Home Backend Development Golang Golang implements barrage

Golang implements barrage

May 21, 2023 pm 01:37 PM

Barrage is a very popular live broadcast interaction method today. On the live broadcast platform, the audience can interact through barrage, allowing the barrage to fly across the screen, making the live broadcast more interesting. How to implement barrage function in golang? Let’s discuss it together.

Before implementing the barrage function, you first need to understand the basic principles of barrage. Barrage is a real-time communication method based on network communication. In live broadcast scenarios, barrage is usually transmitted through the WebSocket protocol. After the server receives the barrage text, it processes and distributes it. Therefore, we need to use golang's websocket library to implement the barrage function.

  1. Install websocket library

In golang, we can use websocket in the standard library to implement websocket communication. We need to install the websocket library. You can use the following command to install it:

go get -u github.com/gorilla/websocket
Copy after login
  1. Create WebSocket server

Next, we need to create a WebSocket server, the code is as follows:

package main

import (
    "log"
    "net/http"

    "github.com/gorilla/websocket"
)

var upgrader = websocket.Upgrader{
    ReadBufferSize:  1024,
    WriteBufferSize: 1024,
}

func main() {
    http.HandleFunc("/ws", handleWebSocket)
    log.Println("WebSocket server listen at: 8080")
    err := http.ListenAndServe(":8080", nil)
    if err != nil {
        log.Fatal("ListenAndServe: ", err)
    }
}

func handleWebSocket(w http.ResponseWriter, r *http.Request) {
    conn, err := upgrader.Upgrade(w, r, nil)
    if err != nil {
        log.Println("Upgrade:", err)
        return
    }
    defer conn.Close()

    for {
        messageType, message, err := conn.ReadMessage()
        if err != nil {
            log.Println("ReadMessage:", err)
            break
        }
        log.Printf("Received message: %s", message)

        err = conn.WriteMessage(messageType, message)
        if err != nil {
            log.Println("WriteMessage:", err)
            break
        }
    }
}
Copy after login

In the code, we first create a WebSocket The server then defines an Upgrader variable, which is used to upgrade the HTTP connection to a WebSocket connection. We use the http.HandleFunc() function to handle WebSocket requests and define a handleWebSocket() function to receive and process WebSocket messages.

When the browser sends a WebSocket request to the server, the server will upgrade the HTTP connection to a WebSocket connection and call the handleWebSocket() function. In the loop, we receive the message sent by the client using the conn.ReadMessage() function, then print it out and return the message to the client again using the conn.WriteMessage() function.

  1. Using barrages on the client

Now that we have successfully created the WebSocket server, we need to use it on the client to send and receive barrages .

On the client side, you can use JavaScript and WebSocket API to establish a WebSocket connection and send barrages. The following is a sample code:

<script>
    var socket = new WebSocket("ws://localhost:8080/ws");

    socket.onopen = function() {
        console.log("WebSocket connection established.");
    };

    socket.onmessage = function(event) {
        // 收到服务端返回的消息
        console.log("Received message: " + event.data);
    };

    function send() {
        // 发送弹幕消息
        var message = document.getElementById("input").value;
        socket.send(message);
        console.log("Sent message: " + message);
    }
</script>

<input type="text" id="input" />
<button onclick="send()">Send</button>
Copy after login

The client code is very simple. We first create a WebSocket object, and specify the URL address of the server, and then set the onopen and onmessage event listeners, which are used to handle the establishment of the WebSocket connection and receive the messages returned by the server respectively.

Add an input box and send button to the page. Users can enter barrage messages in the input box and send barrage messages to the server through the socket.send() function. Service The message will be returned to the client again.

So far, we have successfully implemented the barrage function. Of course, this is just a simple implementation. In practice, more functions need to be added, such as verification and identification, message processing and distribution, etc.

Summary

In this article, we mainly introduce how to use the websocket library to implement the barrage function in golang. By studying this article, you can understand the basic principles and usage of WebSocket, and you can also implement the barrage function through code. I hope this article can inspire you to better understand and use WebSocket technology.

The above is the detailed content of Golang implements barrage. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

AI Hentai Generator

AI Hentai Generator

Generate AI Hentai for free.

Hot Article

R.E.P.O. Energy Crystals Explained and What They Do (Yellow Crystal)
2 weeks ago By 尊渡假赌尊渡假赌尊渡假赌
Repo: How To Revive Teammates
4 weeks ago By 尊渡假赌尊渡假赌尊渡假赌
Hello Kitty Island Adventure: How To Get Giant Seeds
4 weeks ago By 尊渡假赌尊渡假赌尊渡假赌

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Go language pack import: What is the difference between underscore and without underscore? Go language pack import: What is the difference between underscore and without underscore? Mar 03, 2025 pm 05:17 PM

This article explains Go's package import mechanisms: named imports (e.g., import &quot;fmt&quot;) and blank imports (e.g., import _ &quot;fmt&quot;). Named imports make package contents accessible, while blank imports only execute t

How to implement short-term information transfer between pages in the Beego framework? How to implement short-term information transfer between pages in the Beego framework? Mar 03, 2025 pm 05:22 PM

This article explains Beego's NewFlash() function for inter-page data transfer in web applications. It focuses on using NewFlash() to display temporary messages (success, error, warning) between controllers, leveraging the session mechanism. Limita

How to convert MySQL query result List into a custom structure slice in Go language? How to convert MySQL query result List into a custom structure slice in Go language? Mar 03, 2025 pm 05:18 PM

This article details efficient conversion of MySQL query results into Go struct slices. It emphasizes using database/sql's Scan method for optimal performance, avoiding manual parsing. Best practices for struct field mapping using db tags and robus

How do I write mock objects and stubs for testing in Go? How do I write mock objects and stubs for testing in Go? Mar 10, 2025 pm 05:38 PM

This article demonstrates creating mocks and stubs in Go for unit testing. It emphasizes using interfaces, provides examples of mock implementations, and discusses best practices like keeping mocks focused and using assertion libraries. The articl

How can I define custom type constraints for generics in Go? How can I define custom type constraints for generics in Go? Mar 10, 2025 pm 03:20 PM

This article explores Go's custom type constraints for generics. It details how interfaces define minimum type requirements for generic functions, improving type safety and code reusability. The article also discusses limitations and best practices

How to write files in Go language conveniently? How to write files in Go language conveniently? Mar 03, 2025 pm 05:15 PM

This article details efficient file writing in Go, comparing os.WriteFile (suitable for small files) with os.OpenFile and buffered writes (optimal for large files). It emphasizes robust error handling, using defer, and checking for specific errors.

How do you write unit tests in Go? How do you write unit tests in Go? Mar 21, 2025 pm 06:34 PM

The article discusses writing unit tests in Go, covering best practices, mocking techniques, and tools for efficient test management.

How can I use tracing tools to understand the execution flow of my Go applications? How can I use tracing tools to understand the execution flow of my Go applications? Mar 10, 2025 pm 05:36 PM

This article explores using tracing tools to analyze Go application execution flow. It discusses manual and automatic instrumentation techniques, comparing tools like Jaeger, Zipkin, and OpenTelemetry, and highlighting effective data visualization

See all articles