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How to use Redis in Go language

王林
Release: 2023-05-26 16:43:06
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Install dependency packages

Use the third-party library go-redis in Go language

go-redis supports connecting to Sentinel and cluster mode Redis.

Use the following command to download and install:

go get -u github.com/go-redis/redis/v8
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Connect redis

Create a new go file and introduce it into the projectgithub.com/go -redis/redis/v8,

Initializationredis.Client, without further ado, let’s go directly to the code.

package main

import (
	"context"
	"fmt"
	"github.com/go-redis/redis/v8"
)

// 定义一个全局变量
var redisdb *redis.Client
var ctx = context.Background()

func initRedis()(err error){
	redisdb = redis.NewClient(&redis.Options{
		Addr: "127.0.0.1:6379",  // 指定
		Password: "",
		DB:0,		// redis一共16个库,指定其中一个库即可
	})
	_,err = redisdb.Ping(ctx).Result()
	return
}

func main() {
	err := initRedis()
	if err != nil {
		fmt.Printf("connect redis failed! err : %v\n",err)
		return
	}
	fmt.Println("redis连接成功!")
}
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Note: The latest version of the go-redis library related commands need to pass the context.Context parameter.

redis connection pool

You can operate redis through golang, and you can also use the redis connection pool. The process is as follows:

(1) Initialize a certain number of connections in advance and invest in the connection Pool;

(2) When go needs to operate redis, just take out the connection directly from the connection pool;

(3) This can save the time to temporarily obtain redis, thereby improving efficiency;

go-redis The module comes with a connection pool. All parameters are optional. Examples of parameter configuration instructions are as follows:

redisdb = redis.NewClient(&redis.Options{
		Addr: "127.0.0.1:6379",  // 指定
		Password: "",
		DB:0,		// redis一共16个库,指定其中一个库即可

		//连接池容量及闲置连接数量
		PoolSize:     15, // 连接池最大socket连接数,默认为4倍CPU数, 4 * runtime.NumCPU
		MinIdleConns: 10, //在启动阶段创建指定数量的Idle连接,并长期维持idle状态的连接数不少于指定数量;。

		//超时
		DialTimeout:  5 * time.Second, //连接建立超时时间,默认5秒。
		ReadTimeout:  3 * time.Second, //读超时,默认3秒, -1表示取消读超时
		WriteTimeout: 3 * time.Second, //写超时,默认等于读超时
		PoolTimeout:  4 * time.Second, //当所有连接都处在繁忙状态时,客户端等待可用连接的最大等待时长,默认为读超时+1秒。

		//闲置连接检查包括IdleTimeout,MaxConnAge
		IdleCheckFrequency: 60 * time.Second, //闲置连接检查的周期,默认为1分钟,-1表示不做周期性检查,只在客户端获取连接时对闲置连接进行处理。
		IdleTimeout:        5 * time.Minute,  //闲置超时,默认5分钟,-1表示取消闲置超时检查
		MaxConnAge:         0 * time.Second,  //连接存活时长,从创建开始计时,超过指定时长则关闭连接,默认为0,即不关闭存活时长较长的连接

		//命令执行失败时的重试策略
		MaxRetries:      0,                      // 命令执行失败时,最多重试多少次,默认为0即不重试
		MinRetryBackoff: 8 * time.Millisecond,   //每次计算重试间隔时间的下限,默认8毫秒,-1表示取消间隔
		MaxRetryBackoff: 512 * time.Millisecond, //每次计算重试间隔时间的上限,默认512毫秒,-1表示取消间隔

		//可自定义连接函数
		Dialer: func(ctx context.Context, network, addr string) (net.Conn, error) {
			netDialer := &net.Dialer{
				Timeout:   5 * time.Second,
				KeepAlive: 5 * time.Minute,
			}
			return netDialer.Dial("tcp", "127.0.0.1:6379")
		},

		//钩子函数
		OnConnect: func(ctx context.Context, conn *redis.Conn) error { //仅当客户端执行命令时需要从连接池获取连接时,如果连接池需要新建连接时则会调用此钩子函数
			fmt.Printf("conn=%v\n", conn)
			return nil
		},
	})
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