Configuring Linux systems to support AR/VR and augmented reality development
Introduction:
With the development of augmented reality (AR) and virtual reality (VR) technology, more and more developers Start paying attention to these emerging areas. For AR/VR and augmented reality development, it is very important to configure your Linux system correctly. This article will introduce you to how to configure a Linux system to support AR/VR and augmented reality development, and provide corresponding code examples.
Step 1: Install the necessary software
Before you start, please make sure your Linux system has the following software installed:
Step 2: Configure the AR development environment
First, we need to configure the AR development environment. Taking ARCore as an example, the following are the steps to configure the ARCore development environment:
Download the ARCore development package:
$ wget https://github.com/google-ar/arcore-android-sdk/releases/download/v1.17.0/arcore-android-sdk-1.17.0.tar.gz
Unzip the downloaded development package :
$ tar -xvzf arcore-android-sdk-1.17.0.tar.gz
Move the unzipped folder to the installation directory you want:
$ mv arcore-android-sdk-1.17.0 ~/arcore-sdk
Set environment variables:
Open your terminal configuration file (for example: .bashrc) and add the following:
export ARCORE_HOME=~/arcore-sdk export PATH=$PATH:$ARCORE_HOME/Tools
Enable environment variables to take effect:
$ source ~/.bashrc
The process of configuring the AR development environment is similar. You only need to download and configure the corresponding development package according to the corresponding AR platform.
Step 3: Configure the VR development environment
Next, we need to configure the VR development environment. The following are the steps to configure the SteamVR development environment:
Install SteamVR:
Open the Steam client, search and install SteamVR.
Create a Unity project:
Open Unity3D and create a new project. In the project settings, enable the SteamVR plugin.
Import SteamVR plug-in:
Open "Assets" in the Unity menu, select "Import Package" -> "Custom Package", and then select the SteamVR you downloaded Development package is imported.
Configure the Unity project:
In Unity, open the SteamVR settings panel. You can set up and configure your VR input device by selecting "Window" -> "SteamVR Input".
Start VR development:
Now that you have completed the configuration of the VR development environment, you can start writing your own VR applications.
Summary:
Through the above steps, you have successfully configured your Linux system to support AR/VR and augmented reality development. Whether it’s AR or VR, with proper configuration and the use of appropriate development tools, you can easily create stunning AR/VR and augmented reality applications. Come on, friends!
Appendix: Code Example
The following is a simple Unity script example for displaying the video stream from an ARCore camera:
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ARCameraController : MonoBehaviour { void Start() { Application.RequestUserAuthorization(UserAuthorization.WebCam); } void Update() { if (Application.HasUserAuthorization(UserAuthorization.WebCam)) { for (int i = 0; i < WebCamTexture.devices.Length; i++) { WebCamTexture webcamTexture = new WebCamTexture(i, 1280, 720, 30); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); } } } }
The above code example is obtained using Unity's WebCamTexture class ARCore camera's video stream and draws the video stream onto the object's material.
I hope that through these sample codes, you can better understand the process of AR/VR and augmented reality development and be able to apply it to your own projects.
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