How to implement a game page imitating Happy Xiaoxiaole in Vue?
Happy Xiaoxiaole is a popular elimination puzzle game. The core of the game lies in the elimination of blocks and the passing of levels. In this game, blocks will appear randomly, and players need to eliminate three or more blocks of the same color until all blocks are eliminated.
To develop such a game in the Vue framework, we can divide it into three parts: the game engine part, the page display part and the user interaction part.
1. Game engine part
To implement the game engine in Vue, we can use Vuex to store the game state, including the color, position, status and other information of the blocks on the game panel. At the same time, we also need the logic to initialize the game, generate, eliminate, move and other operations of blocks.
Game initialization: We can initialize the game through the state in Vuex, including game difficulty, game panel size, number of blocks and other information. After the game initialization is completed, we need to generate initial blocks according to the set game rules.
Block generation: Generating blocks can be generated randomly, and we can achieve this through a random number generator. The generated squares have corresponding colors, which we can use CSS styles to render. At the same time, each block also needs to record its own position and status to facilitate subsequent processing.
Block elimination: When three or more blocks of the same color are connected in a line, these blocks need to be eliminated from the game board. We can determine whether there are any qualified squares by traversing all the squares on the game board. If so, we mark the status of these squares as eliminated and then remove them from the game board. You can use CSS transition effects to achieve the disappearing animation of the block when removing it.
Block Movement: On the game board, when a block is eliminated, the blocks above it will move downward to fill the vacancies. We can find the gap above by traversing the blocks on the game board that have been marked as eliminated, and then move the block above one space down.
2. Page display part
To implement the game page in Vue, we can use a componentized structure to display game panels, blocks and other content.
Game board: The game board is the space where all the blocks exist. We can display the game panel through a div element, and then generate the initial block in the div element according to the set game rules.
Blocks: On the game board, blocks are the most important elements for display. We can encapsulate the block component through components in Vue, which can include the color, position, status and other information of the block. When the blocks are eliminated, we can implement the disappearing animation of the blocks to make the game interface more vivid.
3. User interaction part
User interaction is an important part of the game, which is related to the gameplay and experience of the game.
Block Selection: In the game, players need to select two adjacent blocks to exchange their positions in order to eliminate the blocks. We can implement block selection through mouse click events or touch events.
Block exchange: When two blocks are selected, they need to be swapped. We can exchange blocks by changing the position information of the blocks.
Game over: When all the blocks are eliminated, the game ends. At this time, a prompt box can pop up to inform the player of the victory of the game.
Summary
Through the above introduction, we learned how to implement a game page imitating Happy Xiaoxiaole in Vue. It should be noted that this is just a simple implementation, real game development needs to consider more details and performance issues. Through this example, we can have an in-depth understanding of Vue's component development ideas and master how to implement a game engine in Vue.
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