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golang implements lua

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Release: 2023-05-19 09:30:37
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Golang is a fast, simple, and safe programming language that pays more attention to performance and concurrency processing than other languages. Lua is an efficient, lightweight scripting language that is widely used in game development, web crawlers, embedded devices and other fields. Then, by combining the two, we can get an efficient, easy-to-use, and scalable programming environment. This article will explain how to use golang to implement lua, as well as some technical details during the implementation process.

1. Construction of golang and lua

Before we start, we need to install the development environment of golang and lua. The installation method is skipped.

Next, we need to download the golang related libraries and lua source code files locally. You can use the command go get to download golang related libraries and lua source code files. The specific operations are as follows:

go get github.com/yuin/gopher-lua
go get github.com/yuin/gluamapper
go get github.com/go-redis/redis
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Here, we need to pay special attention to the use of two libraries. They are gopher-lua and gluamapper respectively. They are important modules for us to implement Lua.

  • gopher-lua is a high-performance, lightweight lua interpreter based on golang language, referred to as golua. It supports the basic syntax of Lua language, variable types similar to C language, process control and other functions.
  • gluamapper is a library that maps golang structures to lua tables. Using gluamapper, you can easily convert the structure in golang into lua table type and realize the conversion between structure object and lua table.

2. Basic syntax and data types of golua

The syntax of golua is similar to the syntax of lua. It supports most of the data types and grammatical structures of the lua language. The following is an introduction to some basic data types and syntax structures.

  1. Data type
  • nil: Empty type, indicating no value.
  • bool: Boolean type, indicating true or false.
  • number: Numeric type, representing real numbers.
  • string: String type, representing a piece of text.
  • table: table type, similar to map in golang.
  • function: Function type, you can pass functions as variables.
  • userdata: User-defined data type, which can bind external data types to Lua for use.

In golua, all data types have their corresponding operation methods, and operations and comparisons can be performed.

  1. Syntax structure
  • Variables: Variables are used to store different types of values, and the value of the variable can be modified through assignment. Variable names are not case-sensitive.
  • Control flow: if, for, while, repeat and other control flows can be used to control the running process of the program.
  • Function: golua supports defining functions, and the function name can pass parameters and return values ​​through parentheses. Functions can be passed as parameters and return values, as variables and table elements.
  • Comments: Comments can start with two dashes (--). They will be ignored by the interpreter and will not participate in the running of the program.

3. Basic application of golua

  1. Hello World

golua’s output function is print, which is similar to print or print in other programming languages. printf function. The following is a simple hello world program:

package main

import "github.com/yuin/gopher-lua"

func main() {
    L := lua.NewState()
    defer L.Close()

    if err := L.DoString(`print("Hello World!")`); err != nil {
        panic(err)
    }
}
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In this sample program, we use golua's NewState function to create a lua virtual machine. Then, use the DoString function to execute a piece of Lua code and print "Hello World!".

  1. Use the structure in golang to define the table type of Lua

gluamapper is a good library for mapping between golang structures and Lua table types. In the following sample program, we create a golang structure and then convert it to lua table type.

package main

import (
    "fmt"
    "github.com/yuin/gluamapper"
    "github.com/yuin/gopher-lua"
)

type Config struct {
    Host     string `mapstructure:"host"`
    Port     int    `mapstructure:"port"`
    User     string `mapstructure:"user"`
    Password string `mapstructure:"password"`
}

func main() {
    L := lua.NewState()
    defer L.Close()

    config := &Config{
        Host:     "localhost",
        Port:     6379,
        User:     "root",
        Password: "123456",
    }

    table := L.NewTable()
    err := gluamapper.Map(table, config)
    if err != nil {
        panic(err)
    }

    L.SetGlobal("config", table)

    if err := L.DoString(`print(config.host, config.port, config.user, config.password)`); err != nil {
        panic(err)
    }
}
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In this sample program, we use gluamapper to map the golang structure to the lua table type and put it in the global variable config. Then, use the DoString function to call Lua's print function to output the elements in the config.

4. Realize binding golang functions to lua

golua can easily bind golang functions to lua for use. This is an important feature of golua. In the following sample program, we define a golang function and then bind it to lua using golua.

package main

import "github.com/yuin/gopher-lua"

func printUpper(L *lua.LState) int {
    str := L.CheckString(1)
    L.Push(lua.LString(strings.ToUpper(str)))
    return 1
}

func main() {
    L := lua.NewState()
    defer L.Close()

    L.SetGlobal("printUpper", L.NewFunction(printUpper))

    if err := L.DoString(`
    printUpper("hello world")
    `); err != nil {
        panic(err)
    }
}
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In this sample program, we define a golang function printUpper and bind it to the printUpper variable in lua. Then, call Lua's printUpper function to convert the string to uppercase and output it.

5. Conclusion

Through the introduction of this article, we learned how to use golang to implement lua. We have mastered golua's basic syntax and data types, application scenarios, and methods of binding golang functions to lua. I believe that in practical applications, we can use golua more skillfully, flexibly apply it to various scenarios, and improve our programming efficiency and program performance.

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