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Swoole implements high-performance HTML5 game server

王林
Release: 2023-06-13 15:20:45
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With the popularization and development of HTML5 technology, more and more games are beginning to use HTML5 technology to build game clients. The advantages of HTML5 technology are cross-platform, cross-device, and no need to install plug-ins. However, the server side of HTML5 games is still a difficult point. In web server frameworks, programming languages ​​such as PHP and Node.js are usually used to implement server-side logic. However, none of these traditional web server frameworks are designed for high concurrency and real-time interaction.

In order to solve this problem, Swoole, as a high-performance network communication framework, began to support HTML5 game servers in 2015. Swoole has strong advantages in network communication. It is based on an asynchronous event-driven programming model, fully supports PHP coroutines, and has excellent performance and stability in network IO-intensive scenarios.

The following mainly introduces how to use Swoole to implement a high-performance HTML5 game server.

1. Introduction to Swoole

Swoole is an open source network communication framework for PHP that supports asynchronous and coroutine programming modes. It can be used to build TCP, UDP, Unix Socket and other application scenarios, such as Web server, RPC server, game server, etc. Swoole provides rich interfaces and event callback functions, which can easily implement high-concurrency and real-time interactive applications.

2. Architecture of HTML5 game server

HTML5 games usually adopt the client-server model. The client uses technologies such as HTML5, CSS3 and JavaScript to build the game interface and logic, and the server is responsible for processing the game logic. , stores game data and communicates with clients in real time.

In the implementation of HTML5 game server, it is usually divided into two layers: application layer and network layer. The application layer is responsible for processing game logic and data storage, and is usually implemented using programming languages ​​​​such as PHP, Java, and Python; the network layer is responsible for handling communication between the client and the server, usually using TCP or UDP protocols to transmit data.

Swoole can be used as the network layer of the HTML5 game server. It provides support for TCP and UDP, and supports the WebSocket protocol. Swoole's high concurrency and real-time interaction features are very suitable for the implementation of HTML5 game servers.

3. Example of implementing HTML5 game server with Swoole

The following is a simple example of using Swoole to implement HTML5 game server. This example uses TCP protocol for communication and uses JSON format as the exchange format for data. The client is implemented using HTML5 and JavaScript, and the server is implemented using PHP and Swoole.

Server-side code (server.php):

<?php

// 创建一个TCP服务器对象
$server = new SwooleServer('127.0.0.1', 9501, SWOOLE_PROCESS, SWOOLE_SOCK_TCP);

// 设置运行时参数
$server->set([
    'worker_num' => 4,
]);

// 监听连接事件
$server->on('connect', function($server, $fd) {
    echo "Client connected: $fd
";
});

// 监听数据接收事件
$server->on('receive', function($server, $fd, $data) {
    // 解析客户端发送的JSON格式的数据
    $json = json_decode($data, true);
    if ($json) {
        $action = $json['action'];
        $params = $json['params'];
        switch ($action) {
            case 'login':
                // 处理用户登录逻辑
                // ...
                // 发送登录成功的消息
                $response = [
                    'code' => 0,
                    'msg' => 'Login success',
                ];
                $server->send($fd, json_encode($response));
                break;
            case 'chat':
                // 处理用户聊天消息
                // ...
                // 发送聊天消息给所有在线用户
                $response = [
                    'code' => 0,
                    'msg' => 'Send message success',
                ];
                $server->send(json_encode($response));
                break;
            default:
                // 处理未知请求
                // ...
                break;
        }
    } else {
        // 处理无效数据
        // ...
        $server->close($fd);
    }
});

// 监听连接断开事件
$server->on('close', function($server, $fd) {
    echo "Client disconnected: $fd
";
});

// 启动服务器
$server->start();
Copy after login

Client-side code (client.html):

<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
    <title>HTML5 Game Client</title>
    <script src="http://code.jquery.com/jquery-1.11.1.min.js"></script>
</head>
<body>
    <div>
        <label for="username">Username:</label>
        <input id="username" type="text">
    </div>
    <div>
        <label for="password">Password:</label>
        <input id="password" type="password">
    </div>
    <div>
        <button id="login">Login</button>
    </div>
    <div>
        <textarea id="chat" cols="50" rows="10"></textarea>
    </div>
    <div>
        <label for="message">Message:</label>
        <input id="message" type="text">
        <button id="send">Send</button>
    </div>
    <script>
        // 创建一个TCP连接对象
        var socket = new WebSocket('ws://127.0.0.1:9501');

        // 监听连接打开事件
        socket.addEventListener('open', function(event) {
            console.log('Connection opened', event);
        });

        // 监听消息接收事件
        socket.addEventListener('message', function(event) {
            console.log('Message received', event);
            var json = JSON.parse(event.data);
            var code = json.code;
            var msg = json.msg;
            switch (code) {
                case 0:
                    // 处理成功消息
                    // ...
                    break;
                default:
                    // 处理失败消息
                    // ...
                    break;
            }
        });

        // 监听连接关闭事件
        socket.addEventListener('close', function(event) {
            console.log('Connection closed', event);
        });

        // 监听错误事件
        socket.addEventListener('error', function(event) {
            console.log('Connection error', event);
        });

        // 处理登录请求
        $('#login').click(function() {
            var username = $('#username').val();
            var password = $('#password').val();
            var request = {
                action: 'login',
                params: {
                    username: username,
                    password: password,
                }
            }
            socket.send(JSON.stringify(request));
        });

        // 处理发送消息请求
        $('#send').click(function() {
            var message = $('#message').val();
            var request = {
                action: 'chat',
                params: {
                    message: message,
                }
            }
            socket.send(JSON.stringify(request));
        });
    </script>
</body>
</html>
Copy after login

After the server-side is started, we can use the browser to open it Client page (client.html), enter the user name and password on the page, click the login button, and the server will receive the login request. After successful login, we can enter the chat message in the chat box, click the send button, and the server will forward the message to all online users. Through this example, we can see that the process of using Swoole to implement an HTML5 game server is very simple.

4. Summary

HTML5 technology is gradually becoming the mainstream of game development, and Swoole, as a high-performance network communication framework, can provide strong support for the implementation of HTML5 game servers. This article introduces the basic concepts of Swoole and the architecture of the HTML5 game server. It also demonstrates how to use Swoole to implement an HTML5 game server through a simple example. I hope that through the introduction of this article, readers can understand how to use Swoole to implement a high-performance HTML5 game server.

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