Learn network programming functions in Go language and implement real-time communication with WebSocket servers
In today's Internet era, real-time communication is becoming more and more important in many applications. In order to achieve real-time communication, many developers will choose to use the WebSocket protocol because it provides a way to achieve two-way communication between the client and the server. In this article, we will learn the network programming functions in Go language and use it to implement a simple WebSocket server for real-time communication.
Before we start, we need to install the Go language development environment. I won’t go into details here. If you haven’t installed it yet, please refer to the Go language official website to install it.
First, we need to use the net/http package of the Go language to build a basic HTTP server, and then use the gorilla/websocket package to handle the WebSocket connection with the client.
import ( "log" "net/http" "github.com/gorilla/websocket" )
var upgrader = websocket.Upgrader{ ReadBufferSize: 1024, WriteBufferSize: 1024, }
func wsHandler(w http.ResponseWriter, r *http.Request) { conn, err := upgrader.Upgrade(w, r, nil) if err != nil { log.Println(err) return } for { messageType, message, err := conn.ReadMessage() if err != nil { log.Println(err) return } log.Printf("Received message: %s ", message) if err := conn.WriteMessage(messageType, message); err != nil { log.Println(err) return } } }
func helloHandler(w http.ResponseWriter, r *http.Request) { http.ServeFile(w, r, "index.html") }
func main() { http.HandleFunc("/ws", wsHandler) http.HandleFunc("/", helloHandler) log.Println("Server starting on localhost:8080") http.ListenAndServe(":8080", nil) }
Now we are done Created a simple WebSocket server. We can open the index.html file in the browser and then use JavaScript code to communicate with the server.
<!DOCTYPE html> <html> <head> <title>WebSocket Example</title> <script> var socket = new WebSocket("ws://localhost:8080/ws"); socket.onopen = function(event) { console.log("Connection opened."); }; socket.onmessage = function(event) { console.log("Received message: " + event.data); }; socket.onclose = function(event) { console.log("Connection closed."); }; socket.onerror = function(event) { console.log("Error: " + event.data); }; function sendMessage() { var message = document.getElementById("message").value; socket.send(message); console.log("Sent message: " + message); } </script> </head> <body> <input type="text" id="message" placeholder="Type a message"> <button onclick="sendMessage()">Send</button> </body> </html>
The above code can be tested in the browser. The message can be sent to the server by entering the message in the input box and clicking the send button. The server will return the received message to the client as is and output it on the console. In this way, we have achieved a simple real-time communication.
By learning the network programming functions in the Go language and using the gorilla/websocket package to handle WebSocket connections, we can easily implement a WebSocket server for real-time communication. Not only that, the efficiency and concurrency of the Go language also make it an excellent language choice for handling real-time communications. I hope this article will be helpful for you to learn network programming in Go language and implement WebSocket server.
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