1. The media type of Blob must be "image/svg xml
"
2. A svg element is required
3. Insert a # inside the svg element ## foreignObject Element
<!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Document</title> </head> <body> <canvas id="canvas" width="200" height="200"> </canvas> <script> var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); var data = '<svg xmlns="http://www.w3.org/2000/svg" width="200" height="200">' + '<foreignObject width="100%" height="100%">' + '<div xmlns="http://www.w3.org/1999/xhtml" >' + '<em>I</em> like ' + '<span >' + 'cheese</span>' + '</div>' + '</foreignObject>' + '</svg>'; var DOMURL = window.URL || window.webkitURL || window; var img = new Image(); var svg = new Blob([data], {type: 'image/svg+xml'}); var url = DOMURL.createObjectURL(svg); img.onload = function() { ctx.drawImage(img, 0, 0); DOMURL.revokeObjectURL(url); } img.src = url; </script> </body> </html>
document.body.innerHTML to take out all the DOM in the body, and then put it in the foreignObject element. Isn’t it OK and the entire page is intercepted?
<!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Document</title> <style> .container { color: red; } </style> </head> <body> <div class="container" > Hello World! </div> <canvas id="canvas" width=200" height="200"> </canvas> <script> var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); var data = '<svg xmlns="http://www.w3.org/2000/svg" width="200" height="200">' + '<foreignObject width="100%" height="100%">' + '<div xmlns="http://www.w3.org/1999/xhtml" >' + document.querySelector('.container').innerHTML + '</div>' + '</foreignObject>' + '</svg>'; var DOMURL = window.URL || window.webkitURL || window; var img = new Image(); var svg = new Blob([data], {type: 'image/svg+xml'}); var url = DOMURL.createObjectURL(svg); img.onload = function() { ctx.drawImage(img, 0, 0); DOMURL.revokeObjectURL(url); } img.src = url; </script> </body> </html>
function convertHtml2Canvas() { html2canvas(document.body, { allowTaint: false, taintTest: true }).then(function(canvas) { document.body.appendChild(canvas); }).catch(function(e) { console.error('error', e); }); }
canvas.drawImage method can intercept the content we want. The following two functions convert canvas to image and vice versa.
// Converts canvas to an image function convertCanvasToImage(canvas) { var image = new Image(); image.src = canvas.toDataURL("image/png", 0.1); return image; } // Converts image to canvas; returns new canvas element function convertImageToCanvas(image, startX, startY, width, height) { var canvas = document.createElement("canvas"); canvas.width = width; canvas.height = height; canvas.getContext("2d").drawImage(image, startX, startY, width, height, 0, 0, width, height); return canvas; }
function convertHtml2Canvas() { html2canvas(document.body, { allowTaint: false, taintTest: true }).then(function(canvas) { var img = convertCanvasToImage(canvas); document.body.appendChild(img); img.onload = function() { img.onload = null; canvas = convertImageToCanvas(img, 0, 0, 384, 696); img.src = convertCanvasToImage(canvas).src; $(img).css({ display: 'block', position: 'absolute', top: 0, left: 400 + 'px' }); } }).catch(function(e) { console.error('error', e); }); }
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