How to use PHP to implement scalable live broadcast functions?

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Release: 2023-05-25 16:54:01
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In recent years, webcasting has become a popular form of social application, playing an important role in entertainment, education, business and other fields. How to use PHP to implement scalable live broadcast functions? This article will introduce it to you in detail.

1. Understand the live streaming protocol

The most important thing for online live broadcast is to have a standard live broadcast protocol, which allows data to be transmitted between the live broadcast client and the server. There are currently two mainstream live broadcast protocols: RTMP and HLS.

RTMP protocol is a streaming media transmission protocol launched by Adobe, which can ensure stable and smooth transmission of audio and video. RTMP is a binary transmission protocol with a relatively fast transmission speed. However, due to the limitations of its technology patents, a certain licensing fee needs to be paid to Adobe.

HLS protocol is a live broadcast protocol launched by Apple. It is a protocol based on HTTP and can be parsed on most devices. The transmission speed of HLS is relatively slow, but because it is based on the standard HTTP protocol, it can be accelerated through CDN and other methods, thereby improving the transmission efficiency of the entire live broadcast system.

2. Select streaming media server

When implementing the live broadcast function, we need to use a streaming media server as the transmission medium for audio and video data. Common streaming media servers include Red5, Wowza, Nginx-RTMP etc. These streaming media servers can be integrated into PHP for use.

Red5 is a streaming media server written in pure Java language. Developers can use Java language for secondary development. Red5 supports RTMP and HLS protocols, and supports multiple encoding types of audio and video data, making it suitable for small and medium-sized live broadcast systems.

Wowza is a commercial streaming media server that supports multiple protocols and encodings, and provides various APIs and plug-ins to meet the needs of advanced applications. Compared with Red5, Wowza has richer functions and is suitable for high-end live broadcast systems.

Nginx-RTMP is a streaming media server based on Nginx. It supports both RTMP and HLS protocols and has the advantages of fast transmission speed and stability. Because it uses the lightweight Nginx server, its performance is obvious.

3. Use PHP to develop a live broadcast system

The specific implementation process is as follows:

1. Configure the streaming media server

First you need to configure the streaming media server. Set the listening port and push and pull configuration parameters of the RTMP or HLS protocol. If you are using Nginx-RTMP, you need to add the following code to the Nginx configuration file:

rtmp {
server {
listen 1935;
application live {
live;
}
}
}

2. Write the push end code

The push end can use any tool that supports RTMP or HLS protocol for push. Since many live broadcast recording and streaming functions are now integrated into mobile apps, writing code for the streaming side is not necessary.

3. Write playback code

PHP can use third-party libraries such as PHP-FFmpeg to decode video data, and then use technologies such as HTML5 or Flash to play audio and video data. For specific code implementation, you can refer to various open source live broadcast systems, such as flv.js, JWPlayer, etc.

4. Optimize the live broadcast system

In order to improve the performance and scalability of the live broadcast system, we need to carry out further optimization, such as using CDN to accelerate audio and video data transmission, optimizing the push and playback end code etc.

In short, it is not very difficult to use PHP to implement scalable live broadcast functions. As long as you master the above basic processes and technologies, you can quickly implement a simple live broadcast system. Of course, if more advanced feature development and system optimization are required, in-depth knowledge of streaming media, network security, server performance, etc. is required.

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