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Vue and Canvas: How to implement multi-level graphics drawing and operations

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Release: 2023-07-21 19:18:18
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Vue and Canvas: How to implement multi-level graphics drawing and manipulation

Introduction:
In modern web development, Vue.js, as a popular JavaScript framework, is often used to build interactive front-end application. Canvas is a newly added element in HTML5, which provides a method to draw graphics through scripts. This article will introduce how to use Canvas in Vue.js to achieve multi-level graphics drawing and operations.

  1. Create Vue component:
    First, we need to create a Vue component to display Canvas on the page. In the component, we need to define a Canvas element and assign it a unique id.
<template>
  <div>
    <canvas :id="canvasId"></canvas>
  </div>
</template>

<script>
export default {
  data() {
    return {
      canvasId: 'myCanvas' // 指定Canvas的id
    }
  },
  mounted() {
    this.initCanvas()
  },
  methods: {
    initCanvas() {
      const canvas = document.getElementById(this.canvasId)
      this.context = canvas.getContext('2d')
    }
  }
}
</script>
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  1. Draw the underlying graphics:
    Next, we can draw the underlying graphics in Canvas. For example, we can draw a rectangle and fill it with a red background.
methods: {
  initCanvas() {
    const canvas = document.getElementById(this.canvasId)
    this.context = canvas.getContext('2d')

    // 绘制底层图形
    this.context.fillStyle = 'red'
    this.context.fillRect(0, 0, canvas.width, canvas.height)
  }
}
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  1. Drawing upper-layer graphics:
    To draw upper-layer graphics in Canvas, we can use the mouse or other interactive events to trigger. For example, when the user clicks on the Canvas, we can draw a circle.
methods: {
  initCanvas() {
    const canvas = document.getElementById(this.canvasId)
    this.context = canvas.getContext('2d')

    // 绘制底层图形
    this.context.fillStyle = 'red'
    this.context.fillRect(0, 0, canvas.width, canvas.height)

    // 绑定事件监听器
    canvas.addEventListener('click', this.drawCircle)
  },
  drawCircle(event) {
    const canvas = document.getElementById(this.canvasId)
    const rect = canvas.getBoundingClientRect()

    const x = event.clientX - rect.left
    const y = event.clientY - rect.top

    // 绘制圆形
    this.context.beginPath()
    this.context.arc(x, y, 50, 0, 2 * Math.PI)
    this.context.fillStyle = 'blue'
    this.context.fill()
  }
}
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  1. Clear Canvas:
    In some cases, we may need to clear all graphics on Canvas. To achieve this, we can add a clear button, and when the user clicks the button, we can clear the content on the Canvas.
<template>
  <div>
    <canvas :id="canvasId"></canvas>
    <button @click="clearCanvas">清空</button>
  </div>
</template>

<script>
export default {
  data() {
    return {
      canvasId: 'myCanvas' // 指定Canvas的id
    }
  },
  mounted() {
    this.initCanvas()
  },
  methods: {
    initCanvas() {
      const canvas = document.getElementById(this.canvasId)
      this.context = canvas.getContext('2d')

      // 绘制底层图形
      this.context.fillStyle = 'red'
      this.context.fillRect(0, 0, canvas.width, canvas.height)

      // 绑定事件监听器
      canvas.addEventListener('click', this.drawCircle)
    },
    drawCircle(event) {
      const canvas = document.getElementById(this.canvasId)
      const rect = canvas.getBoundingClientRect()

      const x = event.clientX - rect.left
      const y = event.clientY - rect.top

      // 绘制圆形
      this.context.beginPath()
      this.context.arc(x, y, 50, 0, 2 * Math.PI)
      this.context.fillStyle = 'blue'
      this.context.fill()
    },
    clearCanvas() {
      const canvas = document.getElementById(this.canvasId)
      this.context.clearRect(0, 0, canvas.width, canvas.height)
    }
  }
}
</script>
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Conclusion:
Through the above steps, we have learned how to use Canvas to achieve multi-level graphics drawing and operations in Vue.js. We can use Canvas to draw the underlying graphics, and then draw the upper-level graphics through interactive events. We can also clear the content on the Canvas. This provides us with a simple and effective way to create interactive graphics in web applications.

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