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3D scene generation: Generate diverse results from a single sample without any neural network training

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Release: 2023-06-09 20:22:03
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3D scene generation: Generate diverse results from a single sample without any neural network training

Diverse and high-quality three-dimensional scene generation results

  • Paper address: https://arxiv.org/abs/2304.12670
  • ## Project homepage: http://weiyuli.xyz/Sin3DGen/
Introduction

Using artificial intelligence-assisted content generation (AIGC), a large amount of work has emerged in the field of image generation, from early variational autoencoders (VAE), to generation From the adversarial network (GAN) to the recently popular diffusion model (Diffusion Model), the model generation capabilities have improved rapidly. Models represented by Stable Diffusion, Midjourney, etc. have achieved unprecedented results in generating highly realistic images. At the same time, in the field of video generation, a lot of excellent work has emerged recently. For example, Runway's generative model can generate imaginative video clips. These applications have greatly lowered the threshold for content creation, making it easy for everyone to turn their wild ideas into reality.

However, as the media carrying content become more and more abundant, people are gradually no longer satisfied with two-dimensional graphic content such as pictures, texts and videos. With the continuous development of interactive electronic game technology, especially the gradual maturity of applications such as virtual and augmented reality, people increasingly hope to interact with scenes and objects from a three-dimensional perspective, which brings about the need for three-dimensional content. Generate greater demands.

How to quickly generate high-quality three-dimensional content with fine geometric structure and highly realistic appearance has always been a key issue explored by researchers in the computer graphics community. The intelligent generation of three-dimensional content through computers can assist in the production of important digital assets in games, film and television production in actual production applications, greatly reducing the development time of art production personnel, significantly reducing asset acquisition costs, and shortening the overall production The cycle also provides technical possibilities for users to bring thousands of personalized visual experiences. For ordinary users, the emergence of fast and convenient 3D content creation tools, combined with applications such as desktop 3D printers, will bring more unlimited imagination to the entertainment life of ordinary consumers in the future.

Currently, although ordinary users can easily create two-dimensional content such as images and videos through devices such as portable cameras, and can even model and scan three-dimensional scenes, in general, high The creation of quality 3D content often requires manual modeling and rendering by experienced professionals using software such as 3ds Max, Maya, Blender, etc., but these have high learning costs and steep growth curves.

One of the main reasons is that the expression of three-dimensional content is very complex, such as geometric models, texture maps or character skeleton animations. Even in terms of geometric expression, it can be in various forms such as point clouds, voxels, and meshes. The complexity of three-dimensional expression greatly limits subsequent data acquisition and algorithm design.

On the other hand, 3D data is naturally scarce, and the cost of data acquisition is high. It often requires expensive equipment and complex acquisition processes, and it is difficult to collect a large number of 3D data in a unified format. data. This makes most data-driven deep generative models difficult to use.

At the algorithm level, how to feed the collected three-dimensional data into the calculation model is also a difficult problem to solve. The computing power overhead of three-dimensional data processing is exponentially higher than that of two-dimensional data. Violently extending the two-dimensional generation algorithm to three dimensions is difficult for even the most advanced parallel computing processors to process within an acceptable time.

For the above reasons, most of the current 3D content generation work is limited to a specific category or can only generate lower resolution content, making it difficult to apply it to real production processes.

In order to solve the above problems, Peking University Chen Baoquan’s team teamed up with researchers from Shandong University and Tencent AI Lab to propose the first single-sample scenario without training. A method that can generate a variety of high-quality 3D scenes. This algorithm has the following advantages:

1. It does not require large-scale similar training data and long-term training, and can quickly generate high-quality three-dimensional scenes using only a single sample;

2, using Plenoxels based on neural radiation fields as a three-dimensional expression, the scene has a highly realistic appearance and can render photo-realistic multi-view images. The generated scene also perfectly retains all the characteristics of the sample, such as the effect of the reflection on the water surface changing with the viewing angle;

3, supports a variety of application production scenarios, such as three-dimensional scenes Editing, size redirection, scene structure analogy, changing scene appearance, etc.

Method introduction

The researchers proposed a multi-scale progressive generation framework, as shown in the figure below. The core idea of ​​the algorithm is to dismantle the sample scene into multiple blocks, introduce Gaussian noise, and then reassemble them into similar new scenes in a manner similar to building blocks.

The author uses the coordinate mapping field, an expression heterogeneous with the sample, to represent the generated scene, making high-quality generation feasible. In order to make the optimization process of the algorithm more robust, this study also proposes an optimization method based on a mixture of values ​​and coordinates. At the same time, in order to solve the problem of massive resource consumption in three-dimensional calculations, this research uses an accurate to approximate optimization strategy, which enables the generation of high-quality new scenes in minutes without any training. Please refer to the original paper for more technical details.

Random scene generation


3D scene generation: Generate diverse results from a single sample without any neural network training


##With a single 3D sample scene like the one in the box on the left, new scenes with complex geometry and realistic appearance can be quickly generated. This method can handle objects with complex topology, such as cacti, arches, and stone benches, etc., and the generated scenes perfectly retain the fine geometry and high-quality appearance of the sample scenes. No current generative model based on neural networks achieves similar quality and diversity.

High resolution large scene generation

This method can efficiently generate extremely high resolution of 3D content. As shown above, we can generate a 1328 x 512 x 200 resolution "Thousand Miles of Rivers and Mountains" part by inputting a single part of the three-dimensional "Thousands of Miles of Rivers and Mountains" with a resolution of 512 x 512 x 200 in the upper left corner, and render it 4096 x 1024 2D multi-view images with high resolution.

Real world borderless scene generation

3D scene generation: Generate diverse results from a single sample without any neural network training

The author also verified the proposed generation method on real natural scenes. By adopting a processing method similar to NeRF, after explicitly separating the foreground and the background such as the sky, and generating the foreground content separately, new scenes can be generated in borderless scenes in the real world.

Other application scenarios

Scenario editing

3D scene generation: Generate diverse results from a single sample without any neural network training

Using the same generation algorithm framework, by adding artificially specified restrictions, editing operations such as deletion, copying and modification of objects in the three-dimensional scene can be performed. As shown in the picture, you can remove the mountain from the scene and automatically fill in the holes, duplicate it to create three peaks, or make the mountain larger.

Size Redirect

3D scene generation: Generate diverse results from a single sample without any neural network training

This method can also stretch or compress a three-dimensional object while maintaining its local shape. The green frame in the picture shows the original sample scene, which elongates a three-dimensional train while maintaining the local size of the window.

Structural analogy generation


3D scene generation: Generate diverse results from a single sample without any neural network training

#Similar to image style transfer, given two scenes A and B, we can create a new scene that has the appearance and geometric characteristics of A, but has a similar structure to B. For example, we can refer to a snow mountain to turn another mountain into a three-dimensional snow mountain.

Change the sample scene

3D scene generation: Generate diverse results from a single sample without any neural network training

##Because of this The method adopts a heterogeneous expression for generated scenes, and can generate more diverse new scenes by simply modifying its mapped sample scenes. For example, by using the same generated scene mapping field S to map scenes at different times or seasons, richer generation results can be obtained.

Summary

This work is oriented to the field of three-dimensional content generation. It proposes a three-dimensional natural scene generation model based on a single sample for the first time, trying to solve the problems of current three-dimensional generation methods. There are problems such as large data requirements, high computing power overhead, and poor generation quality. This work focuses on more general natural scenes with weak semantic information, paying more attention to the diversity and quality of generated content. The algorithm is mainly inspired by technologies related to texture image generation in traditional computer graphics, and combined with the recent neural radiation field, it can quickly generate high-quality three-dimensional scenes and has demonstrated a variety of practical applications.

Future Outlook

This work has strong versatility. It can not only be combined with current neural expressions, but also suitable for traditional rendering pipeline geometric expressions, such as polygon meshes. Mesh. While we focus on large data and models, we should also review traditional graphics tools from time to time. Researchers believe that in the near future, in the field of 3D AIGC, traditional graphics tools combined with high-quality neural expressions and powerful generation models will create more brilliant sparks, further promoting the quality and speed of 3D content generation, and liberating People's creativity.

This research has been discussed by the majority of netizens:

Some netizens said: (This research) is very good for game development. , you only need to model a single model to generate many new versions.

3D scene generation: Generate diverse results from a single sample without any neural network training

## Some people fully agree with the above point of view. Game developers, individuals and small companies can learn from this type of model. receive help.

3D scene generation: Generate diverse results from a single sample without any neural network training

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