How UniApp implements camera and video calls
UniApp is a cross-platform development framework developed based on HBuilder, which can enable one code to run on multiple platforms. This article will introduce how to implement camera and video call functions in UniApp, and give corresponding code examples.
1. Obtain the user's camera permission
In UniApp, we need to first obtain the user's camera permission. In the mounted
life cycle function of the page, use uni's authorize
method to call the camera permission. The code example is as follows:
mounted() { uni.authorize({ scope: 'scope.camera', success() { console.log('获取摄像头权限成功'); }, fail(err) { console.log('获取摄像头权限失败', err); } }); }
2. Open the camera and display the preview
After obtaining the user's camera permission, we can use uni's createCameraContext
method to create a CameraContext object. Then call its startPreview
method to turn on the camera and display the preview on the page. The code example is as follows:
data() { return { cameraContext: null, // 摄像头对象 }; }, mounted() { this.cameraContext = uni.createCameraContext(); this.cameraContext.startPreview(); }
In the page, we can use the uni-camera
component to display the preview screen. The code example is as follows:
<template> <view> <uni-camera :camera-context="cameraContext"></uni-camera> </view> </template>
3. Implement video call
To implement the video call function, we can use uni’s createLivePusherContext
and createLivePlayerContext
methods Create LivePusherContext and LivePlayerContext objects, through which push and playback can be performed. On the streaming side, we need to call the start
method to start streaming; on the playing side, we need to call the play
method to start playing. The code example is as follows:
data() { return { livePusherContext: null, // 推流对象 livePlayerContext: null, // 播放对象 }; }, mounted() { this.livePusherContext = uni.createLivePusherContext(); this.livePlayerContext = uni.createLivePlayerContext(); // 开始推流 this.livePusherContext.start(); // 开始播放 this.livePlayerContext.play(); }
In the page, we can use the uni-live-push
component to display the push screen and the uni-live-player
component to display the playback picture. The code example is as follows:
<template> <view> <uni-live-push :live-pusher-context="livePusherContext"></uni-live-push> <uni-live-player :live-player-context="livePlayerContext"></uni-live-player> </view> </template>
4. Ending the video call
If we want to end the video call, we can call the corresponding method to stop the push and playback. On the streaming side, call the stop
method to stop pushing; on the playing side, call the stop
method to stop playing. The code example is as follows:
// 结束推流 this.livePusherContext.stop(); // 结束播放 this.livePlayerContext.stop();
Through the above method, we can implement the camera and video call functions in UniApp. I hope this article will be helpful to your UniApp development!
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