Home Backend Development PHP Tutorial How to use PHP and Unity3D combined with Workerman to implement a game item trading system

How to use PHP and Unity3D combined with Workerman to implement a game item trading system

Jul 17, 2023 pm 06:42 PM
php unityd workerman game item trading system

How to use PHP and Unity3D combined with Workerman to implement a game item trading system

Introduction:
With the popularity of online games, the game item trading system is becoming more and more important. In order to meet the needs of players, it is crucial to develop a stable and efficient item trading system. This article will introduce how to use PHP and Unity3D combined with Workerman to build a reliable game item trading system, and provide corresponding code examples.

1. Build a server
First, we need to build a server to handle item transaction requests between players. In this example, we will use Workerman as the server framework.
The following are key code examples for building a server:

// 引入Workerman库
require_once __DIR__ . '/workerman/Autoloader.php';

// 创建一个Workerman实例
$worker = new Worker('tcp://127.0.0.1:1234');

// 设置进程数
$worker->count = 4;

// 当有客户端连接时触发的回调函数
$worker->onConnect = function($connection){
    echo "New connection
";
};

// 当接收到客户端消息时触发的回调函数
$worker->onMessage = function($connection, $data){
    echo "Received message: " . $data . "
";
};

// 启动服务器
Worker::runAll();
Copy after login

2. Implement the item trading function
Next, we need to implement the item trading function on the server side, including item trading requests between players, Verify and confirm operations.
The following is a code example for server-side processing of item transactions:

// 当接收到客户端消息时触发的回调函数
$worker->onMessage = function($connection, $data){
    // 解析客户端发来的JSON数据
    $message = json_decode($data, true);

    // 获取玩家请求的操作类型
    $action = $message['action'];

    // 根据操作类型执行相应的逻辑
    switch($action){
        case 'request_trade':
            $result = handleTradeRequest($message);
            $connection->send(json_encode($result));
            break;
        case 'confirm_trade':
            $result = handleTradeConfirmation($message);
            $connection->send(json_encode($result));
            break;
        default:
            $connection->send(json_encode(['error' => 'Invalid action']));
            break;
    }
};

// 处理物品交易请求
function handleTradeRequest($message){
    // 根据客户端发来的数据进行物品交易请求的处理逻辑

    // 返回交易结果
    return ['result' => 'success'];
}

// 处理物品交易确认
function handleTradeConfirmation($message){
    // 根据客户端发来的数据进行物品交易确认的处理逻辑

    // 返回确认结果
    return ['result' => 'success'];
}
Copy after login

3. Sending and receiving transaction requests in Unity3D
Finally, we need to implement sending and receiving transaction requests in the Unity3D game client function.
The following is a code example for sending and receiving transaction requests in the Unity3D game client:

using UnityEngine;
using System.Collections;
using System.Net.Sockets;
using System.IO;
using System.Text;

public class TradeManager : MonoBehaviour {
    private TcpClient client;
    private NetworkStream stream;
    private StreamReader reader;
    private StreamWriter writer;

    void Start(){
        // 连接服务器
        ConnectToServer();
    }

    public void RequestTrade(string player, int itemId){
        // 构建交易请求消息
        string message = "{ "action": "request_trade", "player": "" + player + "", "item_id": " + itemId + " }";

        // 发送交易请求消息给服务器
        writer.WriteLine(message);
        writer.Flush();

        // 接收服务器返回的结果
        string response = reader.ReadLine();
        // 解析返回结果
        // ...
    }

    public void ConfirmTrade(string player, int itemId){
        // 构建交易确认消息
        string message = "{ "action": "confirm_trade", "player": "" + player + "", "item_id": " + itemId + " }";

        // 发送交易确认消息给服务器
        writer.WriteLine(message);
        writer.Flush();

        // 接收服务器返回的结果
        string response = reader.ReadLine();
        // 解析返回结果
        // ...
    }

    void ConnectToServer(){
        // 连接服务器
        client = new TcpClient("127.0.0.1", 1234);
        stream = client.GetStream();
        reader = new StreamReader(stream, Encoding.UTF8);
        writer = new StreamWriter(stream, Encoding.UTF8);
    }
}
Copy after login

Conclusion:
Through the above example code, we successfully used PHP and Unity3D combined with Workerman to implement a simple Game item trading system. In actual development, you can expand and optimize according to your own needs. I hope this article can help you build a game item trading system.

The above is the detailed content of How to use PHP and Unity3D combined with Workerman to implement a game item trading system. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Explain JSON Web Tokens (JWT) and their use case in PHP APIs. Explain JSON Web Tokens (JWT) and their use case in PHP APIs. Apr 05, 2025 am 12:04 AM

JWT is an open standard based on JSON, used to securely transmit information between parties, mainly for identity authentication and information exchange. 1. JWT consists of three parts: Header, Payload and Signature. 2. The working principle of JWT includes three steps: generating JWT, verifying JWT and parsing Payload. 3. When using JWT for authentication in PHP, JWT can be generated and verified, and user role and permission information can be included in advanced usage. 4. Common errors include signature verification failure, token expiration, and payload oversized. Debugging skills include using debugging tools and logging. 5. Performance optimization and best practices include using appropriate signature algorithms, setting validity periods reasonably,

How does session hijacking work and how can you mitigate it in PHP? How does session hijacking work and how can you mitigate it in PHP? Apr 06, 2025 am 12:02 AM

Session hijacking can be achieved through the following steps: 1. Obtain the session ID, 2. Use the session ID, 3. Keep the session active. The methods to prevent session hijacking in PHP include: 1. Use the session_regenerate_id() function to regenerate the session ID, 2. Store session data through the database, 3. Ensure that all session data is transmitted through HTTPS.

Describe the SOLID principles and how they apply to PHP development. Describe the SOLID principles and how they apply to PHP development. Apr 03, 2025 am 12:04 AM

The application of SOLID principle in PHP development includes: 1. Single responsibility principle (SRP): Each class is responsible for only one function. 2. Open and close principle (OCP): Changes are achieved through extension rather than modification. 3. Lisch's Substitution Principle (LSP): Subclasses can replace base classes without affecting program accuracy. 4. Interface isolation principle (ISP): Use fine-grained interfaces to avoid dependencies and unused methods. 5. Dependency inversion principle (DIP): High and low-level modules rely on abstraction and are implemented through dependency injection.

How to automatically set permissions of unixsocket after system restart? How to automatically set permissions of unixsocket after system restart? Mar 31, 2025 pm 11:54 PM

How to automatically set the permissions of unixsocket after the system restarts. Every time the system restarts, we need to execute the following command to modify the permissions of unixsocket: sudo...

How to debug CLI mode in PHPStorm? How to debug CLI mode in PHPStorm? Apr 01, 2025 pm 02:57 PM

How to debug CLI mode in PHPStorm? When developing with PHPStorm, sometimes we need to debug PHP in command line interface (CLI) mode...

Explain late static binding in PHP (static::). Explain late static binding in PHP (static::). Apr 03, 2025 am 12:04 AM

Static binding (static::) implements late static binding (LSB) in PHP, allowing calling classes to be referenced in static contexts rather than defining classes. 1) The parsing process is performed at runtime, 2) Look up the call class in the inheritance relationship, 3) It may bring performance overhead.

How to send a POST request containing JSON data using PHP's cURL library? How to send a POST request containing JSON data using PHP's cURL library? Apr 01, 2025 pm 03:12 PM

Sending JSON data using PHP's cURL library In PHP development, it is often necessary to interact with external APIs. One of the common ways is to use cURL library to send POST�...

See all articles