


How to implement a human-computer backgammon game based on Python
Everyone’s Battle
Game rules: p1 is black, p2 is white, black takes the lead, and one side wins when five pieces are connected.
Dynamic demonstration
Source code sharing
cheackboard.py
Definition of black and white, Positions and winning rules.
from collections import namedtuple Chessman = namedtuple('Chessman', 'Name Value Color') Point = namedtuple('Point', 'X Y') BLACK_CHESSMAN = Chessman('黑子', 1, (45, 45, 45)) WHITE_CHESSMAN = Chessman('白子', 2, (219, 219, 219)) offset = [(1, 0), (0, 1), (1, 1), (1, -1)] class Checkerboard: def __init__(self, line_points): self._line_points = line_points self._checkerboard = [[0] * line_points for _ in range(line_points)] def _get_checkerboard(self): return self._checkerboard checkerboard = property(_get_checkerboard) # 判断是否可落子 def can_drop(self, point): return self._checkerboard[point.Y][point.X] == 0 def drop(self, chessman, point): """ 落子 :param chessman: :param point:落子位置 :return:若该子落下之后即可获胜,则返回获胜方,否则返回 None """ print(f'{chessman.Name} ({point.X}, {point.Y})') self._checkerboard[point.Y][point.X] = chessman.Value if self._win(point): print(f'{chessman.Name}获胜') return chessman # 判断是否赢了 def _win(self, point): cur_value = self._checkerboard[point.Y][point.X] for os in offset: if self._get_count_on_direction(point, cur_value, os[0], os[1]): return True def _get_count_on_direction(self, point, value, x_offset, y_offset): count = 1 for step in range(1, 5): x = point.X + step * x_offset y = point.Y + step * y_offset if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value: count += 1 else: break for step in range(1, 5): x = point.X - step * x_offset y = point.Y - step * y_offset if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value: count += 1 else: break return count >= 5
人人VS.py
Import module
If a module error occurs, enter the following command in the pycharm terminal.
To install the corresponding module, use the following command: ``` pip install corresponding module -i https://pypi.douban.com/simple ```
import sys import pygame from pygame.locals import * import pygame.gfxdraw from 小游戏.五子棋.checkerboard import Checkerboard, BLACK_CHESSMAN, WHITE_CHESSMAN, Point
Set chessboard and chess piece parameters
SIZE = 30 # 棋盘每个点时间的间隔 Line_Points = 19 # 棋盘每行/每列点数 Outer_Width = 20 # 棋盘外宽度 Border_Width = 4 # 边框宽度 Inside_Width = 4 # 边框跟实际的棋盘之间的间隔 Border_Length = SIZE * (Line_Points - 1) + Inside_Width * 2 + Border_Width # 边框线的长度 Start_X = Start_Y = Outer_Width + int(Border_Width / 2) + Inside_Width # 网格线起点(左上角)坐标 SCREEN_HEIGHT = SIZE * (Line_Points - 1) + Outer_Width * 2 + Border_Width + Inside_Width * 2 # 游戏屏幕的高 SCREEN_WIDTH = SCREEN_HEIGHT + 200 # 游戏屏幕的宽 Stone_Radius = SIZE // 2 - 3 # 棋子半径 Stone_Radius2 = SIZE // 2 + 3 Checkerboard_Color = (0xE3, 0x92, 0x65) # 棋盘颜色 BLACK_COLOR = (0, 0, 0) WHITE_COLOR = (255, 255, 255) RED_COLOR = (200, 30, 30) BLUE_COLOR = (30, 30, 200) RIGHT_INFO_POS_X = SCREEN_HEIGHT + Stone_Radius2 * 2 + 10
In-game font settings
def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)): imgText = font.render(text, True, fcolor) screen.blit(imgText, (x, y)) def main(): pygame.init() screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption('五子棋') font1 = pygame.font.SysFont('SimHei', 32) font2 = pygame.font.SysFont('SimHei', 72) fwidth, fheight = font2.size('黑方获胜') checkerboard = Checkerboard(Line_Points) cur_runner = BLACK_CHESSMAN winner = None computer = AI(Line_Points, WHITE_CHESSMAN) black_win_count = 0 white_win_count = 0
The movement cycle
while True: for event in pygame.event.get(): if event.type == QUIT: sys.exit() elif event.type == KEYDOWN: if event.key == K_RETURN: if winner is not None: winner = None cur_runner = BLACK_CHESSMAN checkerboard = Checkerboard(Line_Points) computer = AI(Line_Points, WHITE_CHESSMAN) elif event.type == MOUSEBUTTONDOWN: if winner is None: pressed_array = pygame.mouse.get_pressed() if pressed_array[0]: mouse_pos = pygame.mouse.get_pos() click_point = _get_clickpoint(mouse_pos) if click_point is not None: if checkerboard.can_drop(click_point): winner = checkerboard.drop(cur_runner, click_point) if winner is None: cur_runner = _get_next(cur_runner) computer.get_opponent_drop(click_point) AI_point = computer.AI_drop() winner = checkerboard.drop(cur_runner, AI_point) if winner is not None: white_win_count += 1 cur_runner = _get_next(cur_runner) else: black_win_count += 1 else: print('超出棋盘区域')
Draw the chessboard
def _draw_checkerboard(screen): # 填充棋盘背景色 screen.fill(Checkerboard_Color) # 画棋盘网格线外的边框 pygame.draw.rect(screen, BLACK_COLOR, (Outer_Width, Outer_Width, Border_Length, Border_Length), Border_Width) # 画网格线 for i in range(Line_Points): pygame.draw.line(screen, BLACK_COLOR, (Start_Y, Start_Y + SIZE * i), (Start_Y + SIZE * (Line_Points - 1), Start_Y + SIZE * i), 1) for j in range(Line_Points): pygame.draw.line(screen, BLACK_COLOR, (Start_X + SIZE * j, Start_X), (Start_X + SIZE * j, Start_X + SIZE * (Line_Points - 1)), 1) # 画星位和天元 for i in (3, 9, 15): for j in (3, 9, 15): if i == j == 9: radius = 5 else: radius = 3 # pygame.draw.circle(screen, BLACK, (Start_X + SIZE * i, Start_Y + SIZE * j), radius) pygame.gfxdraw.aacircle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR) pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)
Run the box to return the coordinates of the movement
def _get_clickpoint(click_pos): pos_x = click_pos[0] - Start_X pos_y = click_pos[1] - Start_Y if pos_x < -Inside_Width or pos_y < -Inside_Width: return None x = pos_x // SIZE y = pos_y // SIZE if pos_x % SIZE > Stone_Radius: x += 1 if pos_y % SIZE > Stone_Radius: y += 1 if x >= Line_Points or y >= Line_Points: return None return Point(x, y)
Execution file
if __name__ == '__main__': main()
Human-machine battle
Dynamic demonstration
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