Home PHP Framework Workerman Advanced Workerman Network Programming: A practical approach to building efficient game server applications

Advanced Workerman Network Programming: A practical approach to building efficient game server applications

Aug 05, 2023 am 10:13 AM
workerman network programming game server application

Workerman Network Programming Advanced: Practical Methods for Building Efficient Game Server Applications

Introduction:
With the booming development of the online game industry, building efficient game server applications has become more and more important. The more important it is. As a high-performance PHP network programming framework, Workerman provides us with a good foundation for building efficient game servers. This article will introduce some practical methods to help readers better use Workerman to build efficient game server applications.

1. Choose the appropriate network communication protocol
The communication between the game server and the client is carried out through the network protocol. When choosing an appropriate network communication protocol, you need to take into account the actual needs of your game server.
If the game has high real-time requirements, you can choose the TCP protocol. The TCP protocol has the characteristics of reliability and stability, but it will cause a certain delay. If the game does not have high real-time requirements, you can choose the UDP protocol. The UDP protocol has the characteristics of fast data transmission, but its reliability is poor, and it needs to handle problems such as packet loss and retransmission by itself.
In the Workerman framework, the network communication protocol used can be set through the Transport property of the Worker class. The following is an example of using the UDP protocol:

use WorkermanWorker;

$worker = new Worker('udp://0.0.0.0:1234');

$worker->onMessage = function ($connection, $data) {
    // 处理接收到的数据
};

Worker::runAll();
Copy after login

2. Optimize data transmission format
Data transmission between the game server and the client can choose to use binary or JSON format. Compared with JSON format, binary format can reduce the size of data transmission and improve the efficiency of data transmission.
In Workerman, you can use PHP's pack and unpack functions to handle the packaging and unpacking of binary data. The following is an example of using binary format to transmit data:

use WorkermanWorker;

$worker = new Worker('tcp://0.0.0.0:1234');

$worker->onMessage = function ($connection, $data) {
    // 接收到二进制数据后,进行解包
    $unpack_data = unpack('Nid/a*message', $data);
    $id = $unpack_data['id'];
    $message = $unpack_data['message'];

    // 处理接收到的数据
};

Worker::runAll();
Copy after login

3. Implement high concurrency processing
In game server applications, high concurrency is an important indicator. Workerman provides multi-process and multi-thread methods to achieve high concurrency processing.
By setting the count attribute of the Worker class, you can specify the number of processes started by the server. Each process can independently listen to the port and process data.
The following is an example of using multi-process method to achieve high concurrency processing:

use WorkermanWorker;

$worker = new Worker('tcp://0.0.0.0:1234');
$worker->count = 4; // 设置启动四个进程

$worker->onMessage = function ($connection, $data) {
    // 处理接收到的数据
};

Worker::runAll();
Copy after login

4. Implement heartbeat mechanism
A heartbeat connection needs to be maintained between the game server and the client to ensure the validity of the connection. . Workerman provides a heartbeat mechanism to keep connections alive.
By setting the pingInterval and pingData properties of the Worker class, you can specify the time interval for heartbeat detection and the heartbeat packet sent to the client.
The following is an example of using the heartbeat mechanism to implement connection keepalive:

use WorkermanWorker;

$worker = new Worker('tcp://0.0.0.0:1234');
$worker->pingInterval = 10; // 设置心跳检测的时间间隔为10秒
$worker->pingData = 'PING'; // 发送给客户端的心跳包数据

$worker->onMessage = function ($connection, $data) {
    // 处理接收到的数据
};

Worker::runAll();
Copy after login

Conclusion:
This article introduces some practical methods for building efficient game server applications and gives corresponding code examples . By selecting appropriate network communication protocols, optimizing data transmission formats, achieving high concurrency processing, and implementing heartbeat mechanisms, the performance and reliability of game servers can be greatly improved. I hope readers can use the guidance of this article to better use Workerman to build efficient game server applications.

The above is the detailed content of Advanced Workerman Network Programming: A practical approach to building efficient game server applications. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

AI Hentai Generator

AI Hentai Generator

Generate AI Hentai for free.

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

What are the c++ open source libraries? What are the c++ open source libraries? Apr 22, 2024 pm 05:48 PM

C++ provides a rich set of open source libraries covering the following functions: data structures and algorithms (Standard Template Library) multi-threading, regular expressions (Boost) linear algebra (Eigen) graphical user interface (Qt) computer vision (OpenCV) machine learning (TensorFlow) Encryption (OpenSSL) Data compression (zlib) Network programming (libcurl) Database management (sqlite3)

How do C++ functions handle DNS queries in network programming? How do C++ functions handle DNS queries in network programming? Apr 27, 2024 pm 06:39 PM

The C++ standard library provides functions to handle DNS queries in network programming: gethostbyname(): Find host information based on the host name. gethostbyaddr(): Find host information based on IP address. dns_lookup(): Asynchronously resolves DNS.

Which one is better, swoole or workerman? Which one is better, swoole or workerman? Apr 09, 2024 pm 07:00 PM

Swoole and Workerman are both high-performance PHP server frameworks. Known for its asynchronous processing, excellent performance, and scalability, Swoole is suitable for projects that need to handle a large number of concurrent requests and high throughput. Workerman offers the flexibility of both asynchronous and synchronous modes, with an intuitive API that is better suited for ease of use and projects that handle lower concurrency volumes.

What are the common protocols for Java network programming? What are the common protocols for Java network programming? Apr 15, 2024 am 11:33 AM

Commonly used protocols in Java network programming include: TCP/IP: used for reliable data transmission and connection management. HTTP: used for web data transmission. HTTPS: A secure version of HTTP that uses encryption to transmit data. UDP: For fast but unstable data transfer. JDBC: used to interact with relational databases.

Golang common function address resolution guide Golang common function address resolution guide Apr 08, 2024 pm 02:18 PM

The key functions for parsing addresses in the Go language include: net.ParseIP(): Parse IPv4 or IPv6 addresses. net.ParseCIDR(): Parse CIDR tags. net.ResolveIPAddr(): Resolve hostname or IP address into IP address. net.ResolveTCPAddr(): Resolve host names and ports into TCP addresses. net.ResolveUDPAddr(): Resolve host name and port into UDP address.

How does Java network programming use UDP for connectionless communication? How does Java network programming use UDP for connectionless communication? Apr 15, 2024 pm 12:51 PM

UDP (User Datagram Protocol) is a lightweight connectionless network protocol commonly used in time-sensitive applications. It allows applications to send and receive data without establishing a TCP connection. Sample Java code can be used to create a UDP server and client, with the server listening for incoming datagrams and responding, and the client sending messages and receiving responses. This code can be used to build real-world use cases such as chat applications or data collection systems.

How do C++ functions implement network security in network programming? How do C++ functions implement network security in network programming? Apr 28, 2024 am 09:06 AM

C++ functions can achieve network security in network programming. Methods include: 1. Using encryption algorithms (openssl) to encrypt communication; 2. Using digital signatures (cryptopp) to verify data integrity and sender identity; 3. Defending against cross-site scripting attacks ( htmlcxx) to filter and sanitize user input.

Getting started with Java basics to practical applications: How to get started quickly? Getting started with Java basics to practical applications: How to get started quickly? May 08, 2024 am 08:30 AM

Java entry-to-practice guide: including introduction to basic syntax (variables, operators, control flow, objects, classes, methods, inheritance, polymorphism, encapsulation), core Java class libraries (exception handling, collections, generics, input/output streams , network programming, date and time API), practical cases (calculator application, including code examples).

See all articles