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Use Go language to write object-oriented graphical interface programs

Jul 21, 2023 pm 05:21 PM
object-oriented go language Graphical interface programming

Use Go language to write object-oriented graphical interface programs

In modern software development, graphical interfaces have become one of the main ways of interaction between users and computers. As a simple and efficient programming language, Go language also provides a wealth of libraries and tools to develop graphical interface programs. This article will introduce how to use Go language to write object-oriented graphical interface programs and provide corresponding code examples.

First of all, we need to understand some basic concepts in the Go language. The Go language itself does not provide a native graphical interface library, but we can use third-party libraries to implement graphical interfaces. Commonly used graphical interface libraries include Fyne, Wails, etc. In this article, we will use Fyne, a simple and easy-to-use library, to develop graphical interface programs.

Fyne is a cross-platform graphical interface library written in Go language. It uses object-oriented programming to develop the interface. First, we need to introduce the Fyne library into the Go language project. You can use the following command to install Fyne:

go get fyne.io/fyne
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Then, import Fyne’s package in our project code:

import "fyne.io/fyne/v2"
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Next, we need to create a window and a container to accommodate the interface s component. A window can be created using the following code:

app := app.New()
win := app.NewWindow("Hello Fyne")
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Then, we can create a vertical container to place components on the interface:

container := fyne.NewContainerWithLayout(layout.NewVBoxLayout(), widget.NewLabel("Hello, world!"))
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In this example, we create a vertical container. We can then add this container to the window:

win.SetContent(container)
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Next, we need to set up a handler for the close event of the window. You can use the following code to create a shutdown event handler:

win.SetCloseIntercept(func() {
    app.Quit()
})
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In this example, we use an anonymous function to handle the shutdown event. This handler is called when the user clicks the window close button and exits the application by calling app.Quit().

Finally, we need to display the window so that the graphical interface is visible. You can use the following code to display the window:

win.ShowAndRun()
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In this example, we call the win.ShowAndRun() method to display the window and start the event loop of the graphical interface.

The complete program code is as follows:

package main

import (
    "fyne.io/fyne/v2"
    "fyne.io/fyne/v2/app"
    "fyne.io/fyne/v2/layout"
    "fyne.io/fyne/v2/widget"
)

func main() {
    app := app.New()
    win := app.NewWindow("Hello Fyne")

    container := fyne.NewContainerWithLayout(layout.NewVBoxLayout(), widget.NewLabel("Hello, world!"))
    win.SetContent(container)

    win.SetCloseIntercept(func() {
        app.Quit()
    })

    win.ShowAndRun()
}
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Using the above code, we can compile and run this graphical interface program. Use the following command in the terminal to compile and run:

go run main.go
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Then you can see a simple graphical interface window, which contains a label that displays "Hello, world!"

Through the above examples, we can see that using object-oriented programming, we can create a graphical interface program very concisely. You can add more components and add more event handling functions to these components according to actual needs.

In summary, the Go language provides a wealth of libraries and tools to develop graphical interface programs. This article introduces the use of Go language to write object-oriented graphical interface programs, and illustrates it through the sample code provided by the Fyne library. I hope that readers can better understand and use Go language to develop graphical interface programs through the introduction and examples of this article.

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