
        Plugin{"Divide", nil},
    }

    for i, plugin := range plugins {
        p, err := pluginOpen("./plugins/" + plugin.Name + ".so")
        if err != nil {
            fmt.Println("Error opening plugin:", plugin.Name)
            continue
        }
        var op Operation
        op, err = p.Lookup("Operation")
        if err != nil {
            fmt.Println("Error looking up operation:", plugin.Name)
            continue
        }
        plugins[i].Operation = op
    }

    for _, plugin := range plugins {
        if plugin.Operation == nil {
            continue
        }
        if plugin.Name == op {
            valueInt := 0
            fmt.Sscanf(value, "%d", &valueInt)
            result := plugin.Operation.Calculate(100, valueInt)
            fmt.Printf("Result of %s(%d, %d): %d
", op, 100, valueInt, result)
            return
        }
    }

    fmt.Println("Unsupported operation:", op)
}

func pluginOpen(path string) (*plugin.Plugin, error) {
    p, err := plugin.Open(path)
    return p, err
}
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In this program, we use Go’s plugin package to load the plug-in and perform its operations. First, we define a calculator interface Operation. Each plug-in must implement this interface in order to be called in the application. Then, we defined a Plugin structure to represent the information of a plug-in, including the plug-in name and Operation instance.

Next, we define a plugins array to store all plugin information. We use a for loop to iterate through all plugins and load plugin files through the plugin.Open function. If loading fails, log an error and continue traversing the next plugin. If the loading is successful, use the p.Lookup function to find the Operation interface implemented in the plug-in and assign it to the plugins array. Finally, we query the operation entered by the user, and if the corresponding plug-in is found, we use the plug-in's Calculate function to calculate the result and output the result information on the console.

Next, let’s take a look at the code implementation of the plug-in. Here, we will write four plug-ins to implement four different calculation logics of addition, subtraction, multiplication, and division. These plug-ins will all implement the Operation interface we defined earlier.

First, let’s take a look at the code of the plug-in Add that implements addition:

package main

type Add struct{}

func (*Add) Calculate(a, b int) int {
    return a + b
}

var Operation = Add{}
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In this program, we define an Add structure that implements the Calculate method of the Operation interface we defined. This method implements the addition operation and exports it as an Operation variable to facilitate loading of the main program.

Similarly, the following is the code implementation of the four plug-ins for subtraction, multiplication, and division:

Subtract plug-in:

package main

type Subtract struct{}

func (*Subtract) Calculate(a, b int) int {
    return a - b
}

var Operation = Subtract{}
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Multiply plug-in:

package main

type Multiply struct{}

func (*Multiply) Calculate(a, b int) int {
    return a * b
}

var Operation = Multiply{}
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Divide Plug-ins:

package main

type Divide struct{}

func (*Divide) Calculate(a, b int) int {
    return a / b
}

var Operation = Divide{}
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The implementation of plug-ins is very simple and clear. They all just implement the Calculate method in the Operation interface, but you need to use the -buildmode=plugin flag when building to generate a .so file, for example:

go build -buildmode=plugin Add.go
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Summary

In this article, we introduced the basic concepts of plug-in development and demonstrated how to develop and use plug-ins through a calculator application that uses Golang to implement plug-in. This plug-in development method can greatly improve the efficiency and quality of our software development, and can also effectively achieve code decoupling and flexible application expansion. It should be noted that in actual development, it is necessary to carefully evaluate the needs of the application and select an appropriate plug-in development solution based on the actual situation to achieve the optimal development effect.

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