


Xinhuanet and China Public Education Cooperation: Create Educational AI 'Digital Intelligence' [Attached is the development prospects of the virtual human industry]
Digital Homo, also known as virtual human, is a new generation of multi-modal human-computer interaction system. Now many brands have created their own avatars, such as Jay Chou’s personal avatar “Classmate Zhou”.
On May 26, Xinhuanet and China Public Education announced their cooperation. According to the cooperation, Xinhuanet will give full play to its technical advantages in the fields of AI, Metaverse, Digital Humans, AIGC and other fields. With digital media as the core, Xinhuanet will work with China Public Education to create educational AI "digital human beings" and innovate new types of "technical content" Education and training solutions help China Public Education to build a precise employment service platform for "China Public Employment Recruitment".
At present, virtual people have gone through the era of traditional hand-drawn "paper figures", the era of virtual anchors based on technology and CG motion capture technology, and gradually entered the 3.0 era driven by artificial intelligence technology.
The "2021 Virtual Digital Human Enterprise Ranking TOP50" list released by Internet Weekly counts a variety of virtual digital human forms, including virtual anchors, virtual employees, virtual idols, hyper-realistic digital humans, etc., and compares domestic virtual digital human beings. 50 participating companies in the human industry made a comprehensive ranking of the above-mentioned companies based on several factors such as the influence of virtual image IP and main business scope. Baidu ranks first in the comprehensive strength of the domestic digital human industry with its CCTV virtual anchor and Winter Olympics sign language digital human anchor.
The current development of virtual humans is more obvious than the realization of the metaverse, so many existing professions face the risk of being replaced. In the short term, virtual humans are currently generally divided into two types: service-based and identity-based. The former can provide services in specific scenarios and replace social roles in many service industries, such as corporate employees, hosts, housekeepers, etc. The latter is more inclined to be used in the entertainment field, such as virtual idols, virtual anchors, etc. It is expected that by 2030, the size of China's virtual digital human market will reach 270 billion yuan, of which the market size of identity-based virtual humans is expected to account for 2/3.
Tian Feng, president of SenseTime Intelligent Industry Research Institute, said, "Virtual humans are essentially tools to assist humans and can improve the efficiency of the service industry, rather than completely replacing humans."
Tian Feng believes that "virtual human as a service" may become a new service entrance for the next generation digital economy, and even break the barriers of APP rules to form a new "human-computer interaction interface." As AI masters knowledge graphs over time, more and more digital waiters will move from single-field services to cross-field services. Virtual human assistants who are most familiar with users will appear on various indoor and outdoor screens, including mobile phone screens and TV screens. , car-machine screens, AR glasses, robot screens, etc., all available at your request.
Foresight Economist APP Information Group
For more detailed research and analysis of this industry, please see the "2023-2028 China Virtual Teaching Industry Development Prospects Forecast and Investment Strategic Planning Analysis Report" of the Qianzhan Industry Research Institute. At the same time, the Qianzhan Industry Research Institute also provides industrial big data, industry research, and policy research. , industrial chain consulting, industrial map, industrial planning, park planning, industrial investment guide, IPO fundraising feasibility study, IPO business and technical writing, IPO working paper consultation and other solutions.
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