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golang implementation class template

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Release: 2023-05-15 09:05:07
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Golang is a fast, efficient, and reliable programming language suitable for building web applications and network services. Its rich features and simple syntax have made Golang extremely popular in recent years. In Golang, implementing class templates is a common programming technique. This article will introduce how to use Golang to implement class templates.

1. Introduction
In Golang, there is no traditional class inheritance mechanism. But there are some techniques that allow us to achieve features similar to object-oriented programming. One such trick is to implement class templates. A class template is a template type that defines a general type that can be used on different concrete types. Similar to Java's generic classes or C's template classes. Class templates in Golang can be implemented using interfaces.

2. Interface Definition
In Golang, an interface is a collection of methods. Any type that implements all methods in an interface can be called an implementation type of the interface. For example, the following defines an interface type that contains a method declared as Do():

type Doer interface {
    Do() error
}
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This interface indicates that there is something that can "do". The "do" operation is implemented by the Do() method.

3. Implementation method
The following will use a specific case to explain how to use Golang to implement class templates. We will implement a Logger interface, and any type that implements this interface can be used to output logs.

First, we define the Logger interface and LogEvent structure:

type Logger interface {
    Log(event LogEvent)
}

type LogEvent struct {
    Level     string
    Message   string
    Timestamp time.Time
}
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This interface defines a Log() method, which can receive a LogEvent structure and output it. This structure represents a log event, which contains information such as level, message and timestamp.

Next, we implement the Logger interface for different log levels:

type ConsoleLogger struct {
    Level string
}

func (l ConsoleLogger) Log(event LogEvent) {
    if event.Level == l.Level {
        fmt.Println(event.Timestamp, event.Level, event.Message)
    }
}

type FileLogger struct {
    Level string
    File  *os.File
}

func (l FileLogger) Log(event LogEvent) {
    if event.Level == l.Level {
        l.File.Write([]byte(fmt.Sprintf("%s %s %s 
", event.Timestamp, event.Level, event.Message)))
    }
}
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The above code implements two log types: ConsoleLogger and FileLogger.

ConsoleLogger means outputting logs to the console; FileLogger means outputting logs to a file. However, the implementation code for the two types has similarities. Therefore, we can abstract these codes into a class template to achieve code reuse.

4. Implementation of class template
We are going to define a class template to abstract the common features of Logger. The definition of the template is as follows:

type AbstractLogger struct {
    Level string
}

func (l AbstractLogger) Log(event LogEvent) {
    if event.Level == l.Level {
        l.Process(event)
    }
}

func (l AbstractLogger) Process(event LogEvent) {
    panic("Not implemented")
}
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It defines an abstract Logger structure, It contains the very common Log() method and Process() method. The Log() method is a common method that everyone must implement, while the Process() method requires subclasses to implement specific methods.

We can inherit AbstractLogger and then override the Process() method to implement a specific log output method:

type ConsoleLogger struct {
    AbstractLogger
}

func (l ConsoleLogger) Process(event LogEvent) {
    fmt.Println(event.Timestamp, event.Level, event.Message)
}

type FileLogger struct {
    AbstractLogger
    File *os.File
}

func (l FileLogger) Process(event LogEvent) {
    l.File.Write([]byte(fmt.Sprintf("%s %s %s 
", event.Timestamp, event.Level, event.Message)))
}
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Finally, we can create a Logger instance and use code to output the log:

func main() {
    file, _ := os.Create("app.log")
    defer file.Close()

    logger := ConsoleLogger{AbstractLogger{"info"}}
    logger.Log(LogEvent{"debug", "debug message", time.Now()}) // 该条日志不会被输出
    logger.Log(LogEvent{"info", "info message", time.Now()})   // 输出: 当前时间 info info message

    logger = FileLogger{AbstractLogger{"info"}, file}
    logger.Log(LogEvent{"info", "info message", time.Now()}) // 输出到文件中
}
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In the above code, we created a ConsoleLogger instance for log output, and a FileLogger instance for log file output. Only one log is output on the console because the LogLevel is set to info and the LogLevel of the first log is debug, which does not meet the output conditions. The same log is written to the file and finally output to the file app.log.

5. Summary
Although there is no class inheritance mechanism in Java or C in Golang, we can use interfaces to achieve similar inheritance. Implementing class templates in Golang is a very useful technique, which can help us reuse common code and improve the maintainability of the code. The above sample code demonstrates how to use Golang to implement class templates and provide code reuse solutions for log classes.

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