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How Go language handles errors and exceptions

王林
Release: 2023-06-30 17:57:08
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As a modern programming language, Go language not only has advantages in performance and concurrency, but also has good error handling and exception handling mechanisms. In Go language development, handling errors and exceptions is a very important task. This article will introduce how to handle errors and exceptions correctly.

1. Error handling
In the Go language, error handling is a common programming paradigm. An error in Go is an object that can be caught and handled by the program. We usually define the return value type of a function that may go wrong as the error type so that we can determine whether an error has occurred when the function is called.

1.1 Error Definition and Handling
In the Go language, you can use the built-in error interface type to define errors. The error interface type has only one method Error() string, which returns a string describing the error information. For example:

func Sqrt(f float64) (float64, error) {
    if f < 0 {
        return 0, errors.New("math: square root of negative number")
    }
    // 计算平方根的逻辑
    return result, nil
}
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In the above example, the Sqrt function returns a float64 type result and an error type error. If the input f is a negative number, the function will return an error object describing the error message. Otherwise, the function returns the calculation result normally.

When calling the Sqrt function, we can use the if statement to determine whether the returned error object is empty, so as to know whether the function is executed successfully. For example:

result, err := Sqrt(-1)
if err != nil {
    fmt.Println(err)
} else {
    fmt.Println(result)
}
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1.2 Custom error type
In addition to using the built-in error interface to represent errors, we can also customize error types to provide more information in error handling. You can implement a custom error type by defining a structure type and implementing the Error() method of the error interface.

For example, we can define a custom error type DivideError to represent an integer division error:

type DivideError struct {
    dividend int
    divisor  int
}

func (de *DivideError) Error() string {
    return fmt.Sprintf("Division by zero: %d/%d", de.dividend, de.divisor)
}
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In our program, division by zero may occur when performing integer division mistake. We can return an error object of type DivideError when a divide-by-zero error occurs, which contains the incorrect dividend and divisor. Use custom error types to describe errors more accurately.

1.3 Best Practices for Error Handling
In the Go language, error handling is a very important programming skill. Here are some best practices for handling errors:

1) Always check for errors
Always check for errors when calling a function that may return an error. Try not to ignore errors, as this may lead to unpredictable errors when the program is running.

2) Errors should be handled by the caller
Inside the function, unless the error cannot be handled, the error should be returned to the caller instead of printing the error directly or terminating the program.

3) The error message should be readable
The error message should be concise and clear, and can help the caller understand the cause and location of the error. Don't sacrifice error message readability for brevity.

4) Avoid nested errors
When a function calls another function that may return an error, the error information should be packaged and returned as a new error object instead of returning the error directly.

2. Exception handling
Unlike other languages, there is no clear exception handling mechanism in Go language. The design philosophy of the Go language is: Do not interrupt the normal execution flow of the program through exception handling, but handle exceptions by returning an error object. This is to avoid excessive exception handling logic in the code and improve the readability and maintainability of the code.

However, in some cases, we may need to use the panic and recover keywords of the Go language to handle some abnormal situations that we cannot anticipate to ensure that the operation of the program can return to normal.

2.1 panic
panic is a built-in function used to interrupt the normal flow of the program and trigger a runtime error. When the program encounters an error or abnormal situation that cannot continue, the panic function can be called to put the program into an error state. The panic function accepts a value of any type as a parameter, usually a string representing error or exception information.

For example, we can write a function that receives a string as a parameter. If the string is empty, then call the panic function to trigger a runtime error:

func CheckString(s string) {
    if s == "" {
        panic("invalid input: empty string")
    }
    // 其他逻辑
}
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In the above example , the CheckString function checks whether the input string s is empty. If s is empty, the function calls the panic function and passes a string describing the error message. After calling the panic function, the program will immediately interrupt and throw a runtime error.

2.2 recover
recover is a built-in function used to capture and handle runtime errors caused by the panic function. When using the panic function to trigger an error, you can use the recover function to capture the error and perform some processing.

In the Go language, the recover function can only be used in the defer statement. The defer statement is used to perform some cleanup operations before the function returns. You can use the defer statement to capture and handle errors caused by the panic function before the function returns.

For example, we can write a function that uses the recover function for error handling when a panic error occurs:

func HandlePanic() {
    defer func() {
        if r := recover(); r != nil {
            fmt.Println("Recovered from panic:", r)
            // 其他处理逻辑
        }
    }()
    // 可能引发panic的代码
}
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In the above example, the HandlePanic function defines an anonymous function through the defer statement , this anonymous function uses the recover function to capture errors caused by the panic function. If the program panics, the anonymous function will be called and an error message will be output. The program will then continue to execute other processing logic.

Summary:
Error handling and exception handling are important links in Go language development. In the Go language, error handling is a common programming paradigm. We can handle errors by customizing error types and using the error interface. Exception handling is a less commonly used technology, mainly used to handle some unpredictable exceptions. In actual development, always check for errors, handle errors and exceptions gracefully, and follow relevant best practices to ensure that the program can run stably.

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