How to use Workerman to implement the real-time location tracking function of PHP and Unity3D
Introduction:
In many applications, the real-time location tracking function can help us implement some interesting applications, such as real-time positioning and real-time navigation , real-time multiplayer games, etc. This article will lead you to implement a simple real-time location tracking function by using PHP and Unity3D combined with the Workerman framework.
Prerequisite preparation:
Before you start, you need to ensure the following aspects:
Implementation process:
using UnityEngine; public class TrackingScript : MonoBehaviour { // 创建Socket实例 private Socket socket; // 当启动游戏时 private void Start() { // 连接到服务器 socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); socket.Connect("服务器IP地址", 2345); Debug.Log("连接成功"); } // 在每一帧更新时 private void Update() { // 获取当前位置 Vector3 position = transform.position; // 将位置信息通过Socket发送给服务器 string message = position.x + "," + position.y + "," + position.z; byte[] buffer = Encoding.Default.GetBytes(message); socket.Send(buffer); } // 在游戏结束时关闭连接 private void OnDestroy() { socket.Close(); } }
require_once __DIR__ . '/vendor/autoload.php'; use WorkermanWorker; $worker = new Worker("websocket://0.0.0.0:2345"); $worker->onMessage = function ($connection, $data) { // 接收到位置信息后,广播给所有连接的客户端 foreach ($connection->worker->connections as $client_connection) { $client_connection->send($data); } }; Worker::runAll();
php tracking_server.php start
Summary:
By using the Workerman framework combined with PHP and Unity3D, we successfully implemented a simple real-time location tracking function. You can extend this feature and add more interesting features according to your needs. Hope this article is helpful to you.
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