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How to use coroutines to implement high-concurrency swoole_ftp_rename function in Swoole

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Release: 2023-06-25 09:03:04
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With the development of Internet business, high concurrency has become a common requirement, and developers need to use some efficient tools to meet this requirement. As a high-performance PHP network communication framework, Swoole has become the first choice of many enterprises. Among the functions provided by Swoole, swoole_ftp_rename is one of the important functions. This article will introduce how to use coroutines to implement the highly concurrent swoole_ftp_rename function in Swoole.

1. Introduction to swoole_ftp_rename function

The swoole_ftp_rename function is used to rename a file on the FTP server. Its usage is as follows:

bool swoole_ftp_rename ( resource $ftp_stream , string $oldname , string $newname )
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The $ftp_stream parameter is the FTP connection resource returned by the swoole_ftp_connect function, the $oldname parameter is the file name to be renamed, and the $newname parameter is the renamed file name. The function returns a Boolean value indicating whether the operation was successful.

2. Introduction to coroutines

Coroutines are a concurrent programming method that runs in a single thread. It can avoid the overhead of thread context switching, thereby improving the running efficiency of the program. Swoole provides a concurrent programming framework based on coroutines, which is characterized by high concurrency, high performance, and ease of use.

3. Use coroutines to execute the swoole_ftp_rename function concurrently

In order to implement the highly concurrent swoole_ftp_rename function, we need to use the coroutine feature of Swoole. The specific implementation steps are as follows:

  1. Create a coroutine client

In Swoole, we can use the swoole_client_coro class to create a coroutine client, the code is as follows:

$client = new SwooleCoroutineClient(SWOOLE_SOCK_TCP);
if (!$client->connect('ftp.example.com', 21, -1)) {
    exit("connect failed. Error: {$client->errCode}
");
}
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Here we create a TCP protocol client and connect to the FTP server through the connect method.

  1. Send FTP commands

After the connection is successful, we can send FTP commands through the send method. Taking renaming a file as an example, the code is as follows:

// 原文件名
$oldname = "file1.txt";
// 新文件名
$newname = "file2.txt";
// 发送RENAME命令
$client->send("RNFR $oldname
");
// 接收响应结果
$response1 = $client->recv();
// 发送RNTO命令
$client->send("RNTO $newname
");
// 接收响应结果
$response2 = $client->recv();
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We first send the RNFR command (Rename From) to the server, tell the server which file to rename, and then receive the server's response. Then, we send the RNTO command (Rename To), tell the server what name to rename, and then also receive the server's response. Finally, we can determine whether the operation is successful by judging the return values ​​of $response1 and $response2.

  1. Use coroutines to achieve high concurrency

In order to achieve high concurrency, we can use Swoole's coroutine feature. The specific implementation steps are as follows:

// 使用go函数创建协程
SwooleCoroutine::create(function() use ($client, $oldname, $newname) {
    // 发送RENAME命令
    $client->send("RNFR $oldname
");
    // 接收响应结果
    $response1 = $client->recv();
    // 发送RNTO命令
    $client->send("RNTO $newname
");
    // 接收响应结果
    $response2 = $client->recv();
    // 输出响应结果
    echo $response1 . $response2;
});
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We use the SwooleCoroutine::create function to create a coroutine, and then execute the swoole_ftp_rename function in the coroutine, so that multiple rename operations can be processed at the same time.

4. Summary

This article introduces how to use coroutines to implement the highly concurrent swoole_ftp_rename function in Swoole. By using Swoole's coroutine feature, we can avoid the overhead of thread context switching and improve the running efficiency of the program. If you are interested in Swoole and coroutines, it is recommended to read Swoole's official documentation to learn more about how to use Swoole for high-concurrency network programming.

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